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This game starts out pretty damn complicated, but the fact that you put graphs at the end to show level progression made me think of mario party. The best part of a 50 turn game was after it ended, looking at the graphs. Thank you sir.
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Hah! Thanks to Blastanator's comment, I carefully checked the little side bar for hidden creeper. I filled the entire middle chamber with weapons and friendly creeper before releasing it. Sneaky boogers never knew what hit'em.
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I find it funny that in the dimensions mission and empty room suddenly fills with about 50 tons of creeper. Perhaps in future installments if you use this aspect again you could maybe build a creeper seeker that makes hidden creeper visible. Also a dirt maker would be awesome because sometimes I destroy dirt I did not mean to destroy.
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This is just a well done game. I love how polished this game is. Fantastic addition to this series. Keep adding more!
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Now there needs to be a multiplayer of this game where both players use makers to try and demolish their opponent's ship while defending with blasters and missles.
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Could you maybe add a destroy all tech dome button in future installments because after I get all the upgrades it takes a while to destroy the tech domes one at a time to make room for reactors.
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I have played some of the other creeper games and they kind of bored me because you had to connect the portals and you could not move the guns, plus everything had to be connected... this one I find really enjoyable 5/5. Please make more of them like this. :)
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Okay scratch that, it does autosave, it just doesn't have anything to do with the load screen, rendering that kind of pointless?
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In all honesty could do with some warning that the game doesn't autosave, or hell even some reference to how to save outside of a barely visible footnote on the load screen.
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I have played the Creeper games and have enjoyed all of them and this one is no exception. The only qualm I had was that I wish the map could have been toggled to ASWD opposed to arrow keys; it tends to be more intuitive in a game that facilitates mouse use. But that is just nitpicking. Enjoyable as always! :)
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I'm not a big math person, but suprisingly I really enjoy the graphs at the end of each level. I like seeing how different variables seem to affect each other. Its a unique aspect to an already unique game :)
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missions aren't really tough, but rather tedious, always rush your reactors blasters and phantom coils, then get some tech domes up, after that study beacon to max range, and build more blasters, then start your launchers, have about 6 that's all i find myself ever using, fromt here dig out the creeper and let your blasters and launchers do most of the work. finally move blasters and launchers ina leapfrog fashion to get to the core and nullify it, rinse and repeat for every creeper there. rinse and repeat for every mission. (cept maybe mission 10, i'd say get a couple shields up immediately)
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This series of games is so much fun. I beat this game and I want to play more of it. Please add more missions soon =)
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I found out how to beat level 5, dont colletct all the ore at once and dont use ur Makers till u do the bottom creepr
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Love the game, and the concept of it all. I have played all of your versions, but I must say that this one is the best by far. I like the idea you have going for Creeper World: Evermore, where each day, there is a new level you can play and beat... Would like to see something with this one that incorporates the same idea and concept, but with the newer Weapons and Systems.
Other than that, wonderful game. This game has me coming back for more, although it does take around 30 minutes per level, it is a lot of fun, and something that isn't "too fast" or "rundown".
Thanks for a great game,
Kingmen30264
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Not bad but I preferred the game style of CW1 (and enjoyed it enough to buy it). Gravity adds an interesting dimension to the game but CW2 focuses too heavily on building masses of weapon and nothing else. The fun of CW1 for me was building a resilient network with just enough weapons to hold off the creeper.
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AdamHowell It takes a lot of time, just mouse over the creeper and see if its total is going down. It could be that you took too long to get to that part and now have to slog through a lot of creeper. You could try putting 2-3 repulsers on short on both ends to try and keep down on the splatter. Other then that lots of blaster and launchers will out do it.
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Can someone help me with Level 5? I've been playing for over 100 mins and now realize that my blasters aren't going to blast through the straight lines of creeper. I've built everything that I can and have everything fully upgraded and zero ore mines left on the map. Repulsors just create creeper and anti-creeper just got eaten up. I've tried setting up cross patterns of Repulsors to create pathways for a nullifier to receive energy. This just led to everything getting destroyed in the lower chamber. I really have no idea what I need to do.