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there is many things that goes for teh tank over the AA-gun:tank gives cover,AAA hasn't got enough to cover itself,AAA gets killed while tank doesnt,AAA dies from clos support and tank doesn't,the AAA will kill ur soldiers tank much seldom... i could keep going on FOREEVER!!!
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That happened to me too Jake, but was pausing the game and wanting to call ceasefire on one of my men and accidentally pressed it. Maybe place it the surrender button next to something less used, like the M1 Garand Weapon upgrade or the bomb drop button.
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jeeps are frontline Vehicles standing there idle
if u wanna use em properly do this:put em right infront of enemy frontlines and when they come(50 caliber bullet sounds)dead!!!
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ok is this a glitch or bad java or something? whenever there an enemy 'arty' strike they send our harmless smokescreens 95% of the time
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Damn, I survived 40 waves by hiding all my units in a bunker(the ones that werent in it were all killed) and putting a tank in front of it, and spamming arty and aerial support
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I got to wave 70+, then a glitch happened: one of my bunkers suddenly disappear and my 2 gunners and 1 medic in there died instantly from enemy fire :(. Also second on 2P category, that would pwn :)
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mcdonaldjord yes it is possible to get a tank. it's for 20 TP though. I'd rather get an AAA cannon than a tank just because it shoots a lot more frequent and can take down airplanes.
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Currently, no 2 players is planned for M&B 2, however, future projects are being planned. The progress bar takes a lot of exp to level up once you hit LT Colonal and beyond, so bare with it, it doesn't get stuck.
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I am very interested in the new mud and blood game i saw it would be in a medieval setting. And i hope it will come out soon
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alright, funny glitch. when an enemy drops his gun and goes to walk off the screen, if hes shot at, he dives to the ground - with a gun. then when he gets up again it is gone.
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I've thought about that, but its really really hard for anyone to gain any ground. A simple arty strike will blow the enemy's base to pieces then they can just pick off the coverless survivors.
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guywithhair, Actually if you read one of the game's tips, it says that the next mud and blood will be a medieval setting, whether this is true or not I have no idea.
aronzei, that is a pretty good idea, but its safer to just use the TP you used to make the sacrifice unit to make a bunker than use him like that.
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you can bet that the arty and air strikes try to kill your unit closest to the enemy spawn point. make a sacrificial unit run closer so that it would draw arty/air strike. also... pray hard that your strongest units don't get hit. that's how i do it though w/o bunkers.
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A decent an easy way to get to wave 100 and beyond is to train a signaller to great EXP early on, then bunker down and taunt and arty strike till you die.
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Yes, even super soldiers cant survive an artillery shell, and because Hitler loved big guns so much, the germans have lots of them.
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i know what i was saying would make it unbalanced, it wasn't a suggestion, just a thought about how much of a pain explosives are.
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Second Lieutenant- 2000
First Lieutenant- 6000
Captain- 12000
Major- 24000
Lt. Colonel- 48000
Colonel- 100000
Brigadier General- 200000
Major General- 400000
Lieutenant General- 800000
General- 1000000
I thought this needed to be said, thanks to Omg-A-Noob for putting it on a thread. This SHOWS that your exp bar is not stuck between colonel and Brigadier General, it's just going to take at least ten good games to reach it!!