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omfg! i was a major and then i didn't play it for some time. then once i play this again i have to started all over again! i had the purple heart too.......
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crazy mud and blood 3 is medieval i think that wont work somehow....a good thing to do with the flamer thing is to put him up the top cus when they get a high lvl they have a huge toasting arc and they do it for like 20 seconds so have fun with that (once by chance i got an mg with 45 rifle was ownage but as usual good soldier has a magnet in hes head*headshot*)
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I lasted past wave 100 and endured 10 more waves of somewhere around 20 tanks and jeeps rush :) somehow the Germans knew where my signaller was and a barrage of arty strikes pwned him lol.
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Crazymaster stop posting so many comments. Too many and it's gonna become spam. Why not type everything in 1 paragraph or something?
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I feel another whine coming on, it's for tanks, because i just know even a very decorated tank never actually shoots and destroys enemy tanks. It just doesn't happen, not once, my tank has to hide. If anything i'd say fix that ever so slightly.
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sometimes the clear wipes out bunkers that really stinks....the effictive range chart is on the forums for this game its under the guide links he put there
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teorrist the badge makes its so the cool down timer is 30 seconds not 60....the time is still the same amount its one full thing of ammo after that they go back to shooting closest
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1.The AAA's doesn't fire when near a bunker,same with tanks
2.The enemy AI has been greatly increased as the Volksnaders (Dark green) can easily headshot your troops.
3.Any troops wont fire if the enemy is behind a rock,same deal with gunners.
4.The last stand rly is a bug.
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And another glitch Ive noticed is that AAA guns no longer swivel or fire at ground troops (only planes) when partially hidden under a tree.
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will the designers please fix the damn TP bug in the last stand game option, it really ruins any fun to have the bulk of your starting TP eliminated because of a falling crate.
While your at it, perhaps you could also fix the following issues:
1. waves survived in game are not accurately listed in the game results screen or the high score listings (every time Ive seen huge disparity in this).
2. machine gunners do not move gun or fire if even a smallish rock is directly in front (touching) of the gunnery position of a bunker where the gun barrel protrudes.
3. seriously lower the chance of of enemy bullets hitting a gunner inside a bunker. Its beyond ridiculous when even a basic enemy grunt can kill a gunner inside a bunker (and at distance). Enemy snipers should even only have like 10% chance tops to hit a gunner and all other enemy soldiers more like 1% chance. Heck isnt't the auto-fire enemy arty enough of a threat to bunkers without this easy assassination nonsense? Please.
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warning to everybody: after the 50 mission if you dont have deployed over 1000 soldiers you get a ribbon saying your concentrate fire is REDUCED to 30 sec.
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Ontopdontstop tops the "waves survived" high score with 1001 waves survived, and yet he doesn't even make the top 25 for kills when you only need 500 kills to make the high score. Suspicious much?