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Very nice concept. I don't like idle game but this one has such a original concept that I gave him 5 stars.
The animation and the blob are nice. However I feel like it can be a bit slow on last level. It seems that my computer was I pain because of the game xD
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Needs a bit of balancing on skills and levels progression wise, but nice little game. Plenty of ways to expand on the top end and essentially get it to be open ended once things are balanced out a bit. Nice approach to it also, have not seen anything quite like it yet, good job on originality.
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It would be nice if I had insufficient charges, the text of the specfic skill changed colors. Like from white to red. That will make it easier on me.
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Local and online save apparently dont work? Using firefox. Had it open for 5 days, almost capped, now it is having me start over.
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Maxed out course t5 needs 120 bounce, 90 jumps, 90 crawl, 135 high jump, 90 skitter, 75 slither. Kinda a pain getting the 120 bounce and 135 high jump. But when ever this updates again you would be ahead of the curb if you manage to do it.
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FlickMontana - do you mean like it telling you on the skill how many of that skill you need to complete the current setup?
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Thariel - right now, nothing. They may be used for something in a future update, but for now, they're just the game's way of keeping track of how many achievements you've earned, which is used for the High score.
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There should be a quicker way to see that you don't have enough skill charges to finish a run, like an icon or a different color.
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Neat game, but the talents need serious work. It doesn't matter how many points you pour into them, the bonuses are just tiny. The movement speed and chest bonuses in particular do basically nothing.
That all the bonuses feed off each other is nice, but if you're multiplying really tiny numbers together then the effect is almost nothing. A tiny effect that occurs rarely may as well not exist at all.
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3. This game is awesome in it's originality and idle vs. activity needed balance is good. Needs simpler or more valuable talents. Never really felt like I was gaining anything with them.
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2. the end was sad. it was just a nothing not an end. But I think that's because it's just still being added? But it is sad for now.
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How does the leveling up from the training rooms work? I have some stuck on lvl 9 on the first dungeon and only 1 on lvl 10
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Lucky day chests no longer spawn (not even one), while spawn chance is 23.1%. I suspect one of the latest updates broke the chest spawn algorithm.
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I like this, but not sure why it's so popular. It feels both unfinished, and not complex enough. Still it was cute till I hit the cap and there was no prestige or end game message. Thanks for the game.
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dung needs an auto run and the training pictures at the bottom dont need to expand like the actual course, this would eliminate the scrollbar
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@dewolfe it means the type of room, STR DEX or INT.
What isn't taught but takes some time to realize: Different room tiers involve a different amount of charges for each skill, that's why the math sometimes seems off, in the beggining of the game it's worth to save money and level the according number of charges needed for dungeon and climb a few steps before buying talents.
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need explaination on the talent perception, what does it mean when 2 room are the same type, is it the STR, or the caves, ice caves, etc?
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is there a tutorial? not sure how things work. can my slime fail a level? if so i haven't seen it happen. do i have hit points? a limit to how many times i can jump? i can't find this info anywhere
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Getting Max Training to run through is bad. Why is High Jumo 135 needed but Slither only 75? And Bounce 120 but Jump and Crwal only 90? If one is one obstacle higher than thhe rest ok, but four feels way to unbalanced.
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@Mestif I have seen chests before. However, despite the fact there is over a 20% chance for any given tile to spawn a chest, none are spawning any more. All remain as empty tiles. They do not drop random experience bonuses. Instead, when I cross an empty tile, I am gaining 0.1 multiplier, as though I had gone through an obstacle and triggered one of the first 3 talents.
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The perks that add a chance to replenish charges seem rather... lackluster for the amount of investment you need to put into them in order to increase the chances it would happen.
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When you implement the prestige feature, make sure its not set to 1 thing for everyone regardless of how far they've gotten (ex. If you made it to level 73 on Dungeon mode you will get 5 prestige points) instead make it like You will earn X prestige points based on your total money earned this game. I say this since it'd be really unfair for those of us who've been grinding this game out for so much longer than someone who just started to be at the exact same point when prestige is implemented.
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@MuteVampire : Chests are some wild fires which give you bonus points. From the start each empty space give you +0.1x multiplayer
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well that sucks i looked at my notifications (i played this yesterday before the update) saw them say they fixed a saving problem thought (ahaha how dumb would it be if my data from the day before the update was lost?) well its a good thing i only played for about 7 hours cause my data WAS LOST DX
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Each stat point (achievement) gives you 1% bonus speed. I took some time to read that and later in the game it's worth to revisit old tier rooms to max them for some extra speed too
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Game crashed at dungeon level ~65. Reloaded the page - lost all progress.
But ntil loosing everything it was a nice game.
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At 21% chest spawn, I'm not seeing chests spawn. I think some other perk is interfering with their spawning. Perhaps related, but with 100% chance in all 3 of the first tier perks, I gain multiplier when traversing empty tiles.
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Did you lose your save? Fear not, here is a save for you that brings you up to speed: https://pastebin.com/rDSK0kBQ Just go to options, paste the contents, and click import.