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@NalekHawk The "real wave counter" is separate from the visible wave counter. For example taunted waves don't count for the stats, you can check the wiki for more info
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when you finally set up your defence perfectly with a tank, AAA, sarge, and much, much more. Don't worry heres a V1 blitz...
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Wave 96: most of the squad is dead, sarge, a medic,officer,signaler, and gunner are holed up in a bunker as the gunner is basically killing everyone himself. i get a sniper and hes blown up by mortars and shot but still survives. the germans have secured the past four or so supply crates that havnt been blown up by either side. my sniper reaches a crate that isnt too far from the bunker... THANK GOD ITS ICE CREAM.
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"A german motorcycle with the driver and passenger killed sitting motionless in front of a crowded trench!? We must eliminate this threat even if it means killing everyone of our soldiers inside!"- Allied Tank Commander
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the good thing about the WEPSE is after it kills off your squad you get to watch as it kills off dozens of germans as well
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Try advancing. Continually advancing (moving all your units to the very top of the screen) can help prolong your survival, and is extremely useful in Para Challenge.
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My favorite tactic is to make a line of trenches and barbed wire. i also make a pillbox/bunker in case of arty; When i hear that sound i tell all my troops to stop shotting and run inside, except the frenchies cs no1 gives a fk about them XP
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I had a blitz wave at wave 8...I thought I was done for, but then just as I accepted my doom the germans changed their tactic. and sent 20 infantry.
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this game is supposed to have "random" unfairness toward you but really its intentional intent to wipe you out no matter what. Example: wespe tanks on rounds 3 and 10
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Flamethrowers tend to linger in one spot for a while; try to keep them escorted by at least one guy. However, with a bit of luck and some ribbons later on, they can be highly effective infantry killers. Just be careful, though. Burning enemies might run into your flamethrower and engulf him too. (That's not guaranteed, though, and it's also likely your flamethrower [or any man for that matter] will be unharmed if a burning enemy passes through him. Still, be careful; don't be cocky, or surprised if it occurs.)
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game being unforgiving! air raid at wave 9 dropping flak even though my troops undercover. sniper came out. an unfair event then a combined arms blitz. all before wave 32
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Given the strength of the German force... the game definitely takes place before the Ardennes Counteroffensive. But isn't unfairness a great way to get replay-ability? How many times will I allow myself to get completely destroyed by the blitzkrieg?