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This is just a well done game. I love how polished this game is. Fantastic addition to this series. Keep adding more!
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Now there needs to be a multiplayer of this game where both players use makers to try and demolish their opponent's ship while defending with blasters and missles.
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Could you maybe add a destroy all tech dome button in future installments because after I get all the upgrades it takes a while to destroy the tech domes one at a time to make room for reactors.
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I have played some of the other creeper games and they kind of bored me because you had to connect the portals and you could not move the guns, plus everything had to be connected... this one I find really enjoyable 5/5. Please make more of them like this. :)
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Okay scratch that, it does autosave, it just doesn't have anything to do with the load screen, rendering that kind of pointless?
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In all honesty could do with some warning that the game doesn't autosave, or hell even some reference to how to save outside of a barely visible footnote on the load screen.
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I have played the Creeper games and have enjoyed all of them and this one is no exception. The only qualm I had was that I wish the map could have been toggled to ASWD opposed to arrow keys; it tends to be more intuitive in a game that facilitates mouse use. But that is just nitpicking. Enjoyable as always! :)
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I'm not a big math person, but suprisingly I really enjoy the graphs at the end of each level. I like seeing how different variables seem to affect each other. Its a unique aspect to an already unique game :)
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missions aren't really tough, but rather tedious, always rush your reactors blasters and phantom coils, then get some tech domes up, after that study beacon to max range, and build more blasters, then start your launchers, have about 6 that's all i find myself ever using, fromt here dig out the creeper and let your blasters and launchers do most of the work. finally move blasters and launchers ina leapfrog fashion to get to the core and nullify it, rinse and repeat for every creeper there. rinse and repeat for every mission. (cept maybe mission 10, i'd say get a couple shields up immediately)
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This series of games is so much fun. I beat this game and I want to play more of it. Please add more missions soon =)
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I found out how to beat level 5, dont colletct all the ore at once and dont use ur Makers till u do the bottom creepr
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Love the game, and the concept of it all. I have played all of your versions, but I must say that this one is the best by far. I like the idea you have going for Creeper World: Evermore, where each day, there is a new level you can play and beat... Would like to see something with this one that incorporates the same idea and concept, but with the newer Weapons and Systems.
Other than that, wonderful game. This game has me coming back for more, although it does take around 30 minutes per level, it is a lot of fun, and something that isn't "too fast" or "rundown".
Thanks for a great game,
Kingmen30264
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Not bad but I preferred the game style of CW1 (and enjoyed it enough to buy it). Gravity adds an interesting dimension to the game but CW2 focuses too heavily on building masses of weapon and nothing else. The fun of CW1 for me was building a resilient network with just enough weapons to hold off the creeper.
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AdamHowell It takes a lot of time, just mouse over the creeper and see if its total is going down. It could be that you took too long to get to that part and now have to slog through a lot of creeper. You could try putting 2-3 repulsers on short on both ends to try and keep down on the splatter. Other then that lots of blaster and launchers will out do it.
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Can someone help me with Level 5? I've been playing for over 100 mins and now realize that my blasters aren't going to blast through the straight lines of creeper. I've built everything that I can and have everything fully upgraded and zero ore mines left on the map. Repulsors just create creeper and anti-creeper just got eaten up. I've tried setting up cross patterns of Repulsors to create pathways for a nullifier to receive energy. This just led to everything getting destroyed in the lower chamber. I really have no idea what I need to do.
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Bit gutted I only just noticed the speed+ button, achieved more in the last 10 minutes than the previous 50, Doh.
I love the changes to this game format, I'm seriously hoping for more of the same because it's SO GOOD.
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(4/4) Left side now: You'll want to build a few more launchers, I had six, and move them to the "mouth" of the area, where there's weak ground. Nothing leaks through, so place a rift to be built just inside of the creep. It may help to have one just outside, too, to make it a bit more efficient. The reason for this rift is so you can get packets to your launchers from the inside. Once your launchers are in position, they should pretty quickly start destroying the steady stream of creeper blocking the entrance. Your ship will use these tiny gaps to send build packets towards the rift. Once that's complete, move your launchers to the bottom of the map. Remember that the creeper can't kill it if the launcher doesn't stay on the creeper for too long. After decimating most of the pool, bring in about four blasters to monitor the spawner and drops, then move your launchers up towards the top pool. From there, you just have to wait for the drops to stop. It is now completely safe to nullify.
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(3/4) Once you have amassed your force, spread it out across the opening. It helps to keep the frontline as shields, for when the drone comes, the next one as blasters, and then the launchers somewhere in range. Using this formation, you can slowly advance, excavating to keep the tunnel wide enough, and occasionally placing mini-rifts to speed up reloading and shield-building. Use the conversion bombs sparingly, because although they're effective, you can't build more of them. Once at the end of the tunnel, which may take over half an hour to get to, near the two spawners and gateway, drop a few blasters near each one to keep them under control. I recommend going for the creeper first, then the gateway, but it could probably work the other way.
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(2/4) 10: Taking care of the first part is easy. Leave the bunkers alone while you build a few blasters to keep the drones occupied, then move them into position. Once there, nullify the gates. The next thing you need to do is restore power to the beacons, so just dig up, connecting them. Now you're presented with a choice: left or right? Left seems easier, but you have to go right. After all, the odd formation won't try to expand, but the drones will. Now, to fight, you must have plenty of blasters, to take care of the drones. Until you can make and maintain about 22 blasters and 2 launchers, use shields to stop the drones while excavating and building tech domes (for the 3 weapon upgrades, the cost lowering, reactor and dome efficiency, and energy storage) and energy reactors.
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(1/4) Some help for the last two levels: 9: Don't over-extend yourself too early. Since the gateway will create 6 phantoms each time, make sure you have a few coils close together, and near your ship. Inside the protection of your ship, start building blasters, as the drones take longer to reach you. Once you've gotten enough blasters to take care of the drones and their creeper, make a sort of "attack line" of alternating coils and blasters. From there, just expand outward, and pretend that your attack line is like a bubble around your ship (don't only expand up, or the drones will find a way around).
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So this was awesome, but small thing I miss is I would like the phantom coils to show me the line of sight of other phantom coils just like the anti-air creeper from the other games. That being said, still 5/5 amazingness.
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I did not receive the badge until I backed out to title screen. Nothing happened at the credits screen so clicked the close square in top right corner of credits screen and was returned to title screen and badge awarded.