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Bit gutted I only just noticed the speed+ button, achieved more in the last 10 minutes than the previous 50, Doh.
I love the changes to this game format, I'm seriously hoping for more of the same because it's SO GOOD.
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(4/4) Left side now: You'll want to build a few more launchers, I had six, and move them to the "mouth" of the area, where there's weak ground. Nothing leaks through, so place a rift to be built just inside of the creep. It may help to have one just outside, too, to make it a bit more efficient. The reason for this rift is so you can get packets to your launchers from the inside. Once your launchers are in position, they should pretty quickly start destroying the steady stream of creeper blocking the entrance. Your ship will use these tiny gaps to send build packets towards the rift. Once that's complete, move your launchers to the bottom of the map. Remember that the creeper can't kill it if the launcher doesn't stay on the creeper for too long. After decimating most of the pool, bring in about four blasters to monitor the spawner and drops, then move your launchers up towards the top pool. From there, you just have to wait for the drops to stop. It is now completely safe to nullify.
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(3/4) Once you have amassed your force, spread it out across the opening. It helps to keep the frontline as shields, for when the drone comes, the next one as blasters, and then the launchers somewhere in range. Using this formation, you can slowly advance, excavating to keep the tunnel wide enough, and occasionally placing mini-rifts to speed up reloading and shield-building. Use the conversion bombs sparingly, because although they're effective, you can't build more of them. Once at the end of the tunnel, which may take over half an hour to get to, near the two spawners and gateway, drop a few blasters near each one to keep them under control. I recommend going for the creeper first, then the gateway, but it could probably work the other way.
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(2/4) 10: Taking care of the first part is easy. Leave the bunkers alone while you build a few blasters to keep the drones occupied, then move them into position. Once there, nullify the gates. The next thing you need to do is restore power to the beacons, so just dig up, connecting them. Now you're presented with a choice: left or right? Left seems easier, but you have to go right. After all, the odd formation won't try to expand, but the drones will. Now, to fight, you must have plenty of blasters, to take care of the drones. Until you can make and maintain about 22 blasters and 2 launchers, use shields to stop the drones while excavating and building tech domes (for the 3 weapon upgrades, the cost lowering, reactor and dome efficiency, and energy storage) and energy reactors.
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(1/4) Some help for the last two levels: 9: Don't over-extend yourself too early. Since the gateway will create 6 phantoms each time, make sure you have a few coils close together, and near your ship. Inside the protection of your ship, start building blasters, as the drones take longer to reach you. Once you've gotten enough blasters to take care of the drones and their creeper, make a sort of "attack line" of alternating coils and blasters. From there, just expand outward, and pretend that your attack line is like a bubble around your ship (don't only expand up, or the drones will find a way around).
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So this was awesome, but small thing I miss is I would like the phantom coils to show me the line of sight of other phantom coils just like the anti-air creeper from the other games. That being said, still 5/5 amazingness.
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I did not receive the badge until I backed out to title screen. Nothing happened at the credits screen so clicked the close square in top right corner of credits screen and was returned to title screen and badge awarded.
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@Akriloth
just keep defending and slowly building blasters and phantom coils, it's a long level but once you can hold the creeper off every time you can start building more reactors
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I really don't see what I'm supposed to do on level 9.
Phantoms and Creeper-filled Drones keep annihilating my reactors/ore rigs, and my blasters get taken out just as fast, not to mention the phantom attacks screwing it all up.
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There needs to be some limit on reactors or perhaps a stacking cost similar to the tech domes, because right now there's nothing stopping me from spamming reactors and then spamming guns to win easily.
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there should be more better guns and lazers to unlock that cost alot... your do the same strategy from lvl7-10. like if u think im right
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@Arbiter27 Incidentally, there actually are computer generated maps in the full version - most of them are pretty boring, but there are some really insane levels too (and some literally impossible, but very few).
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These creeper games are AMAZING! They should figure out a way for a computer to generate maps, so you could have an infinite number of scenarios!
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Getting frustrated... level 10, saved in slot 3, load game, it's gone.. gotta start all over again..
I even accepted/allowed data.
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I did missions up to about 5 a while back then deleted them to do it all over, but skipped mission 1 so then i did mission 10 and redid mission 1 but wont give me badge so have to do mission 10 all over again :(
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Maybe you could make certain tech upgrades that last forever (Like you could use it in multiple missions without buying it again) once bought? I want some sort of jump-start when i start another level.
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For some reason unknown to man i find myself replaying this game over and over and over again..... i have no life.... creeper addiction is not helping.... now replaying all boards for the 4th time!!!