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Thank you enderw, I see that now. So I guess the game just needs to fixes.....1. command to send next wave and 2. ability to sell turrents and floor traps
still, fun game!
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Good, but like many of these games the default pacing is terrible. Really, really needs a command to send the next wave.
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Christ this is slow.
Look man, you know you have a problem when I'm doing other things while the game is still running to entertain myself.
You have an interesting concept, but the execution is lacking. Beyond that, there is no "strategic placement." You can beat the game with ease using only spikes and machine guns, as long as you keep them upgraded.
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This game needs badges.
Moderately slow-paced (a button to force next level -like most TD games- would have been fun), but still epic fun.
5/5
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Great concept, needs a few fixes.....
-Ability to move to next wave immediatly
-Ability to sell turrents and floor traps
-Quit button that takes you back to main menu?
-Pause button?
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ifur pay button is not woking i hve a soluion althoiugh i ndont knw if itll wokfor u. click and hold the playbutton for atleast 7sec den it should work
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oh yeah, tis a bit easy though, and should have a next wave button to speed things up a little, some more turrets and floors would be wood tae, (still 5/5)
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If this game is ever given badges, they should all be either Hard or Impossible due to being Endurance badges. Seriously, I don't think I've played a more tediously drawn out game on this site. And this is me, who's hardly short on enthusiasm for Diseased work. For shame! All it needs is the same function most other defense games have to bring the next wave in immediately.
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Great style (love the idle animation) but I am into level 23 and haven't had to expand beyond the first three gun mounts.
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Found a glitch: If you're reloading a gun and you switch to another one, the ammo number dissapears and you usually can't fire. Scrolling the mouse wheel didn't work. I tried pressing "e" and it changed and started working properly again though.
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alright, i like it. 5/5, but only cuz im a sucker for TD. throw in a shooter and ya got me.
needs a fast forward option but its a good premise. good job
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This game can't count. Ending money=283201, total earned=299426. Um, I'm sure I spent way more than 20K on turrets and upgrades.
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Oh, and some minor improvements (not really essential, but would be a nice touch) would be if your guns/turrets could get new attachments as you upgraded them. Maybe different types of ammo you could buy. Just so that you're not seeing and hearing the same thing throughout the whole game.
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I was screwing around on the first map and ran 5 cash guns across the top to maximize profits. They will kill mobs as well as add money, although I wouldn't depend on them as a means of protection, they are pretty weak in the grand scheme of things.
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I don't know yet, but I assume the cash gun either gives you +1 cash per shot it does (and doesn't really do any damage), or it costs money to operate and pwns. I'm not that far yet.