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I liked it, up until the point where an air strike hit me? Was I supposed to call in Air superiority? I understand that the game is supposed to be a little unexplained, but I'd at least like to know what the bunker actually does. I put my guys in, thinking they would shoot from it, but apparently, t hey never make places to shoot from a bunker. You have to leave to get a shot on a german.
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agrees with Particalman: It definitely needs some improvements. Medics should work faster, and should not be intentionally targeted (Geneva Convention). Soldiers should have better threat assessment. Tactical points should be more regulated (I still don't know how you earn them). Supplies should be either dropped closer or more randomly (too often they would be dropped at the very top of the screen, right where enemy soldiers were). More detailed instructions would be nice, too. Overall, lots of potential, but at this point, too poorly executed.
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Great idea, but this isn't even beta yet. For the record - bunkers don't protect against artillery. Add more information, add mission goals, sort out the annoyances like overlapping displays etc and you'll have a good game
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Ok I found a bug.. I tried to use Heroism to give 200 Health instantly just as a unit died... He stated died with the -23 Health but I still used up the points.. Please fix this..
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I would also like better control of medics, i would prefer to have them heal my stronger units at all time instead of them constantly trying to run over to some horrible soldier shot down to 10%
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theres a silly little bug in this game =p
if you burn someone and pause the game the guy burned will continue to run around like crazy not caring if I paused the game or not xD
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wiped out almost entirely by a tank and 3 jeeps, survived 5 waves under their fire then they disappeared leaving me with 2 soldiers out of 10.
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you should make tactical points get earned just a bit more often...it takes forever to get them and your dead wwhen you can do anything with em
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fix the bugs fix them asap cos it sno fun bugs are . u blow up own team !!!!! team get shot soon as u place !!! (u order a new one and they die instantly)
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"A Sgt with a M1 Garand in his hands can hold the entire line by himself."
Hm, no. Enemy grenades destroyed my army of about 12 in litrally a few seconds. A sgt now has -299 health; everyone, except one soldier who was far away from the multiple explosions, is dead. I found the best way to get tactical points was to constantly advance, making digging in unworthwhile - especially considering the lack of explantion of the benefits of cover.
As everyone says, this game has great potential. It needs to have more stability, and difficulty levels may be approperiate, with the easiest allowing for tactical points to be more easily gained. I like the gaining rank system. 3/5
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couple things wrong from my point veiw
the medics dnt work as well they could they dnt go for the die they go for wounded 1st
The enemy can get 2many gd units 2 early in game *sometimes*
but the game has a gd pertenshal just needs looking at again
good solid 4/5
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...
As for especific issues:
- sometimes the walking animation seems to get screwed when they get shot by heavy weapons and survive, they seem to crawl for eternity
- medic ai is incredibly annoying... they get in the way when I click other soldiers, they go wherever they want against my orders, making it very bad to combine with many tactics (they draw fire to stealthed snipers, follow suicidal french I sent just to catch a box)
- the buttons are on the way of the field, this goes for the score as well (both axis and tactical score)
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I think this game has lots of potential, cool! keep it up!
If you need anything tell me, ill be glad to help =)
Ill leave a boring review now =D
I enjoyed the experience and tactical system (exp, rifle, rank, obstacles)
hated to see my company anihilated by arty! >_<
General things I think could be improved:
- graphics, even though its not that bad, it needs MUCH improvement!
- detailed info on the game mechanics/workarounds would be usefull (like bazooka/snipers&bunkers, weapons/soldiers/abilities specs)
- the field is kinda small especially for players who want to exploit the tactical potential of the game (maybe you could try to make the game horizontal, or scrolling)
...
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Get rid of the enemy's ability to fire artillery. War may be hell, but games shouldn't be. I had the perfect start, perfect everything and got blown to bits by the artillery with no warning. It makes me not want to play the game with such instant death. Which is a pity because this game has enormous potential. Just make it a war game, not a war sim.
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omg one of my guys actually used a grenade but oh look he throws it the complete wrong way when there arent even any enemies on the screen and kills 2 of my men>:(
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It definitely needs some improvements. Medics should work faster, and should not be intentionally targeted (Geneva Convention). Soldiers should have better threat assessment. Tactical points should be more regulated (I still don't know how you earn them). Supplies should be either dropped closer or more randomly (too often they would be dropped at the very top of the screen, right where enemy soldiers were). More detailed instructions would be nice, too.
Overall, lots of potential, but at this point, too poorly executed.
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I've tried lots of different tactics... and the one that works well for me is getting soldiers give them shot guns and forward. Mindless, yet effective >.<
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Reminds me of Cannon Fodder :)
Some things to improve on:
List of Medals/ribbons,
Wave Count & Enemies Killed,
Grenades that seem to travel the whole map and take out a trenchful of soldiers,
Bunkers,
More comments on how each structure/item works,
Bazooka and grenade friendly fire.
Otherwise a good game :) 4/5
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"Are corpsman (medics) really worth it.."
Yes, theyve saved my whole army once.
Just gotta know when to send them to the wounded or when to send the wounded to him.
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very good game only one problem 1. MEDICS ARE SO DUMP! YOU COULD MAKE THEM HEAL JUST A LITLE BIT FASTER LIKE THEY NORMALLY HEAL 1 THEY WOULD HEAL 3-10 AT TIME DEPENDING ON EXP
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what would be useful is a button to order troops (or a single troop) to stop attacking because movinging them around becomes a pain when they stop evey step to shoot something.