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Is there any way to finish 1946 without taking damage? The levels before that were easy, instant 4 stars, but I just can't figure out how to handle the enemy formation in 46...
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This is a wonderful game. I have put it under my favorite list. the only problem I see are the gun ranges and the cloud time for the noxious gas That is the only problem other then that * high Five!* 4.5/5
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My plan on 1945; The zeppilin can hit you anywhere except from directly behind it, unless you get really close. Send your 4 planes to teh observers, 2 on each side to take them down in the first few turns. After that, get your planes far away from the zeppilin so they won't be shot. You have the space to move and the zeppilin won't be speedin. Get your planes behindthe zeppilin, and send in one at a time to hit the rear end. Do a 180 before you reach directly behind it so it won't shoot back. I kept the rest of the planes in case I made a mistake, and sometimes I sent them all in if I could avoid friendly fire. I made it with 3 planes almost full and 1 plane almost dead(2 stars). Good luck!
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I got 4 stars on '45. kill the spotters on the first 2 turns. Remember you have better range than them. Then sneak up to the back of the zeplin and hit and run.
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My first impression was that this would be a rather mundane turn-based strategy game, with the typical lack of any actual strategy, but I'm quite glad that I decided to try it anyways, because it's absolutely delightful! I love it! 5/5 and a fave!
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Great game. Just a thing, sometimes, I make a perfect mission and my planes get hit by the green trail because the AI takes control at the end and doesn't turn to evade them. 5/5 anyway.
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I gotta say, this is a pretty sweet idea. And so wonderfully executed to boot! The only thing I would like is a feature that shows you your and your enemy's plane's gun range. Some of the planes gun ranges aren't apparent by just looking at the plane's shape.
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My finally winning strategy for 1945 (1 star lol): take spotters down to nearly dead, then back planes away. Next, Tail the blimp with all planes, making sure that once in firing range, you minimize movements. Turn planes away (pref. with shield or 180) when you get very close to the back of the blimp. Rinse and repeat (spotters should be taken out when the blimp moves toward them.) 5/5 - awesome game.
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I like the concept and this feels like a cool first step, but I'd like to see a second game expand on it. I'd like to be able to select my plane load-out before the missions and an upgrade system would be awesome.
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I would like to be able to choose what upgrades I have assuming they've been unlocked in the story, but I understand that at certain points in time you might not be able to manufacture biological weaponry, for example. 1945 is extremely hard -- After going for the blimp it ran to the safety of spotters... I managed to kill the spotters, then used a bait technique with the shield planes, tailing with the superspeed planes, but eventually the blimp killed all my planes. I ended up with blimp having 1/4 health and spotters dead. Too hard :P
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For all the people who can`t figure out the powerup: Hover over the move icon and click the SuperSpeed powerup. You'd think that with a giant arrow pointing to it, most people would get it.
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This reminds me of some cardgame that's out there....oh here it is, Wings of War.
http://www.boardgamegeek.com/geeksearch.php?action=search&objecttype=boardgame&q=wings+of+war&B1=Go
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Really fun game, although a bit harsh n the ratings and not alot of variety.
If there was a 4.5, that'd be my vote.
but 4 it is, cos it's alot of fun, but not perfect
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1948 is one of the easiest, just fly straight right and use poison gas to kill the small aircrafts and the flying wing is weakest against attack from behind.
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On really sweet idea is like what they do with Gem Craft. Have each stage give me power up points based on how well I did. As I get stronger I'll be encouraged to go back to earlier stages with my new power ups and play them again, getting a better score / ranking and getting more power up points... this really makes the game addictive. Plus I have to have the most power ups possible for the last stage (though you make it so I dont need ALL the power ups... since I may want all the power ups to be in a sort of god-mode last stage)
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Pretty good game, but SERIOUSLY needs an upgrade screen. I'd like to choose what abilities my aircraft will have for the next mission, not just be stuck with what you give me. Would also like to fly something other than Bristols over and over... or fly against Turtles. Also would like to see much bigger air battles... not just 2 vs 3.
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What the hell do I do when it says click to the powerup to continue? I've clicked it at least 50 times and it hasn't done anything.