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I must have missed something, because I could not complete any of these maps in less than 10 minutes. Came close, but no cigar. Anyway, too much of a grind, but the developer is well on their way to make their own starcraft. Nice grouping intelligence, easy keys, good line of sight, etc.
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Hi, I like the game but would suggest something: Tech Dome gives upgrades, and when I have fully upgraded I no longer need them, so it would be ok if there was an option like "Destroy all Tech Domes" at once, because then they are a waste of energy and space. "The Pressure" is my favorite map and "darkness Looms" are great. I hope there will be more maps in this version of game, as well as more different exotic weapons. it kinda reminds me of "Motherload" becaause of all the "drilling" and. http://www.miniclip.com/games/motherload/en/.
I always like to suggest a version of game where players can design their own maps and save them...(best ones to be included in the game, of course:). I guess it would be amusing that when destroying a reactor you get a big explosion that crashes facilities around it. I'll think I'll come up with more suggestions.
It's fun as it is though, but it's never enough XD
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@TheBusBandit - don't bother with repulsors, they are nigh useless. Now, first of all get a good economy running (vertical tunnels everywhere). Than do pretty much as you said - spam with blasters and launchers. Have them standing in the path above anti-creeper space, so that it fills it first and gets rare enough for you to stop it.
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@TheBusBandit: you need to dig out under your base and around the sides of the broken ground to create a pressure release point for the built up creeper. You can't just let them bust through the ground and have a dead line into your base.
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@TheBusBandit: If you build too many weapons, you will run out of energy very quickly once they start firing. On that lvl i only made about four blasters on each side, while having as many reactors as possible.
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Pressure: Misiles, walls, fill lower chambers with them. After the walls crack retreat to man chamber, hide behind wall, use blasters and misiles. Up there the pressure will be lower and managable. Sacrifice the makers...
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Any tips for 'Pressure'? I've filled both of the lower rooms with as much anti-creeper as my ore resource would let me and spammed the rooms with blasters, launchers and repulsors. Yet when the walls ultimately broke, the creeper still hit me like a tidal wave destroying everything.
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@spook4563: double click a unit to select all of its type within a small radius. I don't think this is ever actually explained in the game, but it's very useful, and yes, especially in the last level.
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@bayne420: It's not a glitch, the 'trick' I used is to blast open a hole in the line using, surprisingly, blasters. Once that's done you can easily put a nullifier close to the spawner. Alternatively you can start messing around with repulsors, which are awesome, but this can have some pretty extreme effects combined with these altered physics scenarios.
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@AaronB57: Dimensions is a tricky one. The only growing supply of creeper is in the wave tank, the others are relatively safe and can simply be approached with (at least) a blaster, two for the one with the robot spawner. The way I handled the wave tank was to make a sealed compartment in the starting area (using shields) where I converted the starting ore into pressurized good creeper. Filling the rest of this area with Blasters and putting a single row of shields between this whole thing and the breach is all that's left to ensure a reasonably safe yet offensive line against the tank. I then used the wave's downtime to sneak in shields just left of the spawner and build a nullifier in there. After that you can just sit back and let your blasters and good creeper take care of the excess creeper. Also, when digging to the central robot spawners, beware that some of the dirt is actually filled with creeper, so keep a defensive line up.
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how do you make a micro rift inside a completely enclosed area of infinity rock? stuck on lvl 5 Engineering with the last creeper emitter and it has an odd bouncing squares of 500k density and no way to get a nullifier near to the emitter, idk why it defies the laws of gravity as it it running up into a sorta tower along the surrounding walls.. Please reply if its a glitch or if there is a trick to beat it.
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acel210 :
I don't think so. There's shortcuts but you DON't KNOW only so Don'T simplyCOMMENT....
See the help section !!!
Deactivate - Q
Disarm - A
Destroy - X
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Best game of the series. A thing that would be a good addition though is hotkeys, so that you can have different groups of units. This bugged me on the last level, since I had to move each blaster one at a time.
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I played the first several levels a while ago, but now all levels except the first are locked again. Is there any way to unlock them without replaying the levels again? Frankly, I don't understand why they are locked in the first place; it doesn't seem appropriate for this type of game.
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Pro-Tip for level 9: Move the Liberation ship right next to the Phantom gate at the start and build a nullifier.
By the time that is done you should be healed, move the ship next to the gates and nullify them - you can get them all from two positions.
After that just move the ship back to the start and take your time.
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To defeat lv 5 all u have to do is
1)CLEAR the upper area of creeper & Emitters
2)create a path to the lower area
3 fill all available space with reactors& domes
4)now comes the trick: now 1 block above the creeper is just dirt,right? so clear this strip of dirt and place several launchers with full fire rate & reactor efficiency (also try to make micro rift and makers near the creeper.)
5)don't be in a hurry to clear the emitter. you'd have to clear the creeper anyway so do it after you've cleared most of the creeper
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For mission 5:
1. Build repulsors above the creep columns on the far left and right.
2. Set their beams pointing down, medium length
3. THEN start building a lot of rockets in the top center of the chamber. Make sure to upgrade your weapon range first, then firing speed.
Eventually, the columns will be pushed down, the shooting will stop, and you can sneak a nullifier right above the creeper spawner.
Note you'll also need to build a micro rift in the lower chamber to keep your weapons rearmed fast enough, and the techs Increase Packet Speed and Increase Reactor Efficiency will also be very useful. Still having trouble? Try putting a Maker right next to each of your repulsors, set to 2x.
Upvote if this helps you!
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People who are saying they would like to assign hotkeys to groups, you can!
1) To select multiple units: Hold shift and click each unit you want in the group.
2) To bind units to a group: Hold down control and press a number
3) To select group: Hold down shift and press the number.
4) ????????
5) PROFIT!
Click the + so people know!
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level 5 IS possible, but you will need to build a LOT of turrets near the bottom "emitter" and lots of power plants to power them. the idea is to move the turrets to postions just above the channels (which the creeper cannot escape from), set up a nullifier 1 square above the emitter, and clear a path for the packets to reach it. the problem is the way the creeper "stacks up" in the channel (since it can't escape) making it extremely "dense" at the bottom. oh yes, remember to build laboratories and research improved turret firing speed-and improved power plants!
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Those of you haveing issues on lvl 5, those blue lines are simply thick creeper, they just look like something else, the issue is they come back, then the square thingies return zipping left and right and you cant get any ammo or building packs in. the hints I found told me to use a bunch of rockets, this worked but drained me too quickly, so instead charge up your makers, and disperse them, its like detonating a nuke, Just make sure theres one on each side, discharge them both, and done, its pretty much one. Just tell them to produce 4x otherwise those lines well return and you cant build the nullifier.
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A strategy I found out: if the creeper pool is way too dense, build tunnels around it, then fill those tunnels with shields. As the creepers destroy the shields, it will thin out while you pierce through yet another way. With this, the creepers should be thin enough to punch through while being held back by your wall of shields.
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To beat level 5: Build huge amounts of rockets at both ends of the bottom chamber, then submerge the whole thing in creep. Wait a couple minutes. When you start seeing only two "drops" coming from either side, advance. It's pretty much over the moment your guns start firing on the spawner itself. Upvote this so people stop asking.
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Fun way to do Pressure - dig a big ass trench up the right, between the two upper creeper caves, and then up on the left. If you make it big enough (5 wide on vertical parts, 2 high on horizontal paths) you can just fly your ship up to the top. Then just deal with the big creep pile at the bottom at your leisure
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Level 5's not hard, as creeper never overflows from those lines. Just make a TON of launchers and wait for it to thin out.