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A visual patch would be appreciated where you can remove helms visually to see your character's face in combat. Great game though thanks! 5/5
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amazing game and I think that the concept of how the two of them are set up truly shows a story not just a character going on an adventure and trying to save the world. So good job.
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hot do recruit other members? ive been going to an area where it says recommended party 3? but i just cant find another party member?
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In terms of character system this is better than Void #1, but the design has become really poor... compared to Void #1, again.
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Is there going to be anolther part or is this an end to this game?
or are you thinking to make a new game of this type?
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I see eight party slots, and I've covered half of the map, but I've only had one person join. Is there a way to get members to join you? Or is it only through play of the game? Thanks.
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may i suggest there will be parry stats too? even i give all of my stats to agi with lvl11 rogue u know with equip bonus it should be something at least still cant deflect anything other then a cripple enemy attack(by the way hes second attack do dmg too)but a scout with 55hp can block everything i do?its nice and u cant die with normal setting if u played a game like this still feel like outside of mechanic sure bothersome
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You know, you should definitely begin a Kickstarter campaign. This would turn out to be an amazing project. And I'm sure that most of us would be prepared to shell out money.
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game was really well made thanks, very well done 5/5
might i suggest making some sort of difference for characters in the back to be protected from melee by characters in the front and some choice about where characters are placed. I mean having a guy with heavy armor - low damage- isn't very helpful if everyone can just walk around him and attack the squishy characters...
everything was so well balanced, just beautiful.
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This is one of the best games I've ever played. Improves upon every aspect. It's brilliantly crafted. It was so amazing that I played this in one sitting. Also, pretty long too. The combat has a lot more depth, also forced on due to the introduction of party members. The only flaw is that I wasn't able to import my Master of Elements Mage from LetV 1. Felt really disappointed. However, I found out that by venturing into the zones were enemies respawned endlessly, I was quickly able to recover the lost items, gold and skills. All in all, excellent work guys, this is what a sequel is, I think this is the return of hardcore RPGs. Can't wait for the finale, and again, please make a multiplayer. It has the potential to be awesome. 10/10
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You should be able to choose what skills your party members choose, that way you can build your own strategy instead of learning the ones that work with your party members. (Just a thought)
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I just wish you could manage to get your character to import from the first one I only played the first one to further the second one but now i see you cannot I might not play this one.
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I haven't played on a long time and what I've known the first game is better than this one but I still love it!!!!! :)
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if there will be another game I think that in battle, everyone's power should decrease the lower their health is.* (It just seems right to me*)