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I don't know if the dungeons are random, but if not you need to better distribute them so the growth is incremental. In my case, after I pass round 56 I didn't need a single extra point until round 68, and on this round I need 50 extra levels on slither.
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73 has no mention of what the bonus will be, the go button's greyed out, and I don't know what to do next. Just going to let him train I guess.
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Game sometimes generates a dungeon in which player is unable to push "Go". Is the dungeon sometimes missing rooms and bugging? https://i.imgur.com/uklvC2C.png
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Suggestion: with New Room rewards, offer them in the order: STR, DEX, INT, STR, DEX, INT instead of STR, STR, DEX, DEX, INT, INT. This can help with more even progression of stat growth.
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Please buff slightly the 5th tier of upgrades (% other obstacles recover charge points). I'm already getting some points on 7th tier and don't think I've seen their effect yet as the chance is still low for me (~5%). But the tweak to dungeon difficulty was a nice buff too, I like where the game is going!Is there a prestige system or to come soon?
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fun to play always nice to find another good idle game. note about the training rooms tho. after tir 1 the rooms should specialize more ie int room has crawl/slither dex room has skitter/jump this would help with training for what you are lacking nicely. also plz have consistent level caps for the rooms tir 1 has 1 room that caps at 10 instead of 9 and my tir 2 rooms have 2 that cap at 9 instead of 8. all and all its fun to play keep up the good work
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I wish you can let us know what kind of stage it is on the board besides the tier. Maybe a colored box around the stages.
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5/5 looking forward to how this develops, one of the rare idle uploads these days that feels like a full game (AND its fun?? bonus)
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@Llorx there's an "obstacle complexity" stat that I think makes it consume more charges. So what looks like 1 crawl would require 3 charges
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The "Needed" count is broken. See this pic for example: https://femto.pw/rf8t.png it says that needs way more crawls (for example) than actually needed to pass the level.
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Pretty good concept and game, but at higher dungeons (50+) Bounce requirements get INSANE while the other skills are nowhere near keeping up with it.
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I think i have run into a dead-end.. I currently have no way of getting wisdom points to upgrade my crawl, and the dungeon that would give me ability to train wisdom require 2 charges of crawl.
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In the Stats window, they show you a number of charges to get (25, 50, 75, 100) but the pop-up window when you hover with your mouse says double those numbers (50, 100, 150, 200). The number shown seems to be the real one.
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The amount of 'high jump' needed for some dungeon runs seems disproportionate to the rest of the stats required. I need 59 high jump when the next highest was only 32 for 'jump'
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Jeez this game is well done! Are you planning on adding a prestige feature? (I'm on Tier 4 so if there was a prestige ahead im not at it yet)
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I like the music. All five or six seconds of it. On loop. With an audible gap to the loop that makes you expect more. So yes, I like it, but bloody hell is it driving me insane. If it were a bit longer and/or looped without the bump then it might be better.
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I'm pretty sure I completed some dungeons I wasn't supposed to... I think some obstacles consumed less charge than the usual and I didn't need the skills cap. Also, some stages like str type (tier 2 for example) on max level are almost all jump obstacles (which gives green points) or are the layout as you lvl up a room a rng? Anyway the game is quite cool
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Takes some time to get going, but when you reach the 4th talents you can start gaining % of speed on the rooms and it don't feel so dragged