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@Rebecca G10: The answer is a lot of blasters with maxed out fire rate. Put the game on double-time, and watch the creep on the line SLOWLY decrease in numbers. Mine took about 10 minutes. The issue is that there's no cap on the amount of creep that can spawn on that line, so it just keeps increasing the longer you take.
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Yet another beautiful rendition for the creeper series, love the extra level on the credits screen. Feels really good to know that we can destroy emitters now :)
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retarded that those kamikaze bombers fly in, the blaster kills it, then it kills the blaster, only takes 2 of those to fail the last level. 1/5 stars.
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I'm supposed to be able to shoot missiles through rifts... For some reason, I have never been able to do so. (I've tried.)...any suggestions for what I might be doing wrong?
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@Scorpion: For Lv. 7, it's generally not a good idea to let the gateway do all the digging in its path. Dig up the top row yourself, and then put in a few shields, a repulsor, and a couple of weapons behind the shields (I personally used a blaster and a launcher) on each side. That way, when the gateway digs up to your area, you'll have defensible chokepoints ready.
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in level 7 (pressure) just destroy the two makers you have in the begining, take all resources and build a lot of reactors, and put some miners, while making a little army to take the first enemy creeper above you, when you are finished with him, go back to the big chamber above you and make two armys to go each side, with makers producing and use charge some times... its takes a long time but you will see it works
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For anyone stuck trying to take out the pool on lvl 7 go beneath it and block access to other sectors with shields, so that any escaped creeper will not go any further. Then set up a blockade of of anti-creeper and blasters with a lot of missiles behind them (make sure to max out weapon range). Having more problems? have a line of repulsors behind the blasters with max range to keep the creeper away from the blasters. As soon as possible, take out the spawner.
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I have ahuge problem taking care of the pressurized pool at lvl 7. Whatever I tried, they always take me over, can anyone who passed that stage give me a way to take care of the pool under the command ship please?
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when it comes to tech upg, i suggest maxing out the tech then energy reason being u want to tech out as soon as possible so that u can trade those space wasting technodomes for more mass energy ull end up with +50 energy or more on some lvls happy blasting XD
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for an early game strat dont noob it with a bunch of technodomes that will kill u. instead mass reactors for the energy if u dont need any or very little defence. then u can decide on technodomes or defence depending on the mission grab ore and gems when u can those gems can give u a much needed boost XD
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alright for anyone getting ran over with creeper heres an aggressive strat: 4 blasters, 2 makers @ x4, and 2 launchers in order from front to back. u can add 2 more makers and/or launchers to suit ur needs. blasters for drones, makers for frontline anti creeping, and launchers for long range mass creep blasting
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I would have soo many entries on the highscores (top 10 all time) if the api wasn't broken on this computer for this game...
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This game starts out pretty damn complicated, but the fact that you put graphs at the end to show level progression made me think of mario party. The best part of a 50 turn game was after it ended, looking at the graphs. Thank you sir.
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Hah! Thanks to Blastanator's comment, I carefully checked the little side bar for hidden creeper. I filled the entire middle chamber with weapons and friendly creeper before releasing it. Sneaky boogers never knew what hit'em.
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I find it funny that in the dimensions mission and empty room suddenly fills with about 50 tons of creeper. Perhaps in future installments if you use this aspect again you could maybe build a creeper seeker that makes hidden creeper visible. Also a dirt maker would be awesome because sometimes I destroy dirt I did not mean to destroy.