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Weird, sometimes bazooka rockets hit a guy doing no damage, luckily it hit my tank XD
And crazy, it stacks and it looks good
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I got some type of really WEIRD bug. Somewhere around wave 30, all my guys stopped firing their weapons. I mean just completely stopped. The Germans came in small waves, and just trotted all the way across the screen. None of my guys would fire. Al had full health too. I could move them around but no matter where they went they wouldn't shoot.
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it DOES save your progress....when the hame ends your progress in points and badges is saved...higher total points = higher rank = new game modes
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Could be a very good game, but inability to save progress is such a lengthy game is annoying. The game is long, and often slow. I think I've gotten to the point that if it wasn't for the artillery nuke I could go longer than I have patience for. The artillery nuke sucks, because as best as I can tell the only way to deal with it is to manipulate the limitations of the game. I would rather there weren't perverse strategies and bunkers were a little more artillery resistant (and repairable via engineers).
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Will the stats count if the browser is closed before the game actually ends? I've been wondering that for awhile. Anyway, 5/5 for an addictive, fun, game! Even though arty can be an instant game-ender. -_-
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it gets better... but it also gets reeeaaaally slow. And my computer isn't that old. Designer needs to fix this if they want the game to really do well...
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Urbz:you changed how tanks are able to take cover in and behind bunkers and how fast more experienced snipers can restealth..
what would be really cool is let people know you have made changes.Even if you could not fully explain it here you could at least,like in the last major update,say hey:I made these changes follow this link to see them.
It's only basic courtesy.
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Why is it that you have to be standing directly on top of a crate in order to get it, but the enemy can be really far away and get it?
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3 AAA 1 base with all the fixings 10 spec ops with BAR 10 snipers and 3 tanks and 3 rockets and 5 medics and 1 of each special... life is good... or painful... depends on who you are
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Does anyone know if the game is being worked on? Im sure i'm not the only one with the black box of doom and no loading EVER
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im sorry but i survived over 100 waves and didnt get the hard badge and i only had 2 casualties in the matter of fact when i got to wave 53 my waves went in the negatives and then to the positives and then the negatives again i even got the bronze star so that's jsut wrong
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i call this *bunker sweet bunker*
buy a engineer and build a bunker then buy a machine gun guy (preferable to have good aim)and put it insude the bunker(you should put a medic inside too,but its your choice)then,in front of the bunker build a trench were you put an officer,a sniper,a ops and a soldier with shoutgun whats good about this is when arty is cooming the bunker is really close(put a lot of bunker on the map,not close because arty can make them explode) i also reecomendo to build a trech close to the enemys lines full with flamethrower
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another good strategy is when u start put ure 4 starting guys in a box ( 2 best in back, 2 worst in front) and then get a medic and stick it in the middle it heals every one at once middle
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i got a tip for u guys . ->
buy an engineer first things first, and dig two trenches on either side of the map. Next buy, in this order, 1 officer, 2-4 medics, 2 snipers, and a signaler. Sometime in there, preferably between the medics and snipers, build a bunker in the center, near the bottom edge of the map. I use this bunker as a "field hospital", putting the medics in there and leaving them, and sneding any wounded soldiers to them to recover. with 4 medics it doesnt take very long to heal wounded soldiers. After getting the signaler, get 3 regular soldiers and keep them in the bunker, rotating them out with wounded soldiers to keep your trenches full. This both keeps your front lines at maximum firepower, but also gives you fresh soldiers in case of a grenade strike or arty wiping out your trenches. thats my helpful suggestion. i lasted 1 - 2 hours with it.
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this would be a much better game with the option of no arty it ruins a great game its not to bad when your warned but it still sucks bad
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a good stratagy is with ur starting soldiers get the two with highest rifle and get them bars and put them in the open and then get a corpsmen and put them beside the corpsmen and then just start collecting snipers and also when u get farther like 20 waves use heroism to bring them back
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"Bunker? I 'ardly knew 'er!"
Dude! You just completed the "Bunker? I 'ardly knew 'er!" achievement in Mud and Blood 2 and won the "Bunker? I 'ardly knew 'er!" badge and 30 points!
only 2 casualties :) 5/5
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are anyone else's bunkers funky? it costs me 5 tp but i need 10 in the bank to make one or e?lse i don't get a bunker and i lose all my tp