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Same as others, it crashed at Stage 46 for me, and all progress is gone.
Sorry, with any sort of idle content, it HAS to remember its previous progress. 1/5 from me.
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I don't think bounce and crawl make sense for what they represent, a suggestion would be names like ''climb'' and ''squeeze'. In the beggining i was kinda confused because of the names.
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My rogress go reset after reloading the game. Did an online save before I reloaded but didn't work for some reason. Giving this game a ass for now You got some nice stuff in here, but you need to fix the saving ASAP.
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The bloop/slime could be animated more like a fluid than a bouncing ball. I'm sure it would look cooler.
- Using strength for a high jump but dexterity for a jump doesn't make much sense.
- When out of bounces does the slime use a spare high jump..
- How about turning it around giving our slime say 100 stamina and let the obstacle level minus the relevant skill level reduce stamina?
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While changing stages (taking off maxed ones) game stopped and communicate shows up "page is slowing down browser" i choosed to stop page and after reloading game started from lvl 1. Local and online load not working.
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Did anyone report that dungeon level 73 doesn't work? No? Okay, let me... Everyone, you reached the end of the game. Check Stats tab - you got all the achievements for dungeon level. You can still complete the rest of the achievements for true end of the content.
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I'm guessing 73 might be the ceiling if you look on stats seems like the last achievement is 70 dungeon and that's where it goes. I guess you see the layout and not have a go there might be because more content will be there for this idle soon.
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fun game. needs some form of ascension / evolution options after dungeon floor 75. or even before that. getting 100 in all skills is a bit of a grind though
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Being able to see when things trigger would help noticing how good upgrades are, currently most talents seems pretty bad as the return rates are ridiculously low
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its a fun little game (how ever i reccomend speed upgrades, such as spend srength points to increase speed during strength obstacles, same with everything else, it would be a nice touch since normally when you train you increase how efficiently you do something, not just how many times you can do it
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Bug: at the end of a dungeon floor, game freezes my browser... i had to refresh: my save was gone. I'll start over later, i like this game.
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doesn't seem to save dungeon or area completion properly. loaded up and everything that was locked behind dungeons was locked. when unlocked, skills and talents are at the saved level, areas are not.
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Lvl 73 go button is grayed out. Shows no bonuses but does show a dungeon layout. Did I bug out or is 73 the ceiling even though it shows levels past it?
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Nice little incremental with an different concept. 4/5 for the game but +1 star for not making the game about killing Slimes. I got quite attached to my squishy little green buddy :) 5/5
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Hopefully the dev puts some attention into this game, it has a lot of potential; i can see many things coming forth, like an auto dungeon with prestige, a deeper skill tree/stage/etc 4/5 so far, keep it going :)
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dungeon 73, the go button is grayed out. Is that normal or do I need to prestige or what? I didn't find a prestige button.
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If a game is going to be minimalist, it needs to be intuitive. Could be a fun game if any decent instructions were given or the UI made any sense at all.