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cat /home/nafredy/reviews/creeperworld2.txt
I always enjoyed Creeper World, however I felt the stagnation that had formed around the last few. It lost that magic. It seems that you have revived my love of this strategy game! A change of dimension, simplified play style. You reduced micro management and improved tactics. Rather than x'ing out like I do so often for other games, I found myself replaying "Engineering" until I found an attack style that worked. All in all, I must say this is the first game I have given 5/5 in quite a while, I hope you appreciate it!
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The game is way too easy. Especially when you enhance the speed of particles and in general when make enhancements. Lacks challenge.
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See this is how you make a sequel, innovate instead of rehashing the same thing and calling it a sequel (I'm looking at you, Rebuild 2).
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@Ireneuszz You can fight it, you just need to be smart enough to take it out when it comes to you and then drive it down.
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I don't really see a purpose for those bomb things on mission 10... I had no problems fighting it back with just a some blasters and some launchers for good measure... I also don't see any real purpose for the "maker" as it seems very useless.....
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i believe this game is better then the other creeper games im not saying that i dont like them im just saying that i like this game better than the other creeper games. + if u agree
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I like the game, and I think it's really fun. It's just...I can't shake the feeling that something was fixed that wasn't broken, y'know? In a sense, it is Creeper World. But in another sense...it really really isn't creeper world. I was looking forward to more top down, war against endless wave of goo sort of thing in the sequel, and while it's kind of similar...it just doesn't have the same feel. It's a great game, but I'm truly just a little sad that I don't get more traditional Creeper World goodness, y'know?
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Actually all levels can be done within or near 10 minutes game time. Try your best to reach somewhere near 10 minutes, and remember to make use of the "slow" game time.
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For the developers: small typo after the last mission briefing.
Cmd. Dax Joven says: "Admiral, looks like we may need to open than Academy...". I think "than" should read "that".
Great game, I've been playing the first also...looking forward to the next!
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Lvl 10 41:07 :) I'm not sure if that's a good time but it's 40 minutes faster than the first time I tried so I'm happy! Like if its a good time dislike if it's bad. I want to know!!!
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I've created a trap! put lots of anti-creeper in a small spot near the creeper, put a shield over it, and watch the creeper destroy the shield and getting smothered in anti-creeper!
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if all the things i create have people in it(dont really read the dialogue)if they do i have killed so many lives im pretty sure theres no one left on the planet
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Superb game, like the others in the series. Bit of a different spin but I still liked it. Lately, I've been getting bored with the games on Kong but this reminds me why I still check in a couple of times a week for new games.
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Tip for every level: slowly build up all your reactors and tech buildings while keeping plenty of weapons for defense buildings. When you've maxed out all your tech, build some more weapons and push forward until you win.
This is purely an endurance badge.
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TIP for 6: Cover all the rocky area top with REACTORS, 3 at a time. Then reclaim stuff, build 5 tech, 2 creep generators set to Produce, 4k. Build 4 blasters over each loose dirt and dig through...the creep has probably broken thru by now. Your makers and blasters will overwhelm it and you can easily cap the first 2 nodes. The makers (powered by the 10k crystals you got early) will keep the lowest level under control for quite a while. Now you simply clear the rest, tech up. Id recommend building 8 blasters, 4 missiles at the very bottom, then dig your way through, instead of going down the long hole on the left and around the turn...its lots faster. Remember, build LOTS of reactors!
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they should make launchers able to fire thru protals from anywhere.
rigth now, if a target is in their normal range, they will shoot thru portals even though it doesnt buff range or anything, lol
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TIP for level 5: The 2 middle creep beds are your only real threat. The bottom creep just sits there. So, immediately cover top with REACTORS, about 3 at a time. Once done, build 2 blasters in each pocket and put them in the repulser beam. This will hold off the creep indefinitely.---Now, reclaim the red gems and start digging and getting ore, tech, reactor. Build 1 MAKER in each pocket and put it on 4k PRODUCE. You will now start making some headway vs the emitters. Move 1 blaster down past the other until you are in range to negate the 2.---- Now, youve got it made! Dig to wierd creep and move your blasters, makers down there (use a shield to keep friendly creep from rising up your tunnel), and rockets. Blast away for a long time till you penetrate the creep and can cap off the emitter. This takes LONG TIME, but when you mouse over, u can see the creep density decreasing. After building 5 tech centers and ore everywhere you can, you want to build REACTORS all over the map!