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Games were made to convey a fantasy OR a false sense of achievement. Don't rate this down because you think there's no gameplay, because the gameplay is the sense of achievement itself.
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ok here is a major tp when you start the game work on getting all the survivors till he stops you,when you have 1500 exp get marithon man perk and 3000 for rocket launcher.i recomend using a flame thrower until you get 15000 cash and get rocket launcher special 3 shot,then use that all th time.when you cant rescue ad more survivors do supplies(never do kill zombies)do it fast and dont fight zombies in spare time just kill them when you are bringing a person or crate into the fort.-when you have about 35 days of fighting and you have killed the giant worm thing,just kill the zombies and rest for a day once you have done a ton of work that day.buy all weapons and perks(expecially the perks on the top in list 1 and rocket launcher perks on list 3)then every day keep going and bam you will have a giant score
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ok does anyone here think that having 10021 kills,84760 money,34 health packs,all the weapons and perks purchased,and only on day 39 is high score?
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Games should have some gameplay, this is just boring, repetitive and pointless. Sad that so many people are suckered by the console style 'achievement-culture' that they will crave any game, no matter how bad the gameplay, as long as they get a gold star/fanfare/bigger gun every now and then. 1/5
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i don't know if i'm the only one that experienced this but there was a bug in the reload system especially on the turret... it would constantly reload without letting me place the turret and some of the weapons wouldn't reload at all... but all in all quite addicting and amusing good job...
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This one is WAY BETTER than the first one, cuz u get help from turrets, and there's a freaky old dude with a colt pistol. :)
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Lol game is awesome but it should have survivors help you, and you could equip them with weps and stuff, Otherwise this game rocks!