Under rating threshold (hideshow)
I was upset at first by the new look and style of gameplay, but was quickly won over. Great job on adapting and expanding the series. 5/5
Under rating threshold (hideshow)
lol... lvl5: after missile launcher rape powered-by-every-inch-of-land, i finally killed the bottom one.....
but i cant get the the isolated one on the right... bleh........
Under rating threshold (hideshow)
WHAT IS UP WITH THE VERY BOTTOM OF LVL 5!? The Very bottom with the Creep in solid Lines that NEVER SEEM TO FADE AWAY!!
Under rating threshold (hideshow)
Not bad. The levels just start to creep along though. Usually it took once false start on the later levels to figure out the strategy, then it was just a matter of time. Lots, of time. So I found the game simple, and not very exciting by the end.
Under rating threshold (hideshow)
to make your ore cap go higher make a box with shields then put maker on produce (in side the box) when you want ore put it on vacuum
Under rating threshold (hideshow)
to defeat the "ping pong level" (level 5), set up a full line of mortars above the creeper. move the line down, and build a second line. it'll kill the creeper in a minute or two.
Under rating threshold (hideshow)
I have played a couple of levels and i must say i have changed my mind. I still think the first creeper games are fantastic but this is cool in another way. I think i was just dissapointed that the gameplay seemed a lot different. So i have changed my vote to 5/5.
Under rating threshold (hideshow)
Helpful hint for any level: If you have a Creeper Maker, it disperses all of its creeper (if it is on "charge" mode) when it dies. If you charge it up for a while, but don't want to use it away from the enemy (That wastes a lot -- it seems to go everywhere BUT in the direction you want it to), you can send the Maker into the area where the enemy Creeper is, even better near an emitter, and then when it dies it will swarm the entire area with 7.5m+ (Assuming you saved it to full) of creeper. Works even better with 60m storage; you can basically wipe out the enemy from the inside by doing this and it saves a LOT of time.
Under rating threshold (hideshow)
Level 10 Tip: Build reactors on bottom, 2 blasters and negate the gateway...these are wimpy so do so quickly.---The only threat is the stuff on the right, which will eventually go to the surface, tho that takes a while. So dig straight to the top, making right and left tunnels every 2 squares and build TONS of reactors (and some ore) on each one. Increase ore storage as you tech so it gets stored up a lot. You should hit top before the creep does, so build TONS of blasters and some launchers at the top and you will start fighting your way down. Drones are TOUGH so build massive firepower. Move the Bombs as deep as you can then blow them up before they die which saves tons of time. Make shield to contain your creep and build makers up top. The makers alone can beat the leftside creep.
Under rating threshold (hideshow)
Level 9 Tip: On the tiny island to the bottom left, build 5 reactors, 1 beacon. Move the ship northeast as you do so (top right). Move the ship all the way to the top right and build a negator onto the gate. This kills the phantoms before they can even spawn! ----Then, move ship so you can build more negators to take out the 3 or 4 creep spawners on the top island. ---- From here its pretty straight forward...dig to the drones but they are TOUGH, so build lots of cannons and flood it with creep (using shields to keep it contained). All you have to do is capture the capsule, so just click it and win!
Under rating threshold (hideshow)
wow... how to take out those blue creeper lines... its invinci to anything i throw at it...........
grr blagh...
awesome game btw, new take on it.....
Under rating threshold (hideshow)
it's cool that the places where ores are are randomly generated, but there should be a rule that they can't be below a rock.
Under rating threshold (hideshow)
Oh, now I see. You just have to go batshit insane and put A BILLION weapons down there, simply wear it down the hard way.
Under rating threshold (hideshow)
to get past the bottom bit on level 5 what I did there is a safe layer on just above it, fill it with as many blasters as you can and a maker on each side pouring down onto the pipe things, and after a while it will start to be destroyed and you can make your way down to the final creeper emitter
Under rating threshold (hideshow)
Answer to lvl 5 is missiles, maker and lots of patience... The sooner you got to the bottom, the less you have to wait to clear the mess.
Under rating threshold (hideshow)
What do I do with the wierd energy flow thing at level 5?
Can't dig under it, can't push through it with either white creep, blaster or anything else, energy doesnt pass through it...
Under rating threshold (hideshow)
This is honestly a massive massive improvement in the Creeper series. Such a refreshing new approach to a system that I found rather tired and mundane before. Well done to the devs, thoroughly enjoyable game.
Under rating threshold (hideshow)
The devs should add a new unit in new creeper games they make. A unit that alters gravity around it, allowing reactors to be built on walls and change in the flow of creeper. That would allow some interesting strategies.
Under rating threshold (hideshow)
Level 8 Tip: DON'T mess with the powerful creep emitter to your bottom right. You really need more tech and energy to take it on. Plus the creep acts really odd and will easily overwhelm you.---Instead, take out the easy Ghosts, dots, lines creep rooms with missiles and blasters and line the walls with Reactors...you can build them UPSIDE-DOWN or whatever...long as they touch a piece of ground. By the time you take on the big room of creep, you will be able to take it. I recommend making 2 layers of shields, several missiles, and several blasters. One final tip. At very bottom there are 2 gateways...but there is some HIDDEN CREEP compressed in there!! Dont be taken by surprise!
Under rating threshold (hideshow)
Level 7 Tip: All the stuff up top is contained already and is no threat. So you really want to focus on the bottom part. You do NOT want to wait for creep to dig through close to your ship so you dig it out instead. Set up tons of reactors, ore, etc. Then in each chamber where the creep will go, build 2 layers of shields, a bunch of guns, and 1 missile launcher. The launcher is great for high density creep so definitely use it.------It is MUCH easier to stop creep in a long narrow passage than trying to do it in the chamber so dig a few blocks into the tunnel that the creep is making to set up those shields.----- after getting that part managable, then you can start working on the top. Always dig AROUND the creep and approach from the TOP...you don't want to dig into the bottom as it is much harder to manage since the creep will spew out much faster with the higher density stuff.
Under rating threshold (hideshow)
@capnbecky Use a lot of blasters and rockets (mainly blasters), full upgraded of course, to focus on the left and right thin stem of creeper, slowly keep advancing forward as the creeper retreats. This could take a minute or two.
Under rating threshold (hideshow)
A fun strategy for mission 9 is to rush with Liberation ship and disable the top right gateway before phantom attack.
Under rating threshold (hideshow)
Sublimination Its called building things before you use them, it increases your max production after being made out of energy
Under rating threshold (hideshow)
you should be able to destroy a beacon and not just disable it, its really annoying when i accidently put a beacon ontop of a ore deposit :/
Under rating threshold (hideshow)
Why does adding reactors increase your energy use by the same/more than it increases your energy production?! I build more reactors in hopes of being able to then build more guns, but no...
Under rating threshold (hideshow)
I actully almost no problems with the last one. The one I had the most problem with was Accident (9) and Pressure (7). Accident with those payload bots :/ always sneak past in the right moment, and Pressure... well, tried to go very front on... didn't work. Dark looms you just wanna go with like 16 blasters, 12-14 for defense while attacking the pressure chamber becuase you probably will get the bot under the time and 2-4 for the chamber. Have also some rockets for good messure. Then build a small bunker around the top of that path down to the bot gateway and those creeper spawners, build ALOT creep, stomp your way down, ???, profit!