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Comments for Creeper World 2: Academy

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karlwithak

Dec. 29, 2011

Under rating threshold (show) I was upset at first by the new look and style of gameplay, but was quickly won over. Great job on adapting and expanding the series. 5/5

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(13)

DDrake

Dec. 29, 2011

Under rating threshold (show) One tip for level 7.. DONT GO UP! ;)

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(6)

bravesfan04

Dec. 29, 2011

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(-3)

adampike123

Dec. 29, 2011

Under rating threshold (show) ok game

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(0)

Mrlopertoper

Dec. 29, 2011

Under rating threshold (show) those turrets kick some ass when u have the rate of fire fully upgraded o-o

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(6)

Someoneeeeee

Dec. 29, 2011

Under rating threshold (show) "Vegeta, what does the scouter say about the Creeper density?" "It's OVER 9000!!"

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(18)

sgtblueberry

Dec. 29, 2011

Under rating threshold (show) lol... lvl5: after missile launcher rape powered-by-every-inch-of-land, i finally killed the bottom one..... but i cant get the the isolated one on the right... bleh........

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(1)

miomo

Dec. 29, 2011

Under rating threshold (show) Good thing i beat this... on my other, fried, computer.

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(0)

deleteduser

Dec. 29, 2011

Under rating threshold (show) WHAT IS UP WITH THE VERY BOTTOM OF LVL 5!? The Very bottom with the Creep in solid Lines that NEVER SEEM TO FADE AWAY!!

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(9)

aquajag

Dec. 29, 2011

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(-4)

Raymondxieu

Dec. 29, 2011

Under rating threshold (show) to make your ore cap go higher make a box with shields then put maker on produce (in side the box) when you want ore put it on vacuum

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(1)

fractalman

Dec. 29, 2011

Under rating threshold (show) to defeat the "ping pong level" (level 5), set up a full line of mortars above the creeper. move the line down, and build a second line. it'll kill the creeper in a minute or two.

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(1)

Skarhbk

Dec. 29, 2011

Under rating threshold (show) To those with problems on level 5 just use fifteen missle launchers... it always does the trick

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(4)

zuzzan

Dec. 29, 2011

Under rating threshold (show) I have played a couple of levels and i must say i have changed my mind. I still think the first creeper games are fantastic but this is cool in another way. I think i was just dissapointed that the gameplay seemed a lot different. So i have changed my vote to 5/5.

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(3)

iamthemasta

Dec. 29, 2011

Under rating threshold (show) Helpful hint for any level: If you have a Creeper Maker, it disperses all of its creeper (if it is on "charge" mode) when it dies. If you charge it up for a while, but don't want to use it away from the enemy (That wastes a lot -- it seems to go everywhere BUT in the direction you want it to), you can send the Maker into the area where the enemy Creeper is, even better near an emitter, and then when it dies it will swarm the entire area with 7.5m+ (Assuming you saved it to full) of creeper. Works even better with 60m storage; you can basically wipe out the enemy from the inside by doing this and it saves a LOT of time.

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(16)

ThanatosII

Dec. 29, 2011

Under rating threshold (show) level 8 sucks

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(5)

joemama1512

Dec. 29, 2011

Under rating threshold (show) Level 10 Tip: Build reactors on bottom, 2 blasters and negate the gateway...these are wimpy so do so quickly.---The only threat is the stuff on the right, which will eventually go to the surface, tho that takes a while. So dig straight to the top, making right and left tunnels every 2 squares and build TONS of reactors (and some ore) on each one. Increase ore storage as you tech so it gets stored up a lot. You should hit top before the creep does, so build TONS of blasters and some launchers at the top and you will start fighting your way down. Drones are TOUGH so build massive firepower. Move the Bombs as deep as you can then blow them up before they die which saves tons of time. Make shield to contain your creep and build makers up top. The makers alone can beat the leftside creep.

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(27)

joemama1512

Dec. 29, 2011

Under rating threshold (show) Level 9 Tip: On the tiny island to the bottom left, build 5 reactors, 1 beacon. Move the ship northeast as you do so (top right). Move the ship all the way to the top right and build a negator onto the gate. This kills the phantoms before they can even spawn! ----Then, move ship so you can build more negators to take out the 3 or 4 creep spawners on the top island. ---- From here its pretty straight forward...dig to the drones but they are TOUGH, so build lots of cannons and flood it with creep (using shields to keep it contained). All you have to do is capture the capsule, so just click it and win!

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(14)

sgtblueberry

Dec. 29, 2011

Under rating threshold (show) wow... how to take out those blue creeper lines... its invinci to anything i throw at it........... grr blagh... awesome game btw, new take on it.....

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(5)

Telapoopy

Dec. 29, 2011

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(-9)

decadebce

Dec. 29, 2011

Under rating threshold (show) I already beat all 10 missions before badges were added. I have to beat all over again?

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(-1)

kamil13

Dec. 29, 2011

Under rating threshold (show) In credits bonus mission, you can build on this thing where are credits. + so everyone can see ;)

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(0)

Seroster

Dec. 29, 2011

Under rating threshold (show) Oh, now I see. You just have to go batshit insane and put A BILLION weapons down there, simply wear it down the hard way.

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(5)

timmybus

Dec. 29, 2011

Under rating threshold (show) to get past the bottom bit on level 5 what I did there is a safe layer on just above it, fill it with as many blasters as you can and a maker on each side pouring down onto the pipe things, and after a while it will start to be destroyed and you can make your way down to the final creeper emitter

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(2)

Vodnyk

Dec. 29, 2011

Under rating threshold (show) Answer to lvl 5 is missiles, maker and lots of patience... The sooner you got to the bottom, the less you have to wait to clear the mess.

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(2)

deleteduser

Dec. 29, 2011

Under rating threshold (show) "Hover over the ore"... wonderful.

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(2)

Seroster

Dec. 29, 2011

Under rating threshold (show) What do I do with the wierd energy flow thing at level 5? Can't dig under it, can't push through it with either white creep, blaster or anything else, energy doesnt pass through it...

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(1)

Sparky_Baker

Dec. 29, 2011

Under rating threshold (show) This is honestly a massive massive improvement in the Creeper series. Such a refreshing new approach to a system that I found rather tired and mundane before. Well done to the devs, thoroughly enjoyable game.

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(0)

direwolfy

Dec. 29, 2011

Under rating threshold (show) The devs should add a new unit in new creeper games they make. A unit that alters gravity around it, allowing reactors to be built on walls and change in the flow of creeper. That would allow some interesting strategies.

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(2)

lotuscar

Dec. 29, 2011

Under rating threshold (show) How do I pass the weird energy flow stage. Lvl 5 =O

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(4)

N7791

Dec. 29, 2011

Under rating threshold (show) Even if this sequel is more complex, I think I prefer the previous games. Still really enjoying, though.

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(3)

node616

Dec. 29, 2011

Under rating threshold (show) I completed 10 lvls before badge and it save system don't work((((

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(4)

rmr00t

Dec. 29, 2011

Under rating threshold (show) how you break the rocks on the middle on level 5?

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(0)

joemama1512

Dec. 29, 2011

Under rating threshold (show) Level 8 Tip: DON'T mess with the powerful creep emitter to your bottom right. You really need more tech and energy to take it on. Plus the creep acts really odd and will easily overwhelm you.---Instead, take out the easy Ghosts, dots, lines creep rooms with missiles and blasters and line the walls with Reactors...you can build them UPSIDE-DOWN or whatever...long as they touch a piece of ground. By the time you take on the big room of creep, you will be able to take it. I recommend making 2 layers of shields, several missiles, and several blasters. One final tip. At very bottom there are 2 gateways...but there is some HIDDEN CREEP compressed in there!! Dont be taken by surprise!

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(38)

julian507

Dec. 29, 2011

Under rating threshold (show) i hope there come more missions

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(2)

joemama1512

Dec. 29, 2011

Under rating threshold (show) Level 7 Tip: All the stuff up top is contained already and is no threat. So you really want to focus on the bottom part. You do NOT want to wait for creep to dig through close to your ship so you dig it out instead. Set up tons of reactors, ore, etc. Then in each chamber where the creep will go, build 2 layers of shields, a bunch of guns, and 1 missile launcher. The launcher is great for high density creep so definitely use it.------It is MUCH easier to stop creep in a long narrow passage than trying to do it in the chamber so dig a few blocks into the tunnel that the creep is making to set up those shields.----- after getting that part managable, then you can start working on the top. Always dig AROUND the creep and approach from the TOP...you don't want to dig into the bottom as it is much harder to manage since the creep will spew out much faster with the higher density stuff.

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(6)

Drlazerface

Dec. 29, 2011

Under rating threshold (show) Stop creeping, creeper!

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(3)

Heatless

Dec. 29, 2011

Under rating threshold (show) @capnbecky Use a lot of blasters and rockets (mainly blasters), full upgraded of course, to focus on the left and right thin stem of creeper, slowly keep advancing forward as the creeper retreats. This could take a minute or two.

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(1)

Filthrog

Dec. 29, 2011

Under rating threshold (show) @capnbecky Build lots of reactors (also dig through terrain for more reactor space), then build lots of launchers.

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(2)

capnbecky

Dec. 29, 2011

Under rating threshold (show) How do you beat that last creeper producer on level 5?

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(3)

Asharai

Dec. 29, 2011

Under rating threshold (show) A fun strategy for mission 9 is to rush with Liberation ship and disable the top right gateway before phantom attack.

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(5)

samuel745

Dec. 29, 2011

Under rating threshold (show) Sublimination Its called building things before you use them, it increases your max production after being made out of energy

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(2)

julian507

Dec. 29, 2011

Under rating threshold (show) sublimation it takes energy to build them

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(4)

dadonexus

Dec. 29, 2011

Under rating threshold (show) In my opinion the classic creeper world it's better

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(6)

aslok

Dec. 29, 2011

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(-8)

cloudstrifeFF7

Dec. 29, 2011

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(-4)

Sublimination

Dec. 29, 2011

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(-10)

namorufa

Dec. 29, 2011

Under rating threshold (show) Remember that your weapons can shoot past shields, and stage 7 will be much easier.

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(12)

TheBusBandit

Dec. 29, 2011

Under rating threshold (show) Thanks guys!

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(-1)

Dubbelthor

Dec. 29, 2011

Under rating threshold (show) I actully almost no problems with the last one. The one I had the most problem with was Accident (9) and Pressure (7). Accident with those payload bots :/ always sneak past in the right moment, and Pressure... well, tried to go very front on... didn't work. Dark looms you just wanna go with like 16 blasters, 12-14 for defense while attacking the pressure chamber becuase you probably will get the bot under the time and 2-4 for the chamber. Have also some rockets for good messure. Then build a small bunker around the top of that path down to the bot gateway and those creeper spawners, build ALOT creep, stomp your way down, ???, profit!

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(-2)

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