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I love the Creeper world series, but this one has to be the easiest one I've played. The maker is op and makes any level trivial just by making a few of them.
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first level with another slightly small suggestion: "grab the map and scroll down" will be able by the mouse-wheel instead of click and hold left mousebutton for "scrolling" down there.
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first level "defeat first creeper" (selecting weapon-tab), if I click the spotted area on the field, its arrow hovers to de/activate there, just clicking cancel will let me see the actual "weapons"-area. It's just a small "issue" anyway, just thought adding it as info in general. Btw: cool game.
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For anyone wondering how to lvl 5, I overwhelmed the generator at the bottom with launchers (and overloaded with a maker) to create a portal just on top of it
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I paid for the steam version... But man this is sooo much better. I don't regret supporting Knuckle Cracker, but I wish it had these missions too.
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JaiSh, i used a few sheilds and made it to where a nullifier was built in the cage, then destroyed the creeper. Also, Add on to him, you may want to add on about 10 blasters to get through faster. it's a hardy investment, but worth it.
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Lol. For the dimensions level, you should fill the left, top and right walls with reactors and bottom with tech domes. First open the right, and send 2 blasters to the center. They will take care of the ghost.
Again, top, left and right -> reactors and bottom -> tech domes.
Your upgrade priority: tech efficiency > reactor efficiency > weapons.
Next, make 2 more blasters with 2 launchers, and open the left.
Again, should be easy, just don't advance too fast.
Fill it up in the previous manners with reactors and tech domes.
Next, the left center "cage" (DO NOT open the right center one!) and clear it out.
By now, you should have maxed weapons. Build 2-2 more blasters and launchers. Then open the center right "cage" through its bottom entrance.
Position your launchers and blasters inside the center cage.
Now, you should defeat the cage easily, and then the rest.
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i like the concept of dimensions (level 8). IT SUCKS TO PLAY THOUGH. it takes too long, you have to make huge infantry to stand a chance, and everything must be a reactor or tech dome otherwise. but an overall good game! :)
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Argh! level 10 wouldn't be so bad if it weren't for that damn probe which is way too difficult to kill, every time it reached my cannons it just totally desroys them cos I can't kill it in time, I have to build more cannons and by the time I finally kill it, I lost the progress I made against the creeper.
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I legit spent over an hour on level 5 because of 9 billion health creeper than kept regenerating. great game for wasting your time! (In a some what good way)
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I feel really proud getting my stage 8 time to 5:56, but have this sneaking suspicion there's someone out there sub 5 minutes even more ridiculous.
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If you number the stage 8 rooms like a keypad, where you start in 8, the first room I clear is 1, then 2, and 7 and 9 together. Launchers can take out room 4. Room 6 is a bear, but if you build a portal by your ship and in room 2 you can wait for the current to shift and sneak build a shield wall and a neutralizer. I'm not sure its worth building makers or picking up the ore.
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Stage 8 down to 6:00 even, hot damn. Pro tip, you can build things on the other side of the room to your initial bottom right. I build some guns in the initial room set to fire on drones only, open the path to the bottom left room, and place a bomb besides that portal. When the drones clear out, you can fill that entire room with energy producers.
The rooms that are hardest to speed clear are the far bottom and the room to your initial bottom right. I saw a youtube walkthrough it was over 15 minutes what a joke.
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My strategy for pretty much every level.
First, i build up a huge force of blasters and launchers. Makers too, if possible.
Then, i 'GET READY FOR BATTLE' near the target location.
Finally, i breach the target location and destroy everything within.
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@broney453 - Pause at the beginning, make a plan for a bit, unpause, go, repause, etc. You want to get 1 launcher built by each of the satelite-dish looking things, maybe a blaster too, and when those piles get low enough be sure to destroy the generator. Otherwise just dig around, make tons of energy collectors, and dig to the bottom. You may have to build beacons on the way. I save all my white creeper for the end. You can set Makers to "Charge" if you have some mines going, and later drop it all at once when you're in position.
Pause a lot, save game is there for you too. Try to not build so much at once your energy is in the red, but don't build so little you're wasting much.
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Excellent Game! A Nice twist on the original CW1 formula. I hate to admit it, but I went through the entire game without realizing I could move the ship. It wasn't until I was reading comments afterwards that I noticed it!
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for mission 9 you need kind of special build. use gems. build energy for about 3 antispores and 4-5 guns. rush for middle and right passages to intercept creeper bomber. dont let antispores tank stuff, pull them back between spore waves. get range for beacons and weapons first.
most important is to rush forward with guns. you have to kill creeper bomber far from your base.
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Stage 10 6:59 Hoohah. I think upon replaying that only stage 9 just terminally blows. Its really cool to replay 8 and 10 to try to shave a little bit of time.