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i had the flame thrower by lvl 4 this is too easy! dot buy anything but the SMG, Shotgun, and maybe a few upgrades, do rescue ppl, adn after mission keep killing. too easy. never used a med kit either
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... Nice game concept, but even with new enemies vry repetetive... AND BUGGY: The Turret can't reload (here)... After reload is finished it simply begins to reload again, blocking all other weapon reloads... also i made it one time to go into negative ammo count with Flamethrower XD 3/5 in total
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jamboy, it's experience that he's asking you to get, think of it more like this:
Owner: I want you to be at least this good before I'll let you handle this weapon.
You: No problem, here, look at my stats.
Owner: Well I'll be, here, you can have it.
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Never understood this in games.
Salesman: If you need knew weapons come and talk to me! I'll sell ya' some.
Buyer: Sell? So I have to earn money to buy a weapon, even though the world is ending, money won't matter, and we're about to be killed by zombies which I could kill with this new gun?
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Lawl, I never even played this game before, and when I clicked continue game by accident, it took me to the end of the game!
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The 3 best weapons in this game are:
Shotgun fully upgraded.Exp needed:40900
AutoShotgun fully upgraded.Exp needed:15500
LaserCanon fully upgraded.Exp needed:15000
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Actually the best weapon you can get in the game is the fully upgraded shotgun, with the weapon special, changing it into a gauss shotgun. RoFlMaO, Iwoups dos zombie asses, if i hadz morz time i could kik that dude off the high score but zadlyz noz. lolz (Ya I like to add z's)
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Great great game... only thing is, there should be an option to clear off the ground. If you turn off the ground blood and stuff then the stuff from before you turned it off still remains there.
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Once you get to 40 days the guy that was helping you says he gives up, so you have a choice:
Keep fighting or Give up.
Is that it?
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The game is shit, when you click to shoot nothing happens, when you press the keys to move, nothing happens. Please fix this bug.