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my main complaint with this game still is true.
There's no way to beat a katana-user 1 on 1 without resorting to "dump everything on him"
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was the red guy supposed to drop something??? he was weak as hell -.- when he tried to kill me after i gave him all the artifacts :/
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WHAAAT WHAAAT WHAAAT wait why does it look so much... cuter? I mean, despite being people murdering eachother in badass armor.
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it bugged that after i died, i respawned with only 220 health despite having a vit of 59, and lvl 36 armor. It was during a battle with the ice people in the city of Thor. After capturing the town, I am unable to move within it, nor when I left the town and came back I could not move still. Even when trying to battle a wild monster group I could not move and it said I only had 220 health. I'm playing as the snake clan, incase that helps things.
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Too easy to break the game..
The only units I haven't one-shot this entire game were the giant monsters, and they died easily.
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It would be helpful if the gear your looking at auto compared the stats of what you have on to what your looking at...
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Protip: Do all the moster quest before attacking any city, its basically easier and integral with your current level, after you finished all that quest the highest danger level for enemies capital city will only at average level and the other are piece of cake
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I'm not thrilled. A. there is still the multitude of useless drops that we end up selling anyway. B. end-game sieges become too cluttered. I went Frost melee tank god, much like i did in Feudalism II and found much less satisfaction, though it still worked. I'm upset almost all the hunt weapons were swords/sabers/guns and there was like 1 special hammer/axe in the game. I rarely found purpose to use the Tactical pause and respawning is really.... meh... I miss horses as well as having a reason to mix units. 3/5. I hope you add more tactical layers in Feudalism IV and that a melee hero can get past his own line of allies.
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Found a bug/feature if on a hunt you dominate an enemy at the end of the battle, you can keep that enemy for future battles. I have a few spiders and a wolf in my army now. pretty cool. it says that they are regular troops, but I also have 53/50 people in my army
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My first and second lines seem to switch themselves for no reason. As entertaining as it is to see all my ranged units lead the charge, their subsequent deaths is a bit of an impediment.
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FINISHING LAST BUG REPORT:
mistake in my skills selection, I reset again, and allocated my stats. The first I allocated 40-70s/80s-62-67. The second reset, 40-86-60-60.
However, after the second reset, I cannot move in towns. I can access no merchants. When I spawn in battle, I spawn with -16/-16 health.
I am level 45, equipped lvl 5 Bloody Pact/Vampiric +10 Grim Reapers, and +10 lvl 5 Fire/Dark/Holy Enchanted Nomad Boots, +10 lvl 2/3/5 Poison Wanderer Armor, and +10 lvl5 Frost lvl 2/3 Lightning Nomad Bandana.
I originated from the Snake Clan.
I am using Google Chrome.
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Bug Report:
Seems to be an error in the accounting of the Health Points Stat. The only cause I can see would be a Reset or a double reset- (I am unaware of the previous stats) Noticed during a monster hunt or two, my health would occassionally be lowered during battle; I put this up to a poison effect. After fighting Cursed Spiders my health went to maximum of 24XX (I believe 2426, may have been 2492 or 2416... I can't really remember). I looked for a cause in my equipments or enchantments, but finding none, I went on to fight. Fighting the Black Dragon my health dropped to staggeringly low levels- a maximum of 288. It never rose, and I was being instakilled in fighting towns. So I reset. Making a
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Years,years of being trolled with a false feudalism 3,years of playing the version 2 when i discovered the trick of the game,and now,i can rest in peace :D