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They should add an easy badge: "complete the credits", I can't recall a game with more entertaining credits than this one
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if anyone's having trouble on five simply SLOW DOWN. build up reactors and tech points then build an army of blasters and launchers, THEN open up one square to let the creeper in slowly. but the key to this game in every level but pressure is to SLOW DOWN.
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@whiteboardwar
... You'd think that if the creeps where designed to get through energon shields we might consider making good ol' fashioned dirt walls instead.... But no.
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Doing lvl 7 now, it's not too hard. Just build a heap of reactors and don't open a route northwards until you are really ready.
Also, at the start, if you build to quickly you will run out of energy, and all construction will slow to a snails pace. So be mindful of that.
Hope I've helped.
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For level five, building reactors everywhere helps, as do the mortars. I found that repulsers aren't that needed for the bottom creep. Level seven involved mortars, lasers, repulsers, and creators (not needed, but rather fun), with shields up front. After that, the lasers, then the mortars, then the creators, and finally the repulsers. I made sure I had at least the first fire rate ans range, putting more importance into the rate upgrades than the range.
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if that's true why don't they just make dirt? after all it requires less technology and apparently it's invulnerable to creepers. plus it probably cost's less than the shield and even if it doesn't I'd rather spend more energy making invulnerable dirt than making less expensive but destroyable shields
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Lvl 5 the best bet for the bottom is to have your repulsor's right next to your anticreep maker, have the creep making producing before you set your repulsor on the creep lines. The Anti creep will push back th creep surge that happens when the repulsors hit the lines, allowing your blasters and launchers to blast alway
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i have played the fifth stage for over an hour straight. I get to the bottom where the creeper is packed like crazy, I run out of ore for my makers, my blasters and launchers are struggling for ammunition because of how fast they shoot, my repulsors often get destroyed by the pools of creeper created from the blocks flying through the repulsors' beams, and even when the dont get destroyed, they dont help very much. The creepers have this place barricaded like the gates to god's armory. If anyone can help, it would be great.
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and before I get voted down I mean, How tactically can lvl 7 be done. Just seems like the bottom creep is too strong to be fought back with in the time it gives you before it breaks free even with a full Maker Burst out and several Launchers a repulser and some shields and blasters at both sides.
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Level 5 seems impossible, with the crazy 9,000,000+ Creeper Density, but it really isn't. I beat it by filling the whole map with reactors, and about 15 tech domes. The firepower I used was 11 Blasters and 9 Mortars along with 2 Creeper Makers. If you have trouble advancing (Not enough firepower), Charging your 2 Creeper Makers then blasting them while producing can give the edge you need to advance. Good luck, fellow cadets, and godwinds.
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If you charge a maker,suround it by shield,burst it,move the maker and put a shield there,you can make a nice mine that will burst lots of creeper when the shield get destroyed! In case...
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I never really liked the Creeper series, though I wanted to, mainly because the top down was always a bit of a logistical problem for me, but this is excellent.
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@LordDrakan Area Select is possible: DOUBLE click on a unit and it will select all units of that kind in that area (with a radius of approximately x5 units).
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Hey everyone with problems - max out your reactors, max the rapid fire skill (and maybe the packet speed if you need it) and spam launchers.
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Just finished mission 10 and didn't get the cheev >:O The game is great, the only thing I would add is the ability to drag the mouse for selecting units, other then that absolutely great
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Note to self: Do not leave game running. It will take a LOOONG time to get thorugh the built up creeper to the emitters.
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Sometimes I think an 'area select' option or something would be nice if you have a large area of troops. It can be a pain to move 1 by 1.
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this is a pretty good game, alone at least. the only problem i have is that it's way different from the format that we're used to. I dunno, maybe it needs to sink in.
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@zuzzan after i upgraded everything using the techdome, i made around 10 or so blasters which could destory the ghost with very minimal damage
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@jamsterrat: you will probably need to get some decent energy(+15 or more), then you could build about 8 launchers, with a couple of blasters.
@zuzzan: to kill the drone you will need about 8 blasters (consider having more to hold back the creeper while others work on the drone), and get at least 2 upgrades on the last two techs.
Also, you shouldn't "meet" the creeper until you get everything set up, if you haven't got most things set up before the creeper on the left goes past the conversion bombs, then you might be behind in schedule.
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anti-creeper does not destroy creeper at 1:1
i had an equal area filled with anti-creeper but with near 3x the density and my creeper got over run
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how do you get to use the conversion bomb? To see what it does do this: in-game- click "help", click units, click the smaller one with the purple background.
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I can't beat number 5! does anyone have any idea if its a bug that the creeper maker is power level is 1000k? because i can't destroy it fast enough because of the 0.16 interval speed, it's a fun game and i want to keep playing but i can't!
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this is more fun and interesting than the original format. and the original was easily the best rts flash i've ever played
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Do keep in mind guys, this is only a demo! There's way more levels in the full version so I'd advise checking it out!
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@johnnynobrain
the first mission is a damned tutorial that FORCES you to do exactly what they tell you so you learn the game. you can literally not continue untill you do what the game tells you in mission 1. and what it tells you gets you the basics of the game.