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i like the idea of having to be high enough level to buy higher level units but at the moment the spaces between the unit levels in different cities is too big and it makes me do several bounties to level before i can get better units.
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Wind Slash on the samurai melee is TERRIBLY broken. On higher agility levels with the skill maxed out you can pretty much give death left and right like an ice cream guy gives out ice cream durning a hot sunny day in Sahara. Seriously, dealing 30k+ damage to anything you pass through (and you will, because the battles are usually massive clusterscrews) with the skill recharging like once per three seconds leads to some high end game breaking.
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Wel... since you're updating daily... what about a changelog, for us to see what exactly are you improving? Maybe this will make us a little more interested on the game's development.
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Its okay... I prefer 1 & 2. If they kept the graphics of 1 & 2, and the controls but got rid of the cartoony look, it would be ace.
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It'd be nice if the reward for the 4 wizards was the highest lvl item, maybe a lvl 50 item or something because there are other items much better and its suppose to be a super item. Also, if it could be an item your class uses that'd be better but I'll bet that's asking too much
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Okay, I really used to love this series and the first Feudalism won my heart. But instead of getting better and better, it just seem to be getting worst and worst. The original game mechanics were awesome, and I hate to say it, by venturing into the new stuff you kind of rid of what was best about the game.
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In the end, Arcane people just use dark explosion, meteor, and the snowy thing to paralyze, burn and "be darker" (or, finish the kill). You don't see what's going on, but as I chose to be a "melee" fighter, the arcane options do not, as they evolve, give you the option to be one. You just use all the skills like a madman and finally a "Battle Won" appears.
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Bugs that i found:"IntelligEnce" in stats;Armor shows weapons and weapons shows armor in the upgrade center;Sp messages would appear when you have enough to do the attack
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Ice burst, with any sort of stun rune, is far to broken. I can keep any boss completely stunned, for the entire duration of the battle. AoE's? Well, Storm Gust completely keeps an army locked down. In addition, in long fights my wizards (not the healers) kept dissapearing. They certainly werent dying, as the boss was constant-stunned. (Ancient Dragon FYI) And if they had died, they'd have been rezzed. No bodies, nothing. Just poof. I find myself not having to upgrade my armor, just my weapon and perma stun every fight.
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my troops are dumb they just stand there watching me fight the dragon even though they are standing right behind the dragon
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This is ridiculously easy. I've beaten all the dragons, the villain and won most regions just by using Storm Gust. That skill is OP.
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everytime i get the yellow to about 40% health the game shuts down(only on knight which is annoying that i cant use the SMG)
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i like the freedom u had in feudalism with the fact u can put on 3 diffrent weapons and can change from ranged to melee i dont understand why u took it away :/
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Usually in big battles things get hectic and you can never tell who's an enemy and who's an ally, perhaps if team members could be highlighted in blue and enemies in red would make it easier?
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Absolutely massive fan of the series, One of my first flashgames was feudalism. However, this one did not provide the challenge or replay value of the first two. I became basically invincible the moment i conquered the capital city of my empire. Gold was exceptionally easy to come by, making it that much easier to replenish my army after any "challenge," so there was never really any worry. Still, a huge fan of your work, and the game was fun. Next time get back to your routes, and improve on the older style.
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i found a really annoying bug not sure if allrdy reported , i fight "Sephiroth" the ultimate villain , and he hit so much now i have negative health lol i ran out of the fight but now i cant move , nor reloading works. im done ><
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somehow my lvl just dropped from 44 to 30... ??? what???
Is this happening to anyone else? The only reason I noticed is it showed -237 points to distribute.
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(Read below first!) Okay, now that the major issues in my mind are taken care of, here's my suggestions for improvements and re-uses.
1) In feudalism 2, when re-forging an item to get a higher multiplier (+10) there was a chance of failure, meaning that it would be more difficult to get an over powered weapon. This gave incentive to earn cash and sell stuff, in addition to the hiring of soldiers. (In terms of the legendary weapons I understand why this was not implemented, but a bypass could've been coded)
2) One such way of earning cash was the jobs in feudalism 2, which were infinite and a great source of experience, which honestly would have been a wonderful addition to the game.
3) With the addition of beasts I'd thought it would be obvious, that random encounters would've been brought into the game again, but alas they were not. These were also a way of getting loot and such.
Cheers
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Okay, having played an hour or two, I can tell you the majority of my issues with this (considering I've played all 3 feudalisms) Due to the long nature of this comment, it will be split into two (stupid character limit)
In order of most frustrating to mere suggestion:
1) In game controls are absolutely horrendous, having to click on the battlefield in order to move is irritating when you could utilize the WASD controls in Feudalism 2. Clicking causes in-accurate movements, and at times the character decides to move entirely on its own, despite you giving it the order (countless times ive attempted to combat a healer and instead of hitting the healer, it attacks the one its healing which causes an endless loop of idiotic intentions)
2) The collisions with your own teammates in this are far more irritating than in feudalism 2, having the issue of controlls as mentioned above, this happens alot more than it ever should, and it makes the ranged classes to be a far better alternative.
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Very fun game! I did notice what seemed like a balance issue, however- The knife-throwing ninjas seemed pretty out of whack. I was inquisitors, and took care of pretty much every other country with ease, until I got to the Asian faction. They beat me pretty repeatedly, which is fine, they're the counter to inquisitors. So, I figured their natural counter was the Poison clan, got an army of them (50 slots, mages + warriors + range), and got destroyed again. Then I tried the same thing with an army of each of the other factions, and was destroyed. So I figured I'd have a little fun, and got together and army of Knife-throwers and Asian Mages, and crushed everyone. The DPS of the knife-throwers, combined with the ressurection-happiness of the mages, meant that I didn't need tanks, or skill. I just steamrolled everyone I faced.
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As a ranged hero, the frost wizard is pretty much impossible to kill, since all it does is freeze you in place an heal itself forever.
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INQUISITION
1. All int, then agility
2. Max God Hand, Martyr, Call to Power, Accuracy Up
3. Soul Blade (gain 20 SP per hit) with Vampirism and Death Rune
4. Find a dragon, Put on all buffs, SPAM GODHAND (has no cooldown, takes a second to warm up but will deal tons)
There's also a glitch however, sometimes on certain enemies (such as Black and Holy dragon) god hand will not deal damage (will not register damage), but will apply rune effects (like stun). I've found this glitch does not happen unless you put martyr or call to power on. Other enemies like Ancient Dragon and the villain do not face this glitch, however.
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Definitely needs a balance patch at some point. I played as the Japanese empire and all you needed to do was get the Wind Dash skill at level 15 and just oneshot whole armies.
That said, the only way that I ever died was Wind Dashing off the edge of the map which kills you instantly. Perhaps just stop the Wind Dash early rather than kill my character instantly.
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Apparently, on my most recent playthrough, Martyr, which says it should be increasing my damage, prevented me from doing damage to the Red Dragon. This is kind of odd, since I am supposedly ignoring some of its armor with Martyr on. Any thoughts?
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it fels impossible to deal with spammed mages.Once spent 30 minutes on one match because of 40 enemy mages clumped up together healing and reviving each other. No matter what tactic or how many spells I cast, they were a wall. :P