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if you never played FPS(shooting) games youll never understand war,if you complain about having a soldier walking past through them,you shouldnt,things like that happen in war.if you complain about accuracy,its the gun,not the man.
this game is already as good as it should be,further more,its still under development,think about war,not yourself
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I agree with chrisender. Also, a diffculty setting would be nice. Once you get all the rank ups it gets way too easy.
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first developer to ever put in things that people ask for within a resonable amount of time. I like that, thanks for the wave counter.
Next is Mute button and better accuracy and we are up to 4/5 stars. I'm picky
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Things that hurt realism & gameplay.
1) The bugs. Seriously.
2) No mark when guys are getting cover saves. No way to see inside bunkers
3) Hand Grenades are _short range_ assault weapons, not things that should be thrown _two-thirds_ the way across the map. Let them be a consequence of letting the enemy get too close, not a guarantee that everything in the middle of the field dies every round.
3) Machineguns are made to suppress groups, not to empty entire belts into single enemy corpses.
4) High-risk things like artillery wiping out the whole map are fine in tactical games, but in defense games it's just like rolling a dice for a random chance to lose automatically.
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Daunting to start, but gets more fun the more ribbons (and special abilities) you earn. The badge is difficult but rewarding.
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Wow. That sucked. Wave 82, and an invincible tank shows up. I'm not kidding--when I tried to "concentrate fire" on it, the game said it was already dead. My tanks didn't shoot at it, and over 15 points of fire-support didn't hurt it, despite many direct hits. That didn't stop it from firing its main gun every ten seconds until my whole team was dead. Good concept, but too many options, bugs, and balance problems. The low- probability/high-damage-die-in-two-shots idea is good for a tactical rpg, but not for a defense game, where the random nature of gameplay just makes it seem boring and pointless.
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u know urbz, i love this game and i love how u listen to opinions and improve ur game
but seriously man listen to me AND GET A FUCIN MUTE BUTTON I CANT STAND THIS SHIT
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ok, seriously, I've have played this game twice, lost because of stupid nazi rocket launchers, then quit. This time I decided to devise a tactic, it worked very well, until I decided some land mine would be of help, so here I go: my engineer is in the bunker, I press the landmine placement button and choose my place. "must be closer to engineer" or something comes up, so I move closer, repeat, closer, repeat, closer- then theyer placed I command my engineer to move in and BOOM, my army is dead, thanks for a sequel, but I probably wont come back
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BORING.
Everything happens slow. Stupid things (where soldiers walk by each other without ripping one another's guts out) are permitted everywhere. CONTROL IS KEY. I do NOT trust my half-retarded AI-soldier-boys with anything more than killing each other.
No fun. I give 1 star because I cannot give fewer.
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OMG do your troops need sensible firing orders. Close range troops invariably spray the far end of the field and ignore the enemies next to them, and your troops are almost as dangerous to each other as the enemy. It SUCKS to save up 20 points to buy an AA gun only to have it fire into a crowd of your men while trying to hit the lone German in the bunch.
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Very basic, crappy graphics, and the way you handle trenches, barbed wire, etc, is pretty dumb. 1/5. Has potential, but shit atm.
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finally game got to working
Congratulations! You've just completed the Greatest Generation Challenge! You have earned a card from our collectible card game.
to get really high all u need is a cannon.. just keep taunting until u get 20 pts and build 1 cannon then keep doin it again until u get another cannon
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For all you who are complaining about airstrikes, arty and grenades learn to use a bunker, they protect your soldiers from those events and one placed behind a trench allows your units to fall back when you hear an airstrike coming. Anyways I got totally owned today, i got three maps in a row that had thick trees and my soldiers couldn't see the germans until the very bottom of the map which didn't give them enough time to kill the soldiers before they crossed over.
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chat.kongregate.com/gamez/0002/1802/live/mudandblood2.swf
works.. but this doesn't? how am i suppose to get the badge?
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You have to play a few times before you can actually get to a decent wave count, the more ribbons the easier it gets.