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For anyone confused about the Maker's functions, "Produce" makes anti-creeper at the chosen rate (1x, 2x, 4x). "Charge" produces anti-creeper, but keeps it inside the maker. The bar fills up to show how much anti-creeper is inside. Click the burst buttons to release this creeper all at one time, or 10% at a time. "Vacuum" sucks up anti-creeper at whatever rate, and converts it back into ore so you can use it somewhere else. However, it only converts anti-creeper into ore if you have enough ore storage to hold it. If not, it won't absorb your creeper. Hope that clears some things up.
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hobsons2
Dec. 22, 2011
Best use for shields: Preventing friendly creeper from escaping
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How come dirt is tougher than super advanced energon shield?
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(642)
Developer response from whiteboardwar
The Creeper is 'designed' to destroy technology and things with low entropy.
My Comment - This is why we use sand bags irl. Can you guess what flooding is now?
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for those who need help with lvl 4 u need to build a lot of launchers with a few blasters at the lower level plus 1 or 2 makers.as mentioned in the first game, u can make "bombing runs" with your defences. puts some launchers and blasters IN the area where the blobs fly by. your buildings get repaired by the energy which is awesome. then start moving stuff closer to the emitter. use a repulsor beam thingy to push the creeper away then buila a nullifier and...U WIIN!
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why have i been having so many problems with badges lately i beat all 10 levels and no badge i tried reloading the page but still nothing:/
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level where they start bombing the **** outa you with creep. I almost pissed myself in rage.... all the time constant spam
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Somehow, I enjoy CW more than CW2. While CW has a lots simpler mechanics, CW2 feels more like an RTS than a defense game. It's a solid game with great production value, but for some reason, the minimalist approach of CW always had me coming back for another replay, and another and another...
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I love the Creeper World games, and this one is no exception. The 2-D side view as opposed to the top view of older games was disorienting at first, but I quickly got over it. 5/5
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i have da full version of both. BEST STRATIGIES!:thick creeper:use launchers and blasters to gain ground. stray creeper: use a maker of 2 to null ou stray pools. emmiter capping: close proximity:use 3 or more blasters to surround da creeper and null ify it. emmiters:wide proximity: put a maker with focus shields around the arya to maximis experience with anti creepes then use a couple blastas
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Lieutenant: General, the sea level is rising!
General: Alert, alert! Land on the planet and attack it with missiles, blasters, and milk!
Lieutenant: But sir, how will we be able to sustain this violence?
General: Harvest the natural resources! Rape the environment! Turn ore into milk!!!
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MUCH easier than CW or CW:E but still fun. If you have trouble breaking past a point, just use a lot of missile launchers. You never have enough.
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Those bombs on the tenth mission were amazingly useful. Just send them in really deep and then they'll convert the creeper-really DENSE creeper-into good creeper, without using ore.
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Friendly Creepers don't damage you. lol. Love this Creeper World like I love the rest. This one is VERY fun compared to the others. 5/5 from me!
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Ah, yes. What a timeless message: "The best method for reclaiming a planet lost to an ocean is setting up lots of reactors, taking all the natural resources, and abandoning satellite dishes and battleships in the atmosphere."
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While the idea of being able to make friendly creep is neat, I haven't actually found a good use for them in any of the 10 missions other than playing around with it like a pile of clay. Its a fun toy... but not so useful as weapons.
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Hmm, already beat all 10, and it's not registering; I even tried a quick game level 1. I guess I need to replay level 10. (Or take a screenshot of the level select screen... but where's the fun in that?)
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Love Creeper World.
I didn't have any issues with large amounts of creeper as some people in the comments though, bought the CW1+CW2 package a couple of months ago, had some training. ;)
On lvl8 for example, with the 1mil+ creeper pools, I use 4 Blasters (Max Range/Rate upgrades) and 6 Launchers. Takes care of it real good, while not costing too much power. 20-25 power gen usually get's me through levels.
PS. While making loads and loads of Reactors is a good thing, keep in mind your Liberation Ship can handle no more than a -60 Power drain. It simply will not go above it, unless you have reserves from crystals. (That might be an issue to improve, btw. On some Custom maps in the full version it would come in handy to have more than that)
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just beat level 10, can't wait for more to come out! so far, i've loved all the creeper games, and this one hasn't failed to please!
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I couldnt figure out for like 30 minutes how to do the 5th one. But like previous versions of creeper blasters are your friend.
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For any of you guys complaining about speed on lvl 5, you obviously didn't look at the directions, because it tells you how to speed it up.