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if all the things i create have people in it(dont really read the dialogue)if they do i have killed so many lives im pretty sure theres no one left on the planet
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Superb game, like the others in the series. Bit of a different spin but I still liked it. Lately, I've been getting bored with the games on Kong but this reminds me why I still check in a couple of times a week for new games.
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Tip for every level: slowly build up all your reactors and tech buildings while keeping plenty of weapons for defense buildings. When you've maxed out all your tech, build some more weapons and push forward until you win.
This is purely an endurance badge.
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TIP for 6: Cover all the rocky area top with REACTORS, 3 at a time. Then reclaim stuff, build 5 tech, 2 creep generators set to Produce, 4k. Build 4 blasters over each loose dirt and dig through...the creep has probably broken thru by now. Your makers and blasters will overwhelm it and you can easily cap the first 2 nodes. The makers (powered by the 10k crystals you got early) will keep the lowest level under control for quite a while. Now you simply clear the rest, tech up. Id recommend building 8 blasters, 4 missiles at the very bottom, then dig your way through, instead of going down the long hole on the left and around the turn...its lots faster. Remember, build LOTS of reactors!
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they should make launchers able to fire thru protals from anywhere.
rigth now, if a target is in their normal range, they will shoot thru portals even though it doesnt buff range or anything, lol
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TIP for level 5: The 2 middle creep beds are your only real threat. The bottom creep just sits there. So, immediately cover top with REACTORS, about 3 at a time. Once done, build 2 blasters in each pocket and put them in the repulser beam. This will hold off the creep indefinitely.---Now, reclaim the red gems and start digging and getting ore, tech, reactor. Build 1 MAKER in each pocket and put it on 4k PRODUCE. You will now start making some headway vs the emitters. Move 1 blaster down past the other until you are in range to negate the 2.---- Now, youve got it made! Dig to wierd creep and move your blasters, makers down there (use a shield to keep friendly creep from rising up your tunnel), and rockets. Blast away for a long time till you penetrate the creep and can cap off the emitter. This takes LONG TIME, but when you mouse over, u can see the creep density decreasing. After building 5 tech centers and ore everywhere you can, you want to build REACTORS all over the map!
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level 5 was a little annoying but not hard, it was fun doing a challenging level =)
Maxed out Techs-4 Makers[2X on all]-3 Launchers- 3 Repulsors-6 Blasters-and a ton of shields =)
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Need a way to select rocket launcher target. I dont want it to attack most crowded area, i need it to give me 5 seconds to place nulifier...
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level 5 is a swine! I eventually used spamloads of launchers to wear down the blue lines. I couldn't get repulsors to do anything but cause problems. The level teaches you to use any space available for reactors!
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I've read the instructions at the beginning of Level 5, and I looked over the basic tips and advanced strategies. On the third Creeper, I've tried using blasters and launchers, but they're mostly ineffective. I've tried charging up Makers to full and then releasing their load all at once, but that just wastes it without doing any damage. I've tried using repulsors from every safe angle, but all that does is make the "creeper bullets" expand and destroy my structures. I've read everything, and I've tried everything. So how do I beat Level 5?
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For anyone confused about the Maker's functions, "Produce" makes anti-creeper at the chosen rate (1x, 2x, 4x). "Charge" produces anti-creeper, but keeps it inside the maker. The bar fills up to show how much anti-creeper is inside. Click the burst buttons to release this creeper all at one time, or 10% at a time. "Vacuum" sucks up anti-creeper at whatever rate, and converts it back into ore so you can use it somewhere else. However, it only converts anti-creeper into ore if you have enough ore storage to hold it. If not, it won't absorb your creeper. Hope that clears some things up.
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hobsons2
Dec. 22, 2011
Best use for shields: Preventing friendly creeper from escaping
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How come dirt is tougher than super advanced energon shield?
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Developer response from whiteboardwar
The Creeper is 'designed' to destroy technology and things with low entropy.
My Comment - This is why we use sand bags irl. Can you guess what flooding is now?
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for those who need help with lvl 4 u need to build a lot of launchers with a few blasters at the lower level plus 1 or 2 makers.as mentioned in the first game, u can make "bombing runs" with your defences. puts some launchers and blasters IN the area where the blobs fly by. your buildings get repaired by the energy which is awesome. then start moving stuff closer to the emitter. use a repulsor beam thingy to push the creeper away then buila a nullifier and...U WIIN!
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why have i been having so many problems with badges lately i beat all 10 levels and no badge i tried reloading the page but still nothing:/
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level where they start bombing the **** outa you with creep. I almost pissed myself in rage.... all the time constant spam
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Somehow, I enjoy CW more than CW2. While CW has a lots simpler mechanics, CW2 feels more like an RTS than a defense game. It's a solid game with great production value, but for some reason, the minimalist approach of CW always had me coming back for another replay, and another and another...