Under rating threshold (hideshow)
I can't believe people are taking 20+ minutes to beat any of these levels and are proud. My longest best time on this map selection is under 7 minutes, and level 6 is only 4:40. This game needs a high score feature. My total score on the 10 is 107443, and credits is 11,617 pts 2:03 Message me if you have done better.
Under rating threshold (hideshow)
helpful tip: the drones are able to use the rift gates as well as your weapons and supplies, make sure you keep them well away from the drone spawning area
Under rating threshold (hideshow)
Hard badge : 21,726 awarded - Complete all 10 missions
Medium badge: 13,450 awarded - Complete the 4th mission
Lolwut?
Under rating threshold (hideshow)
worked my way through 8 levels, saving after each one, now they're all gone and I'm back to Level 1. Argh. Great game, though.
Under rating threshold (hideshow)
we need another Creeper 2. I played this one as my first Creeper game and loved it, and I tried playing the older ones but they just do not do the job. I NEED ANOTHER ONE.
Under rating threshold (hideshow)
For anyone confused about the Maker's functions, "Produce" makes anti-creeper at the chosen rate (1x, 2x, 4x). "Charge" produces anti-creeper, but keeps it inside the maker. The bar fills up to show how much anti-creeper is inside. Click the burst buttons to release this creeper all at one time, or 10% at a time. "Vacuum" sucks up anti-creeper at whatever rate, and converts it back into ore so you can use it somewhere else. However, it only converts anti-creeper into ore if you have enough ore storage to hold it. If not, it won't absorb your creeper. Hope that clears some things up.
Under rating threshold (hideshow)
i honestly prefer how u play the 2nd series of this game rather than the first i hope the next game has similar gameplay
Under rating threshold (hideshow)
Level 9: Just fly your mothership up north to place nullifiers next to drone gateways and emitters. Your ship will take little damage, which will be automatically repaired.
This way you only face riskless creeper pools.
Under rating threshold (hideshow)
For anyone confused about the Maker's functions, "Produce" makes anti-creeper at the chosen rate (1x, 2x, 4x). "Charge" produces anti-creeper, but keeps it inside the maker. The bar fills up to show how much anti-creeper is inside. Click the burst buttons to release this creeper all at one time, or 10% at a time. "Vacuum" sucks up anti-creeper at whatever rate, and converts it back into ore so you can use it somewhere else. However, it only converts anti-creeper into ore if you have enough ore storage to hold it. If not, it won't absorb your creeper. Hope that clears some things up.
Under rating threshold (hideshow)
loved the game. when I beat all levels awhile ago. i cannot understand how it is that still today games wipe away saves/progress when they get badges. really surprising for an established game series like this one.
Under rating threshold (hideshow)
i didn't really like this game at first, it was a little confusing and there seemed to be too much clutter. but after playing it for atleast 10 hours and getting the badges i realized that this game was actually pretty cool...i stand corrected and give this game a 5/5
Under rating threshold (hideshow)
The changes are nearly all for the better. It's amazing, however I don't think you did THAT good a job on the levels themselves. While the original creeper setup was getting old, I didn't feel the same sense of urgency except for in mission 9 because there's an annoyingly constant stream of drones/phantoms. Mission10 was just long and a boring dig straight up, it would have been better if there'd been a clearly marked path you had to work against and hope you had made enough reactors along the passage to deal with the creeper. Also please don't do nigh-indestructible drones, it's just dumb for a single drone to distract all the lasers to allow you to be overrun. Would have liked them to stream in like 9 but just carry more creeper upon death instead (so destroying them would merely add to your problem, ala npc creeper makers)
Under rating threshold (hideshow)
The reason more people have the hard badge than the medium is that they added the medium one weeks after the original hard badge for the Best of 2011 Quest.
Under rating threshold (hideshow)
Finally beat mission 3 (and 4 shortly after) after figuring out blasters, makers, etc can be moved to different locations. Makes a big difference to be able to move a functioning unit rather than waiting for new one to charge up.
Under rating threshold (hideshow)
Isn't there anything that can break through rocks? If you goof up on mission 5 & let the one area get taken over, there's no point wasting any more time on it, because there's no way to get back inside the right most chamber.