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Although I don't like the idea of making this game much easier than it is currently, the Arty Boss Wave is just gay and ruins the fun of it.
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and you could stop slighting people for legitimate gripes about a game which has enormous potential if the designers would just fix the glitches and balance it out a bit. No reason why any number of strategies shouldnt work equally well.
A major gripe and one that defies all intuitive legitimacy is gunners getting shot IN BUNKERS. Sorry but youd need to be right in front of the gunner's slot to even have a hope of hitting a real gunner in a bunker. This game kills gunners far too easily. Please fix ffs!
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you know, you guys could stop complaining and think of a 6-pack squad strategy. Artillery never shows up except in boss waves then.
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"even though the enemy is tougher, so is our guys too. A tank shot my bunker and one guy in it was still standing..."
I'd beg to differ. One guy standing is small solace in the face of galring overwhelming superiority of the Germans in this game. If German artillery were as accurate as this game makes out, they wouldve won the bloody battle and probably the war too.
Some further bugs (bought bunkers suddenly disappear for no reason leaving all men inside exposed and forcing further expenditure to replace bunker; Motorcycle units are NOT easier to kill, they ride right on through gunner hail and spec op point blank fire. Nonsense!
German artillery should be far more inaccurate and far later in the game as should German tank appearances. This game could be so much better than it is with just some balancing and more intuitive behaviour from player units (like following orders when they are issued, not 5 minutes later).
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And to make matters worse, now it seems that all the TP you start with in the "Last Stand" scenario just vanishes down to 20 TP as you are trying to spend it. Will the designers PLEASE fix this game to be even remotely fair to players? I'd balance this game out perfectly if I had any knowledge of programming, so please come on and fix the bugs and overt cheating of the AI. Thanks
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sayd in Rayneth style:place your bunkers and trenches as so [] = bunker _ = trench
_ I ,In the left trench place a
_ [] I zooka and your best soldier,In the bunker put Antenna,Radar,Sig and a CO .In the upper trench put some barb wire ontop of it and put in a spec ops and a flamey,medic recomended.THX FOR LISTENING½½½½½
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Personal Tip from Gmmuka: Crates get exponentially more valiable, and more dangerous to retreave, the more soldiers you have.
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The game is brutal now. Played it 3 times yesterday, and each time artillary blew up almost everything I had in place. I had no chance after that. It also took me 3 artillary strikes to kill one tank. Another complaint is that I have a gunner with 200 health, and suddenly he's dead with -80 health.
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Jhonnydude, in my comment, I am referencing drfungo's spelling. He states that his acevement appeared on the mesige borad, but not on the achevment borad.
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you should be able to get on bikes if you manage to shoot men off and they should be easier to kill (still) and alot faster
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love d game. bloody difficult but satisfiying. love d way bodies explode into pieces when there's arty if it's not my soldiers ;)
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Game generates tanks alot earlier now and ive noticed that with a long-range mission its better to have a zooka then a gunner,a well treated zooka gets more kills then a gunner,and it doesnt need the 5 TP's to be efficient,instead you can use it on a spec ops or a ranger training
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UnknownComposer: Your strategy does sound good, but gunners are meant to pin down an enemy to give more time for more deadly units to kill. Furthermore even if they could stop the army, snipers and SS will kill them all one by one.
This game is getting harder, but last mission something funny happened, tanks didn't come until wave 100 and arty strikes came at 70. The drawback, the tanks shoot their main gun more often and the arty blew up my bunker.
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My Stragity is to get 3 gunners, ranger train them build 2 bunkers with a trench between them, kill your Engineer, Then a Officer, Sig, and Medic, and then camp out in the bunkers using arty and Airial CLose Support when needed.
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this game is frickin hard now.wawes 50-55 ,3 tanks came and i ALMOST got dead, i had an officer zooka and a officer sig
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The mesige borad usually lies. The acevements on the achevmet borad tell the truth. Also, it isn't that hard to get that acevement. You need some harder acevements for your borads.
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Please dont chain post, and by the way, bar DOES own, adn so does tank. get a tank and a sig and an officer, then u pwn like hell.
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"Bunker? I 'ardly knew 'er!" Badge (hard – 30 points)
Survive for 50 waves while suffering 10 casualties or fewer in Mud and Blood 2
<11 casualties (50 waves) Best so far: 0.
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"Bunker? I 'ardly knew 'er!"
Dude! You just completed the "Bunker? I 'ardly knew 'er!" achievement in Mud and Blood 2 and won the "Bunker? I 'ardly knew 'er!" badge and 30 points!
View all badges.
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Dude!!!!!!!!!!!It sent me all the way back to second Lieutenant and only the first two badges!!!!!!I'm so mad!!!!!!!!!
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a_wise_fish, there's a medal that allows that. ____________________________ Anyway, a radio tower/station is a must if you have a signaler.