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Comments for Creeper World 2: Academy

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deleteduser

Jan. 18, 2012

Under rating threshold (show) I was kind of bummed I had to kill the ghost creeper in mission 8...

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(3)

TimyBoy42

Jan. 17, 2012

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(-11)

deleteduser

Jan. 17, 2012

Under rating threshold (show) To shoot missiles through rifts the path of the missile can't go out of the range of the launcher.

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(0)

fractalman

Jan. 17, 2012

Under rating threshold (show) I'm supposed to be able to shoot missiles through rifts... For some reason, I have never been able to do so. (I've tried.)...any suggestions for what I might be doing wrong?

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(0)

hsb969acidtears

Jan. 17, 2012

Under rating threshold (show) how do you beat lvl5 with the extreme blue defense on the bottom???

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(0)

KurisuMurei

Jan. 17, 2012

Under rating threshold (show) @Scorpion: For Lv. 7, it's generally not a good idea to let the gateway do all the digging in its path. Dig up the top row yourself, and then put in a few shields, a repulsor, and a couple of weapons behind the shields (I personally used a blaster and a launcher) on each side. That way, when the gateway digs up to your area, you'll have defensible chokepoints ready.

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(-1)

jamesdsc

Jan. 17, 2012

Under rating threshold (show) in level 7 (pressure) just destroy the two makers you have in the begining, take all resources and build a lot of reactors, and put some miners, while making a little army to take the first enemy creeper above you, when you are finished with him, go back to the big chamber above you and make two armys to go each side, with makers producing and use charge some times... its takes a long time but you will see it works

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(-1)

1478623590

Jan. 17, 2012

Under rating threshold (show) Deficit of 200. Oops

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(4)

Nicko555

Jan. 17, 2012

Under rating threshold (show) For anyone stuck trying to take out the pool on lvl 7 go beneath it and block access to other sectors with shields, so that any escaped creeper will not go any further. Then set up a blockade of of anti-creeper and blasters with a lot of missiles behind them (make sure to max out weapon range). Having more problems? have a line of repulsors behind the blasters with max range to keep the creeper away from the blasters. As soon as possible, take out the spawner.

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(0)

pvdv

Jan. 17, 2012

Under rating threshold (show) if you didnt get the badge for mission 10, then click the x and replay, worked for me

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(0)

Altemeous

Jan. 17, 2012

Under rating threshold (show) @hyu156 Happened to me as well. I have no idea what could be wrong, as I have all 10 missions done as well.

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(2)

ScorpionShard

Jan. 17, 2012

Under rating threshold (show) I have ahuge problem taking care of the pressurized pool at lvl 7. Whatever I tried, they always take me over, can anyone who passed that stage give me a way to take care of the pool under the command ship please?

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(-2)

prowler918

Jan. 17, 2012

Under rating threshold (show) when it comes to tech upg, i suggest maxing out the tech then energy reason being u want to tech out as soon as possible so that u can trade those space wasting technodomes for more mass energy ull end up with +50 energy or more on some lvls happy blasting XD

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(0)

prowler918

Jan. 16, 2012

Under rating threshold (show) for an early game strat dont noob it with a bunch of technodomes that will kill u. instead mass reactors for the energy if u dont need any or very little defence. then u can decide on technodomes or defence depending on the mission grab ore and gems when u can those gems can give u a much needed boost XD

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(-1)

prowler918

Jan. 16, 2012

Under rating threshold (show) alright for anyone getting ran over with creeper heres an aggressive strat: 4 blasters, 2 makers @ x4, and 2 launchers in order from front to back. u can add 2 more makers and/or launchers to suit ur needs. blasters for drones, makers for frontline anti creeping, and launchers for long range mass creep blasting

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(0)

David3811519

Jan. 16, 2012

Under rating threshold (show) WHERE DID MY DAY GO? Seriously, I have class tomorrow...

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(1)

Eldiabloz

Jan. 16, 2012

Under rating threshold (show) i didnt realize you can move the mother- ship until round 8 >,<

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(2)

dracogame

Jan. 16, 2012

Under rating threshold (show) Something tells me I wasn't supposed to complete level by just making a ton of blasters.

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(0)

deleteduser

Jan. 16, 2012

Under rating threshold (show) I like the first one a bit connecting everything and what not

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(-1)

LightBoko

Jan. 16, 2012

Under rating threshold (show) there should be a badge 4 upgrading all tech in a level

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(4)

conjor

Jan. 16, 2012

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(-8)

AgentRoop

Jan. 16, 2012

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(-20)

fractalman

Jan. 16, 2012

Under rating threshold (show) I would have soo many entries on the highscores (top 10 all time) if the api wasn't broken on this computer for this game...

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(2)

fractalman

Jan. 16, 2012

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(-3)

jamesdsc

Jan. 16, 2012

Under rating threshold (show) lol, this game is very good! i was a little strange at the begining but, now i see its very good...

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(4)

Athang

Jan. 16, 2012

Under rating threshold (show) changing from top to side view is really nice

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(2)

babysmur69

Jan. 15, 2012

Under rating threshold (show) The Creeper is 'designed' to destroy technology and things with low entropy. then why not build walls out of dirt...

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(18)

grimpow22

Jan. 15, 2012

Under rating threshold (show) mix first game and this one

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(0)

mantanosis

Jan. 15, 2012

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(-46)

deleteduser

Jan. 15, 2012

Under rating threshold (show) I really like this game, especially in comparison to past Creeper World games.

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(18)

solarcloud7

Jan. 15, 2012

Under rating threshold (show) Level editer would make this game multiply in sweet content.

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(17)

skipp2kill128

Jan. 15, 2012

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(-13)

docryder

Jan. 15, 2012

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(-21)

deleteduser

Jan. 14, 2012

Under rating threshold (show) more maps!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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(7)

Sirk

Jan. 14, 2012

Under rating threshold (show) This game starts out pretty damn complicated, but the fact that you put graphs at the end to show level progression made me think of mario party. The best part of a 50 turn game was after it ended, looking at the graphs. Thank you sir.

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(3)

Sirius

Jan. 14, 2012

Under rating threshold (show) Hah! Thanks to Blastanator's comment, I carefully checked the little side bar for hidden creeper. I filled the entire middle chamber with weapons and friendly creeper before releasing it. Sneaky boogers never knew what hit'em.

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(3)

Tikikala

Jan. 14, 2012

Under rating threshold (show) please make user levels :D :D:D

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(10)

ver112102

Jan. 14, 2012

Under rating threshold (show) in the next one try to make it so that way you can upgrade the liberation ship, plz!

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(7)

Trevor123

Jan. 14, 2012

Under rating threshold (show) make a new one. this one was great!

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(10)

Blastanator

Jan. 14, 2012

Under rating threshold (show) I find it funny that in the dimensions mission and empty room suddenly fills with about 50 tons of creeper. Perhaps in future installments if you use this aspect again you could maybe build a creeper seeker that makes hidden creeper visible. Also a dirt maker would be awesome because sometimes I destroy dirt I did not mean to destroy.

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(12)

tama99

Jan. 14, 2012

Under rating threshold (show) O.O how are you ment to do mission 9!?

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(5)

50CalMagnum

Jan. 13, 2012

Under rating threshold (show) 100 min final fight and now credit mode? Can't... go... on...

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(1)

solarcloud7

Jan. 13, 2012

Under rating threshold (show) This is just a well done game. I love how polished this game is. Fantastic addition to this series. Keep adding more!

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(2)

daVbOz

Jan. 13, 2012

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(-10)

deleteduser

Jan. 13, 2012

Under rating threshold (show) Now there needs to be a multiplayer of this game where both players use makers to try and demolish their opponent's ship while defending with blasters and missles.

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(7)

Blastanator

Jan. 13, 2012

Under rating threshold (show) Could you maybe add a destroy all tech dome button in future installments because after I get all the upgrades it takes a while to destroy the tech domes one at a time to make room for reactors.

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(19)

Blastanator

Jan. 13, 2012

Under rating threshold (show) I have played some of the other creeper games and they kind of bored me because you had to connect the portals and you could not move the guns, plus everything had to be connected... this one I find really enjoyable 5/5. Please make more of them like this. :)

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(4)

Deadcrystal

Jan. 13, 2012

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(-13)

Deadcrystal

Jan. 13, 2012

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(-10)

TheWunderkind

Jan. 13, 2012

Under rating threshold (show) I have played the Creeper games and have enjoyed all of them and this one is no exception. The only qualm I had was that I wish the map could have been toggled to ASWD opposed to arrow keys; it tends to be more intuitive in a game that facilitates mouse use. But that is just nitpicking. Enjoyable as always! :)

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(5)

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