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it's cool that the places where ores are are randomly generated, but there should be a rule that they can't be below a rock.
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Oh, now I see. You just have to go batshit insane and put A BILLION weapons down there, simply wear it down the hard way.
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to get past the bottom bit on level 5 what I did there is a safe layer on just above it, fill it with as many blasters as you can and a maker on each side pouring down onto the pipe things, and after a while it will start to be destroyed and you can make your way down to the final creeper emitter
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Answer to lvl 5 is missiles, maker and lots of patience... The sooner you got to the bottom, the less you have to wait to clear the mess.
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What do I do with the wierd energy flow thing at level 5?
Can't dig under it, can't push through it with either white creep, blaster or anything else, energy doesnt pass through it...
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This is honestly a massive massive improvement in the Creeper series. Such a refreshing new approach to a system that I found rather tired and mundane before. Well done to the devs, thoroughly enjoyable game.
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The devs should add a new unit in new creeper games they make. A unit that alters gravity around it, allowing reactors to be built on walls and change in the flow of creeper. That would allow some interesting strategies.
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Level 8 Tip: DON'T mess with the powerful creep emitter to your bottom right. You really need more tech and energy to take it on. Plus the creep acts really odd and will easily overwhelm you.---Instead, take out the easy Ghosts, dots, lines creep rooms with missiles and blasters and line the walls with Reactors...you can build them UPSIDE-DOWN or whatever...long as they touch a piece of ground. By the time you take on the big room of creep, you will be able to take it. I recommend making 2 layers of shields, several missiles, and several blasters. One final tip. At very bottom there are 2 gateways...but there is some HIDDEN CREEP compressed in there!! Dont be taken by surprise!
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Level 7 Tip: All the stuff up top is contained already and is no threat. So you really want to focus on the bottom part. You do NOT want to wait for creep to dig through close to your ship so you dig it out instead. Set up tons of reactors, ore, etc. Then in each chamber where the creep will go, build 2 layers of shields, a bunch of guns, and 1 missile launcher. The launcher is great for high density creep so definitely use it.------It is MUCH easier to stop creep in a long narrow passage than trying to do it in the chamber so dig a few blocks into the tunnel that the creep is making to set up those shields.----- after getting that part managable, then you can start working on the top. Always dig AROUND the creep and approach from the TOP...you don't want to dig into the bottom as it is much harder to manage since the creep will spew out much faster with the higher density stuff.
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@capnbecky Use a lot of blasters and rockets (mainly blasters), full upgraded of course, to focus on the left and right thin stem of creeper, slowly keep advancing forward as the creeper retreats. This could take a minute or two.
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A fun strategy for mission 9 is to rush with Liberation ship and disable the top right gateway before phantom attack.
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Sublimination Its called building things before you use them, it increases your max production after being made out of energy
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you should be able to destroy a beacon and not just disable it, its really annoying when i accidently put a beacon ontop of a ore deposit :/
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Why does adding reactors increase your energy use by the same/more than it increases your energy production?! I build more reactors in hopes of being able to then build more guns, but no...
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I actully almost no problems with the last one. The one I had the most problem with was Accident (9) and Pressure (7). Accident with those payload bots :/ always sneak past in the right moment, and Pressure... well, tried to go very front on... didn't work. Dark looms you just wanna go with like 16 blasters, 12-14 for defense while attacking the pressure chamber becuase you probably will get the bot under the time and 2-4 for the chamber. Have also some rockets for good messure. Then build a small bunker around the top of that path down to the bot gateway and those creeper spawners, build ALOT creep, stomp your way down, ???, profit!
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I must have missed something, because I could not complete any of these maps in less than 10 minutes. Came close, but no cigar. Anyway, too much of a grind, but the developer is well on their way to make their own starcraft. Nice grouping intelligence, easy keys, good line of sight, etc.
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Hi, I like the game but would suggest something: Tech Dome gives upgrades, and when I have fully upgraded I no longer need them, so it would be ok if there was an option like "Destroy all Tech Domes" at once, because then they are a waste of energy and space. "The Pressure" is my favorite map and "darkness Looms" are great. I hope there will be more maps in this version of game, as well as more different exotic weapons. it kinda reminds me of "Motherload" becaause of all the "drilling" and. http://www.miniclip.com/games/motherload/en/.
I always like to suggest a version of game where players can design their own maps and save them...(best ones to be included in the game, of course:). I guess it would be amusing that when destroying a reactor you get a big explosion that crashes facilities around it. I'll think I'll come up with more suggestions.
It's fun as it is though, but it's never enough XD
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@TheBusBandit - don't bother with repulsors, they are nigh useless. Now, first of all get a good economy running (vertical tunnels everywhere). Than do pretty much as you said - spam with blasters and launchers. Have them standing in the path above anti-creeper space, so that it fills it first and gets rare enough for you to stop it.
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@TheBusBandit: you need to dig out under your base and around the sides of the broken ground to create a pressure release point for the built up creeper. You can't just let them bust through the ground and have a dead line into your base.
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@TheBusBandit: If you build too many weapons, you will run out of energy very quickly once they start firing. On that lvl i only made about four blasters on each side, while having as many reactors as possible.
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Pressure: Misiles, walls, fill lower chambers with them. After the walls crack retreat to man chamber, hide behind wall, use blasters and misiles. Up there the pressure will be lower and managable. Sacrifice the makers...
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Any tips for 'Pressure'? I've filled both of the lower rooms with as much anti-creeper as my ore resource would let me and spammed the rooms with blasters, launchers and repulsors. Yet when the walls ultimately broke, the creeper still hit me like a tidal wave destroying everything.
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@spook4563: double click a unit to select all of its type within a small radius. I don't think this is ever actually explained in the game, but it's very useful, and yes, especially in the last level.
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@bayne420: It's not a glitch, the 'trick' I used is to blast open a hole in the line using, surprisingly, blasters. Once that's done you can easily put a nullifier close to the spawner. Alternatively you can start messing around with repulsors, which are awesome, but this can have some pretty extreme effects combined with these altered physics scenarios.
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@AaronB57: Dimensions is a tricky one. The only growing supply of creeper is in the wave tank, the others are relatively safe and can simply be approached with (at least) a blaster, two for the one with the robot spawner. The way I handled the wave tank was to make a sealed compartment in the starting area (using shields) where I converted the starting ore into pressurized good creeper. Filling the rest of this area with Blasters and putting a single row of shields between this whole thing and the breach is all that's left to ensure a reasonably safe yet offensive line against the tank. I then used the wave's downtime to sneak in shields just left of the spawner and build a nullifier in there. After that you can just sit back and let your blasters and good creeper take care of the excess creeper. Also, when digging to the central robot spawners, beware that some of the dirt is actually filled with creeper, so keep a defensive line up.
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how do you make a micro rift inside a completely enclosed area of infinity rock? stuck on lvl 5 Engineering with the last creeper emitter and it has an odd bouncing squares of 500k density and no way to get a nullifier near to the emitter, idk why it defies the laws of gravity as it it running up into a sorta tower along the surrounding walls.. Please reply if its a glitch or if there is a trick to beat it.