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"Bunker? I 'ardly knew 'er!" Badge (hard – 30 points)
Survive for 50 waves while suffering 10 casualties or fewer in Mud and Blood 2
<11 casualties (50 waves) Best so far: 11.
argggg omg i didnt get it!!!!
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Can we have an option to turn off friendly fire? After wave 10 my spec ops lobbed grenades at each other until they were all dead. And my AAA gun rips his own guys apart as well.
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OMg, I they a "are you sure" before you reset. I accidently hit the button and lost all my data! I was a Lt Col for gods sake!
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I wish my soldiers would prioritize their targets better. Ten gys run past while one dude is trying to shoot someone across the map.
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one of the frustating game i've ever played. Good gameplay, real situation (i mean it's like medal of honor), some disfunction with the AA Cannon (it won't shoot). Score: 3.5/5
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I don't really see the difference from M&B1 and M&B2 except for a few more things to use, maybe being able to select the map, being able to be the Germans, choice between outside maps and urban maps, a campaign and skirmish option or being able to control a soldier. I made those up just now not too bad ideas. Luckily the game is really adictive since the last one but I was excited to play this one and it kinda dissapointed me.
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Anyone notice that when you get the supplies that *reduces the numbers of germans that'll show up* that it lowers your wave count? I would of had 55-58 waves completed with only 9 losses, but was closer to 40 cause when i was at 22-24 i got that and it kicked me to wave 9 :(
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i faced off that tank doomsday level, the one with one enemy tank and 5 enemy jeeps and i owned it, mainly cuz of 1 tank and 4 zxookas and a spec ops with insane grenade accuracy booyah.
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For those who think this game is just too glitchy or too dificult please read this. This game ideia is to simulate a real war and not a progressive war. On real situations things might become chaotic when you least expect it and this games does it so by using random generator for waves. There is some account to the number of units that you have on field, having tanks will more likely call for bigger attention than not having them, while building bunkers as well will call for more attention then just relying on tree's cover. As for the bugs, the only bug that i've encountered so far is when a wave disapiers when another is sent, it doesn't happens often and unless you play it to some extent you probably wont run into it. A great game, and yes, it would be great if new units and strategies for the AI were implemented but if you do go to the creator's page you will see that he's been upgrading the game for sometime now and there might be more things to come.
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Great game, one serious problem though: the wave counter spontaneously starts counting backwards for me. Also it'd be nice if there was a button that made everyone go for cover in bunkers. Since artillery sometimes comes in even when the game is paused, it is hard to get everyone safe in time. One work-around: taunt constantly. The enemy doesn't seem to call random strikes if you're under active assault (unless you let officers live). There is the occasional mega-bombardment followed by a massive rush/para drop but I don't think that can be avoided...
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pinkfloyd the game is randomized it doesn't get easier over time you could actually get 6 Jerrys charging you on wave 1 it's like that. Also The Carbine has more accuarcy where the Garand has more power
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wtf i was pwning until i got to wave 32 only about 4-5 germans where coming until wave 32 then 18! FREAKIN GERMANS SPAWN its hell from there on, the next wave was only 5, then on wave 37 15! PARATROOPERS spawn note i was already losing from the other 30 or so germans, bah this game sucks fix the glitchs make the waves better make the dam game better
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Big tip: If you want to get guys really close to each other, say in a trench, click on the soldier you want to move, click far away and hold, then move the pointer wherever you want, no more problems with the other troop being selected
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Soldiers should be able to replace AAA or jeep crews... Or maybe AAA's and Jeeps could have an option where you'd pay some points to replace the crew~
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I see no point to play this game other than for the badges. The AI is terrible, as not only my soldiers but also the enemy decide that whatever is behind them is more important to fire at. Its extremely buggy as well. Flamethrowers will not always light people on fire, but instead light up an enemy in the complete opposite direction and much too far away. Automatic weapons seem to be useless, as the gunner seems to be accurate at hitting the ground around the target but not the target itself. Also, halfway into my game a soldier disappeared and reappeared later. My jeep also lost its turret (thats right, it disappeared as well). FIX THE GAME. Aside from the enormous amount of game-breaking problems, it is ok. But all the problems make this game unbearable. I got my two badges, I will not play it again. 1/5