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level 5 was a little annoying but not hard, it was fun doing a challenging level =)
Maxed out Techs-4 Makers[2X on all]-3 Launchers- 3 Repulsors-6 Blasters-and a ton of shields =)
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Need a way to select rocket launcher target. I dont want it to attack most crowded area, i need it to give me 5 seconds to place nulifier...
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level 5 is a swine! I eventually used spamloads of launchers to wear down the blue lines. I couldn't get repulsors to do anything but cause problems. The level teaches you to use any space available for reactors!
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I've read the instructions at the beginning of Level 5, and I looked over the basic tips and advanced strategies. On the third Creeper, I've tried using blasters and launchers, but they're mostly ineffective. I've tried charging up Makers to full and then releasing their load all at once, but that just wastes it without doing any damage. I've tried using repulsors from every safe angle, but all that does is make the "creeper bullets" expand and destroy my structures. I've read everything, and I've tried everything. So how do I beat Level 5?
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For anyone confused about the Maker's functions, "Produce" makes anti-creeper at the chosen rate (1x, 2x, 4x). "Charge" produces anti-creeper, but keeps it inside the maker. The bar fills up to show how much anti-creeper is inside. Click the burst buttons to release this creeper all at one time, or 10% at a time. "Vacuum" sucks up anti-creeper at whatever rate, and converts it back into ore so you can use it somewhere else. However, it only converts anti-creeper into ore if you have enough ore storage to hold it. If not, it won't absorb your creeper. Hope that clears some things up.
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hobsons2
Dec. 22, 2011
Best use for shields: Preventing friendly creeper from escaping
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How come dirt is tougher than super advanced energon shield?
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(642)
Developer response from whiteboardwar
The Creeper is 'designed' to destroy technology and things with low entropy.
My Comment - This is why we use sand bags irl. Can you guess what flooding is now?
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for those who need help with lvl 4 u need to build a lot of launchers with a few blasters at the lower level plus 1 or 2 makers.as mentioned in the first game, u can make "bombing runs" with your defences. puts some launchers and blasters IN the area where the blobs fly by. your buildings get repaired by the energy which is awesome. then start moving stuff closer to the emitter. use a repulsor beam thingy to push the creeper away then buila a nullifier and...U WIIN!
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why have i been having so many problems with badges lately i beat all 10 levels and no badge i tried reloading the page but still nothing:/
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level where they start bombing the **** outa you with creep. I almost pissed myself in rage.... all the time constant spam
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Somehow, I enjoy CW more than CW2. While CW has a lots simpler mechanics, CW2 feels more like an RTS than a defense game. It's a solid game with great production value, but for some reason, the minimalist approach of CW always had me coming back for another replay, and another and another...
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I love the Creeper World games, and this one is no exception. The 2-D side view as opposed to the top view of older games was disorienting at first, but I quickly got over it. 5/5
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i have da full version of both. BEST STRATIGIES!:thick creeper:use launchers and blasters to gain ground. stray creeper: use a maker of 2 to null ou stray pools. emmiter capping: close proximity:use 3 or more blasters to surround da creeper and null ify it. emmiters:wide proximity: put a maker with focus shields around the arya to maximis experience with anti creepes then use a couple blastas
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Lieutenant: General, the sea level is rising!
General: Alert, alert! Land on the planet and attack it with missiles, blasters, and milk!
Lieutenant: But sir, how will we be able to sustain this violence?
General: Harvest the natural resources! Rape the environment! Turn ore into milk!!!
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MUCH easier than CW or CW:E but still fun. If you have trouble breaking past a point, just use a lot of missile launchers. You never have enough.
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Those bombs on the tenth mission were amazingly useful. Just send them in really deep and then they'll convert the creeper-really DENSE creeper-into good creeper, without using ore.
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Friendly Creepers don't damage you. lol. Love this Creeper World like I love the rest. This one is VERY fun compared to the others. 5/5 from me!
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Ah, yes. What a timeless message: "The best method for reclaiming a planet lost to an ocean is setting up lots of reactors, taking all the natural resources, and abandoning satellite dishes and battleships in the atmosphere."
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While the idea of being able to make friendly creep is neat, I haven't actually found a good use for them in any of the 10 missions other than playing around with it like a pile of clay. Its a fun toy... but not so useful as weapons.