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Tenth mission took me two tries... first time, I went after the weaker spawn first. MISTAKE. The stronger spawns built up too much for me to get in. Second try, I hammered them, then nuked the weaker spawn with my defenses. Got a time of 36:07.
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50 minutes on level 10, but it took me a few tries. I didn't notice until it was too late that the super drones can use the warp thingy, too! Beware. It would be nice if you could upgrade the anti-creep. It's pretty much useless the last 3-4 levels other than to slow down super drones.
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@SourAbyss the vaccum option takes the good creeper on the maker and converts it into ore, if capacity is full, nothing will happen
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Good to see this isn't just a rehash of the first game. It's ok, too, although there's still a bit too much slowly moving inevitably toward your goal. Level 7 took a couple of goes.
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to beat lvl 6, just employ a piggyback. as in have blasters, launchers, blasters, launchers, and so on. when you want to, simply move the back unit to the front, and give the other units a chance to refill their ammo. vote up so peple can see this.
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One of the best games surely. For those people who are trapped in level 5 buildt a maker on each side and put it to produce at 4x and add some blasters. Then you build some launchers on top of the creeper and see how it is slowly weakend and how it falls in front of you.( Remember to build some rifts so you can easily send the packages to the lowest part)
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Well, so much for that day. Has anyone else noticed that tCreeper games have the ability to allow the player to travel in time? I started playing in the morning, then, poof, it is night time. Be careful, the military might steal this technology.
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@esran These levels don't really require Anti-creeper, but in the real game, drones and very very aggressive creepers can only be held back by Ac while you build up your forces and spam dark lasers.
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Level nine was quite easy. Place reactors EVERYWHERE. See an exposed surface? Put a reactor there. Build a few blasters and some Phantom coils early on, and then just expand slowly. The creeper doesn't expand, so, as long as you're holding off the drones and Phantoms, you should be good. I find that 2-3 Blasters can cover a drone lane indefinitely, and there only seem to be two (down the middle and down the right flank).
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A sequel that stays true to the feel of the original, yet is still a totally new game with a new engine and playstyle and everything? You officially have my fandom and support.
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For level 5, all you need is to bombard the bottom emitter with heavy firepower (i.e lots of launchers). That emitter is unusually strong (1000k strength, 0.16s interval), so makers and blasters aren't so effective against it. Don't use repulsors on the bottom creeper, as it will somehow scatter the concentrated lines of creepers.
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Best way to beat lvl7: simple, dig UPWARDS, move your ship to a safer place higher up, like beside the middle creeper pool, create sheilds around it, create a micro rift beside it, and sheild EVERYTHING you see, deal with the bottom pool with anti-creeper (lots and LOTS), and the two pools, assualt them with repulsers and blasters, launchers recommended.
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this game is great but it would be even cooler if pressurised creeper burst out of the ground into the sky when released.
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i was hoping for more mission given that they call the first 10 "training" and that there is so much space at the bottom of the mission select screen :(
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I've been playing Mission 5 for about 45 minutes, and I cant figure out how to beat the creeper pool at the bottom of the map..... MUST FINISH THIS LEVEL...
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@bradley, dont even bother with the top two pools of creeper until the bottom one has been dealt with and destroyed. then take care of the top one, THEN take care of the middle. dont be afraid to flood the entire cavern with anti creeper if you need to. try using shields to funnel the anti creeper where its needed.
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Anyone know what vacuum does? I figured it'd suck up any anti-creeper around it, but it doesn't appear to do anything.
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Dude this game rocks. the only thing thats kind of confusing about it is its scrolling down thing. I personally liked the map formats in the previous ones, but its all good. :) just wanted to put my opinion out there. great game, 10/5. wait, i cant do that? well, i'll just vote again!
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a new Creeper World YAY!!
this Creeper World is the best so far out of the serie i love this game with all my heart and with a nice sotry on it this one of the best game out here.
i hope there wil come more.
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you know, you could download a game just like this(except for some levels) quite a while ago from knuckle cracker, just saying.
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I love the original creeper-world because of the map play - creating and defending a network. I actually liked the requirement for maintaining supply lines. In terms of execution, this is a big step forward from the previous games. In terms of gameplay design, I think it's a step back. 3/5
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hey guys, congrats on that nice game. You really did alot right with this game. However, you cant still improve the hotkeys. Instead of having to push s and w, how about making it like 1 for system and 2 fpr weapons. hotkey for a generator wold be 1 1 then, for a maker 2 2. i think that would make it somekind of easier for the hotkeys.
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i need to go to sleep cos i have to wake up early tomorrow. but i can't exit the game!! i need to finish it! also, my computer crashed, maybe a sign from heaven to go to bed and sleep. who cares! i NEED to FINISH the GAME!! 5/5