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healing skills costs too small amount of sp making game veeeeeeeeeery difficult at some moments especialy with fighting against inquisition
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i don't know if this is just me, but in the level i'm trying to play, with 4 medic class characters, the enemy keeps replenishing all health, and reviving dead soldiers, so there is no way for my units to kill theirs, as theirs keep coming back to life. it would make sense if they were a darkness people, but these are the paladin race...
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Hireable unit "Frost Hunter" level 35 reports doing 2190-2420, probably a typo. Doesn't actually do that much.
Frost Legion's North Wind skill is overpowered(or rather, maybe everyone else's late game is underpowered).
Healing units are wildly overpowered, you really just need 10 of them on the screen and all of you will be practically invulnerable, same goes for enemy armies.
Difficulty scaling/guiding is rather badly done; gets hard too fast, then relatively a piece of cake for the other 3/4 of the game. consider revamping the main "quest" line to guide you along the weaker states of each nation first, or maybe make your own nation especially weak, with each next nation becoming harder with distance from your original nation.
Should add option to select groups of your army during battle instead of having to target them one by one. Also should be able to sell/buy many units at once in the shop.
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1. Get Frost Legion unit.
2. Spend skill points on SP
3. Get your North Wind Skill
4. Get Masamume (Drops from Ultimate Villian)
5. Use North Wind while wielding Masamume, you'll be able so solo each town and hunt!
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/agree with most people, we were expecting more content. How about more races, female characters, a 'hell mode' type thing when you get through conquering the world, MORE types of weapons and armor as opposed to less, bigger world instead of smaller and the list goes on and on. It really feels like this is a regression from the second game. giving it 4 stars but expect more in the future.
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There have been a few good changes, but unfortunately the overall game is far inferior to it's predecessors. First of all the numbers scale way too big, way too fast. Everything seems to have thousands of health from the beginning of the game. I started with way more money than I knew what to do with and there are so many enemies on the battlefield at once that I continuously forget where my guy is and they quickly swamp my hero. Your hero feels almost useless compared to the previous games. The game can't seem to make up it's mind on whether it wants my skills to work. Right now the only skill that reliably works is ice spike. I might as well hire a bunch of troops and then suck my thumb until the battle is over.
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I'd like to see some sort of unit tracker in battle. Maybe just little dots that go away as units get killed on each side. Would make it easy to keep track of who's winning in a long fight with tons of healers and don't have obvious winners. I've been in a fight for about 10 minutes now, and I have no idea if I should let it keep going or retreat because the numbers still look identical.
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Okay guys everybody likes GTA V right?Well guess what they just use the same thing mechanics,gameplay,ect. but Feudalism tried to change it to make it different.This may be there first time using these things to make the game CUT THEM SOME SLACK THEY USED DIFFERENT GAME MECHANICS,GRAPHICS,STAFF,ECT. so please understand that GTA V just uses the same mechanics over and over but feudalism tries to make it differ everytime
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Seems a bit dumbed down compared to the 2cnd, It is still fun however and the art style is nice. There should be more options for troop control however.
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If u dont want to get stuck behind ur army the second the battle starts b4 u even see yourself and the troops click ahead and your at the head of your army works every time
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F2 was better and harder tis was so easy get 3 vampire lvl 5 runes equip them on any medium weapon and go use bash/holy wep on any town easy
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The Summoner unit is massively overpowered. The Storm Gust skill is also more powerful than seems particularly reasonable. There are some balancing issues with this game.
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I...tried really hard to get into this game. I finished it and everything, but I just found it too much of a difference from the amazing game that was Feudalism 2. It tries to hard to be an "Epic." game, and generally wasn't worth the wait in my opinion. Not to say it wasn't a good game, it was. But it wasn't the epicness of F2.
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Overall favourite class is still the samurai, though all classes have great abilities that makes them playable. The firearms make an interesting twist to range fighting, although it is still slightly difficult to enjoy the range style due to several problems, chiefly the fact that you can't see very far until you move towards the enemy, therefore removing the bonus of ranging, also the fact that some classes have a longer ranger range, making it that they can shoort from off screen without being hit, lastly that you get trapped behind your lines, which makes it especially difficult with melee to attack, and with range to get into the right spot. Sometimes if an ally move onto the spot you click, you circle them rather then do anything. At times the army doesn't move forwards until the enemy comes and attacks them, this seems especially common in the creature hunts. Overall great game, great graphics, gameplay and sound. Keep up the good work! 8/10
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The creature hunting is another great idea, adding a slightly more mythological twist that works well. I was surprised to find firearms implemented in this, and I do wonder where this means the series is going. I hope I wont be setting my phaser to stun for the next sequal.
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The long awaited sequal! Well over all impressions, rather good. The graphics are at least on par with the others, and some of the abilities have a nicer look to them. The gameplay is smooth, without any really slow spots. From the bottom then, the tutorial helps players get to grips with the game, and even veterans of 1 & 2 have a few changes to keep things interesting right from the start. Great twist with the enemy attacking the players cities, it was something missing in 1 & 2, this idea that the player went round raising armies and all these enemy armies just waited for them.
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this game is to easy. i have too much money and i can get 50 troops always. i get too much loot from battles. this is not so fun.
besides that the gameplay is monotonous. there are 2.5 types of missions - cities and hunter which are pretty similar and the mages.
i never used the micro management of the battle. just sent all the troops and used the magic from behind.
besides the, i would make the ending a bit more rewarding. like a short clip.
all in all game is ok.
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it's impossible to kill the green mage. He teleports from the left to the right and just when you nearly got him killed, he teleports again and heals himself. Ive been fighting him for over 10 min.
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this game was great and fun and I spent hours playing it without even realizing it. Then I hit level 40 and I realized pretty much all progression stopped, since there is no items after lvl 38 and I had all the good skills maxed. I even beat the two factions I was at war with and got no congratulation or recognition, and had no reason to declare war on the other 2 factions. My boss didn't even notice I won the wars. Plus it took forever to level at that point. It was like I beat the game and got nothing for it. Kind of ends it on a disappointing note.
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So far I LOVE This game. There are a few things I do think would be better. - The limiting troops by level needs to go or at least allow us to have the same troops able to replinish with in each town instead of going town to town.
-An easier tutorial because I am still getting my butt kicked and not sure how to build an army or how to tell which city would be easier to take down.
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Ugh, I'm sorry but until there's an option for selecting and moving multiple units at the same time this game is unplayable. There's no why to make units focus fire except one at a time making groups of priests all but invincible.
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The start of the game is very counter-intuitive. You head in assuming the first battles will be "tutorial" in nature, the truth is, the last couple require you to do "hunt" events to level up first. Sadly no mention of hunt events are made.
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This game is absolutely buggy. At first, I had a character who got paralysed sometimes for no reason and after then, I started anew with another character who is sometimes unable to hit, though the graphics show he does. It's no fun to play a game you can't win due to failures in the system, especially as a fan of the Feudalism-series. Therefore, 1/5.