Under rating threshold (hideshow)
deathlord0, your method is exactly what i use, but you have to keep this in mind- not everyone who plays this game is a general so they don't have the last stand option. Instead, they have to get their points the hard way. By the time they get a bunker and a gunner with 50 rifle they'd be on their 60-70th wave.
Under rating threshold (hideshow)
But without the brigadier general ability, I've made it to where I've expanded to having 5 bunkers with officer gunners, 1 med and 2 officers in each one.
Under rating threshold (hideshow)
I use brigadier general's ability, last stand and immediately make 3 of these bunker-gunner thingies and so as to not have to stick a med in every bunker I stick the middle one about 2/3 a bunker's length up from the bottom and the other ones in the corners at the very bottom so the middle top one will draw all the fire. I stick 2 medics and 4 frenchies in there.
Under rating threshold (hideshow)
frenchie recieves its benifits. Upgrade gunner some more until it looks like when he becomes an officer he will have 120-130 rifle skill. There you go, something that alone can make you survive for hundreds of waves. You can get a signaler and bomb tanks when they come, but I usually just let them pass or let the game clean them up. The officers extra life ability does help if you lagg from destroyed tank husks, but the husks also block off one of your only real threats which are bazookas. Bazookas kill bunkers more than any explosive in the game. I've never had one killed by a mortar or a tank, but bazookas are a very big nuisance. Expand if you want to and repeat the same strategy.
Under rating threshold (hideshow)
6 is the limit of soldiers you can have before being arty'd, yes. But that doesn't matter with this strategy. We are going to be using an underappriciated, but extremely useful device called a BUNKER. First order of business, get an engineer, get a bunker bottom left-hand side of screen, get a gunner, put it in the middle of the bunker. Upgrade Gunner with ranger training until he is at least 50 rifle. Buy an officer OR a frenchie, I use officers because they increase firing speed of the gunner. Stick him in the top right-hand corner of the bunker. Buy a medic when you can, then build a trench at where your officer or
Under rating threshold (hideshow)
I'm getting fed up with people posting shitey strategies and complaining about not enough tactical points. Do you want to hear the strategy that's gotten me 30k points many many times?
Under rating threshold (hideshow)
If they keep using arty, then you have too many troops. I keep mine under 6 if I can. only time I use more than 6 soldiers is if I have a bunker.
Under rating threshold (hideshow)
ide be cool if the units could be set to a like type of placing like tatical defence or agresive and then they mov on there own but that would be hard right i think
Under rating threshold (hideshow)
hey guys, tip for no artys or nukes or anything: dont get ANYMORE than 6 of ANY units. inlcudes vehicles and AAAs, and i kno a good hack website for mud and blood 2: it was like arcadeprehacks. c o m
Under rating threshold (hideshow)
Tips for people with spec ops as your main method of defence: Don't have too many of them. 7 is the most you can have without bombers and artillery killing you. If bombers and artillery do come for you though, don't place your spec ops too close to each other. instead, place the weakest unit in front, as he will be the "tank" and take all the damage.
Under rating threshold (hideshow)
I dunno, I really think there is far too much arty and too consecutively wave after wave from the Germans. This doesn't have any correlation to the history of this battle and only seems designed to ensure that no matter how good a defense you make your best men will always be annihilated. Let's remember that although the German's threw all they had into this, that wasnt much compared to what the allies threw into it. The allies had TOTAL air superiority by day 2 and likely would have decimated any German artillery from the air, early on. If nothing else there should be a "bomb enemy artillery" strike option to silence those guns and keep bunkers intact.
Make this a game people can actually win perhaps. lol. oh well.