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suggestions: be able to somehow see the attack power of the town, quests to earn some money, more areas, pretty much just enhance or add more:) got a great game, hopefully a sequel will see improvements eventually.
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you should change the difficulty of Potoprins. it is too hard to defeat the ships. it would be better if the last town its the hardest.
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So i have five gold and all my ships are down... cant enter a battle cause it tells me ive lost before ive tried, and i cant repair or buy anything to trade cause i only have 5 gold. saved all the cities and im looking at the ghost ship.. guess i have to restart to finish :(
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Found two bugs. 1. Cliper ship does more damage, per shot, than Line ship when damage shows 400 for Cliper and 440 for line. 2. Might be intentional but if you click the map button after battle instead of waiting for salvage you don't get any gold or WP which just forces people to have to wait.
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Few things - 1. Go to awards section, bottom left of town to upgrade various attributes using stars. 2. You can scroll the change ship tree. 3. If the ship you last used got destroyed click on another ship on your next round otherwise it'll "seem" like u can't do anything that round. 4. Fight constantly as ships come in range and focus on using WP to change ships rather than upgrading because WP is sort of scare. 5. Trade frequently between fights you'll need to have enough money for best ships, best upgrades, and using dynamite every turn to win the game. 6. Obviously stick with right side of ship tree other side is overpriced and focused on trading which won't win you game. 7. Up arrow means buy, down means sell. 8. If you unlock multiple upgrades on a ship buying the last upgrade on the line also buys you the previous upgrade and saves u monies.
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So Question: Why does every enemy act before I do? Since I absolutely never act first this can't simply be random chance, right?
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@Ordukai: Think of the arrows as the town's ability to supply the good. Upwards meaning they can supply a lot, and thus at lower prices.
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I swear when I upgrade ships, the cost is the cost of the new ship plus my old ship. This means I have to pay to sell the ship. Clearly this is a bug.
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Did you just change the HP of the Flying Dutchman? Used to be able to win 1st round against it by using dynamite and aiming for the boards - now it took 10 rounds of combat.
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prices seem very unbalanced for example often coffee is cheaper everywhere except where it has the green arrows (so you cant make a good profit)
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Well the ending has definitely been fixed, but grinding towards the end for all those WP made it a chore to finish. Other than that great game.
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to KyleR152:
when i lost all my shit, i just sold one and repaired two
it worked pretty well u have two ships and money to spare to make back the money u need to get ur other ship back
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Great game, pretty smooth mechanics, the gameplay was rather enjoyable. But the ending should've concluded with some scene not just a "submit score screen". I understood that you added txt, but it really wasn't very gratifying. Maybe insert a picture or zoom in on the ship as it goes down, something. It doesn't need to be elaborate, but it should still serve as a sort of closure before the submit score screen. Otherwise a fantastic game. Good job
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PLEASE put a mute button in! I typically don't play games at all if I can't listen to something else at the same time.