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it may be just me but i enjoyed the simpler creeper worlds with the simple concepts. don't get me wrong i thing the new concepts are awesome but i still think they would do better if they were incorporated into the original game engine. and i like the idea of Odin city better than the liberation ship.
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I've always been a fan of this game, but it's just a flash rehash of a game they've had out for download for a while... :/ 3/5 for it though :)
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Creeper world just went from something i loved to something.. not so much.. Sorry.. liked the old concept better guys.
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OH YEAH! Another Creeper game. I've seen a few other classic ones, but I saw something like this on KnuckleCracker.com, and waited for a free flash game. YES! Love the different look (cross-section instead of top-down) and the new strategy with friendly Creeper... there goes my day... or week...
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I give this one star, because its just another copy of... wait, this isn't top-down, this is from-the-side. 2 stars for that. my very own pet creeper? 3 stars. additional resources? 4 stars. out with the old strategema and in with new, completely awesome strategies, such as taking about 30 blasters and flooding the room with them, and owning the hell out of the creeper with them? 5 stars. my suggestion: anti-creeper needs to be red. red has always been the opposite of blue, for me.
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@muurf: Make sure you have ore available, either by having ore rigs set up or by collecting artifacts. Without ore, all makers are is very expensive decoration. Great game, so good that i'd already bought and beaten the full version.
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I have this game on my computer (full version, I mean). I can't get past the next to last level, but it's still one of the greastest games I have ever played. Much better than the first, if you ask me.
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Thatsssssssssssssss a very nicccccccce game you have there, it would a sssssssssssssshame if anything would happen to it.
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My favourte level by far is 9, I love the strategical elements and the space feel in it :)
If you're wondering how to beat it; here's how I did it: Use a heckload of shields, put blasters and phantom coils in them. If there's a vital one in an area where it is very vulnerable you can put a maker in it. When an enemy destroys a wall it will unload the anti-creeper slowing down the attack :)
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Is it just me, or is anyone else charging the anti-creeper and then exploding it out in an oddly metaphorical way?
Aka, down a long tunnel section...
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in every level there will come a time when youe creeper spawner's (friendly)stop charging, stop creating is this a glitch , a bug or a feature and why is it happening?
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A Few tips:
Double click on a weapon to select all in close proximity. This allows you to move more at once, and change their priority. So if you select five Blasters, you only need to change the command on one to change all of them (Disable, Drone first...).
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- Tech Domes cost energy upkeep, destroy them after needed upgrades.
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- Ship has an "Beacon" output of it's own so use that until you feel safe to place an actual beacon (In case you need to move the ship).
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- Focus on Weapons Range/Fire Rate, Package Speed (Max), & Energy Storage (1-2 upgrades) first. At the beginning one upgrade to Weapons Range/Fire Rate & Energy Storage should be efficient enough to hold back the Creeper while getting well prepared for the fight before maxing them out.
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- Shields though they do take up space they will save you a lot a time to produce an army to back off the creepers. If you backed the creeper off where you know you won't need the shields, destroy them for the needed space.
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The moment before you unleash a horde of Anti- creaper on a lake of creaper is, to say the least, epic. 5/5 and favourite
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MAKER PARTY WOOO
Whole screen spammt highest density 5976K ^_^
Should be a global setting that vacuuming ore happens before digging ore.
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I think this game rates 3 solely on the merit that it is not a Christmas themed game. And because it is decent, 4 in total.
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I think it'd be awesome to be able to combine the two. Move in and occupy over land like in CW1, then once within striking distance of an emitter lair, bring in the ship and burrow down to take the suckers out with a nullifier. Resources before the CW2 style mission could depend on how well the above ground campaign is going, etc.
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I second the statement of, it is awesome that you went from top to front view, changed some gameplay, and still made a game that felt the same. I would love a version that combines the two.