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i don't give up even if it means taking 1 hour to get back at em now that's not giving up.(level 7 i went strait for the bottom sins it cept killing me also i mager protected my ship had shields above dirt below and the howl section filled with shields and shooters with 6 anti-creeper things now see that's also mager protection it took 66 minutes to finish that level imagine the last one gees that gonna take a wile lol.
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On lvl 5 i decided to make a TON of launchers to cover the whole place above the final creeper, it was alot, but hey it worked, that thing was way to resilient! >.<
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That's a very nice acadamy you've got there. It would be a shame if something happened to it... SSSSssssSSSSssssSSSSssss
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I've beaten all the levels (including credits) but the badge did not trigger for me... :( Anyways, it goes without saying that it's a 5/5 however, I've owned the full versions of both Creeper World games for a while and love the series, I look forward to all future expansions and hopefully Creeper World 3 sooner or later (Creeper World...3d?)
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For lvl10 just build reactors, wait patiently and after getting all creeper down use nullifier to kill the gates. Then dispose bunkers and use already built beacons. Destroy the ground and make many lines, mostly with reactors (and some tech domes, but dont overdo this - you dont need more than 0.3-0.6 technites per second). Leave left side and try do get to the top ASAP (building reactors all the way up). If you can make it before creeper gets out - destroy some sand and build 8 blasters and 2 or 4 launchers just in front of the right tunnel. Use upgrades for range and fire rate and it will be no problem to hold off the creeper. Use rifts and other upgrades too.
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If the creepers are designed to destroy technology, why not give the option to eventually build dirt shields that are tougher than the other shield.
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Half through the game and already makes you think. Getting rid of the final creeper in level 5 toke some understanding.
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TheLostAngel, I did the tunnel to the surface method and it worked for me... Can't remember the specifics, but don't count it out as a possibility.
Now I just need to figure out level 10...
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Lvl 10, erased the two drones spawners, get the bunkers... Oh dinner time! (30 minutes later) Damn! i forgot to pause! im over cover with creep!! well, time to get fun!!!
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It's kind of annoying that my energy costs rise after i finish building reactors, even though those are all i build. i'm on the level with the pressurized chamber, and no matter how many reactors i build, i'm always have an energy deficit...
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i looed up from the keyboard and saw 68:05 on the timer there is no better way to get rid of your entire day than this game
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@TheLostAngel There are several ways to do that. I personally used straight force. First of all, use only left side spawner to create friendly creep at highest possible rate. Now. Let the creeper dig to your left chamber by himself. When he does, you should already have the tunnel which is marked for creeper to dig. 2 long range repulsors, 4 blasters and 3-4 rockets behind the wall will do the trick for it easily. In the moment you start fighting and notice you're keeping creeper at bay, prepare 4-6 blasters and another 3 launchers on the top rights side of second tunnel. All you need to do is to go in GENERATORS and TECH DOMES early and upgrade generator and dome production rates.
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-sighs- Wow No one has a workable way to do lvl 7?? As the whole tunnel your ship to the surface thing is an Instant fail. Cant beat the bottom in the small tunnles like other suggest because it surges out faster then the fire rate can blast back... Seriously some one... Video walk-threw guide for this game and the extreme levels??
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They should add an easy badge: "complete the credits", I can't recall a game with more entertaining credits than this one
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if anyone's having trouble on five simply SLOW DOWN. build up reactors and tech points then build an army of blasters and launchers, THEN open up one square to let the creeper in slowly. but the key to this game in every level but pressure is to SLOW DOWN.
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@whiteboardwar
... You'd think that if the creeps where designed to get through energon shields we might consider making good ol' fashioned dirt walls instead.... But no.
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Doing lvl 7 now, it's not too hard. Just build a heap of reactors and don't open a route northwards until you are really ready.
Also, at the start, if you build to quickly you will run out of energy, and all construction will slow to a snails pace. So be mindful of that.
Hope I've helped.
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For level five, building reactors everywhere helps, as do the mortars. I found that repulsers aren't that needed for the bottom creep. Level seven involved mortars, lasers, repulsers, and creators (not needed, but rather fun), with shields up front. After that, the lasers, then the mortars, then the creators, and finally the repulsers. I made sure I had at least the first fire rate ans range, putting more importance into the rate upgrades than the range.
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if that's true why don't they just make dirt? after all it requires less technology and apparently it's invulnerable to creepers. plus it probably cost's less than the shield and even if it doesn't I'd rather spend more energy making invulnerable dirt than making less expensive but destroyable shields
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Lvl 5 the best bet for the bottom is to have your repulsor's right next to your anticreep maker, have the creep making producing before you set your repulsor on the creep lines. The Anti creep will push back th creep surge that happens when the repulsors hit the lines, allowing your blasters and launchers to blast alway
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i have played the fifth stage for over an hour straight. I get to the bottom where the creeper is packed like crazy, I run out of ore for my makers, my blasters and launchers are struggling for ammunition because of how fast they shoot, my repulsors often get destroyed by the pools of creeper created from the blocks flying through the repulsors' beams, and even when the dont get destroyed, they dont help very much. The creepers have this place barricaded like the gates to god's armory. If anyone can help, it would be great.
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and before I get voted down I mean, How tactically can lvl 7 be done. Just seems like the bottom creep is too strong to be fought back with in the time it gives you before it breaks free even with a full Maker Burst out and several Launchers a repulser and some shields and blasters at both sides.
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Level 5 seems impossible, with the crazy 9,000,000+ Creeper Density, but it really isn't. I beat it by filling the whole map with reactors, and about 15 tech domes. The firepower I used was 11 Blasters and 9 Mortars along with 2 Creeper Makers. If you have trouble advancing (Not enough firepower), Charging your 2 Creeper Makers then blasting them while producing can give the edge you need to advance. Good luck, fellow cadets, and godwinds.
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If you charge a maker,suround it by shield,burst it,move the maker and put a shield there,you can make a nice mine that will burst lots of creeper when the shield get destroyed! In case...