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acel210 :
I don't think so. There's shortcuts but you DON't KNOW only so Don'T simplyCOMMENT....
See the help section !!!
Deactivate - Q
Disarm - A
Destroy - X
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Best game of the series. A thing that would be a good addition though is hotkeys, so that you can have different groups of units. This bugged me on the last level, since I had to move each blaster one at a time.
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I played the first several levels a while ago, but now all levels except the first are locked again. Is there any way to unlock them without replaying the levels again? Frankly, I don't understand why they are locked in the first place; it doesn't seem appropriate for this type of game.
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Pro-Tip for level 9: Move the Liberation ship right next to the Phantom gate at the start and build a nullifier.
By the time that is done you should be healed, move the ship next to the gates and nullify them - you can get them all from two positions.
After that just move the ship back to the start and take your time.
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To defeat lv 5 all u have to do is
1)CLEAR the upper area of creeper & Emitters
2)create a path to the lower area
3 fill all available space with reactors& domes
4)now comes the trick: now 1 block above the creeper is just dirt,right? so clear this strip of dirt and place several launchers with full fire rate & reactor efficiency (also try to make micro rift and makers near the creeper.)
5)don't be in a hurry to clear the emitter. you'd have to clear the creeper anyway so do it after you've cleared most of the creeper
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For mission 5:
1. Build repulsors above the creep columns on the far left and right.
2. Set their beams pointing down, medium length
3. THEN start building a lot of rockets in the top center of the chamber. Make sure to upgrade your weapon range first, then firing speed.
Eventually, the columns will be pushed down, the shooting will stop, and you can sneak a nullifier right above the creeper spawner.
Note you'll also need to build a micro rift in the lower chamber to keep your weapons rearmed fast enough, and the techs Increase Packet Speed and Increase Reactor Efficiency will also be very useful. Still having trouble? Try putting a Maker right next to each of your repulsors, set to 2x.
Upvote if this helps you!
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People who are saying they would like to assign hotkeys to groups, you can!
1) To select multiple units: Hold shift and click each unit you want in the group.
2) To bind units to a group: Hold down control and press a number
3) To select group: Hold down shift and press the number.
4) ????????
5) PROFIT!
Click the + so people know!
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level 5 IS possible, but you will need to build a LOT of turrets near the bottom "emitter" and lots of power plants to power them. the idea is to move the turrets to postions just above the channels (which the creeper cannot escape from), set up a nullifier 1 square above the emitter, and clear a path for the packets to reach it. the problem is the way the creeper "stacks up" in the channel (since it can't escape) making it extremely "dense" at the bottom. oh yes, remember to build laboratories and research improved turret firing speed-and improved power plants!
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Those of you haveing issues on lvl 5, those blue lines are simply thick creeper, they just look like something else, the issue is they come back, then the square thingies return zipping left and right and you cant get any ammo or building packs in. the hints I found told me to use a bunch of rockets, this worked but drained me too quickly, so instead charge up your makers, and disperse them, its like detonating a nuke, Just make sure theres one on each side, discharge them both, and done, its pretty much one. Just tell them to produce 4x otherwise those lines well return and you cant build the nullifier.
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A strategy I found out: if the creeper pool is way too dense, build tunnels around it, then fill those tunnels with shields. As the creepers destroy the shields, it will thin out while you pierce through yet another way. With this, the creepers should be thin enough to punch through while being held back by your wall of shields.
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To beat level 5: Build huge amounts of rockets at both ends of the bottom chamber, then submerge the whole thing in creep. Wait a couple minutes. When you start seeing only two "drops" coming from either side, advance. It's pretty much over the moment your guns start firing on the spawner itself. Upvote this so people stop asking.
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Fun way to do Pressure - dig a big ass trench up the right, between the two upper creeper caves, and then up on the left. If you make it big enough (5 wide on vertical parts, 2 high on horizontal paths) you can just fly your ship up to the top. Then just deal with the big creep pile at the bottom at your leisure
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Level 5's not hard, as creeper never overflows from those lines. Just make a TON of launchers and wait for it to thin out.
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I didn't think it would do well in a sideview perspective, and I was proven completely wrong. More enjoyable, accessible and engaging than the first one.
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I really engoyed the fact that you had to change tactics to win each level, you can't just spam the same thing all the time. They were challanging, fun and Quite addicting. Trying to figure out how to deal with presurized Creeper was fun, but I had to retry several times. I'm glad there isn't only one solution to these puzzles, it allows you to try all sorts of things. 10/5
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@JarinArenos no, you're wrong, the creeper can not dig through dirt, it can only dig through damaged dirt. If you hover your mouse over the dirt that they are breaking you can see that it's already damaged.
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am i the only one who only used 3 conversion bombs on the last level? and the first was to find out what it did(only to feel stupid-CONVERSION bomb)
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This doesn't feel like a sequel it feels like an entire new game. Kudos to the guy that created it, it's more addictive than the original...
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@Geoform, the creeper is perfectly capable of digging through dirt when it wishes. This happens on a number of missions.