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Comments for Creeper World 2: Academy

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Dumbasa

Dec. 29, 2011

Under rating threshold (show) I must have missed something, because I could not complete any of these maps in less than 10 minutes. Came close, but no cigar. Anyway, too much of a grind, but the developer is well on their way to make their own starcraft. Nice grouping intelligence, easy keys, good line of sight, etc.

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(-1)

AALPHA_gamer

Dec. 29, 2011

Under rating threshold (show) Hi, I like the game but would suggest something: Tech Dome gives upgrades, and when I have fully upgraded I no longer need them, so it would be ok if there was an option like "Destroy all Tech Domes" at once, because then they are a waste of energy and space. "The Pressure" is my favorite map and "darkness Looms" are great. I hope there will be more maps in this version of game, as well as more different exotic weapons. it kinda reminds me of "Motherload" becaause of all the "drilling" and. http://www.miniclip.com/games/motherload/en/. I always like to suggest a version of game where players can design their own maps and save them...(best ones to be included in the game, of course:). I guess it would be amusing that when destroying a reactor you get a big explosion that crashes facilities around it. I'll think I'll come up with more suggestions. It's fun as it is though, but it's never enough XD

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(2)

rhombusvonkombus

Dec. 29, 2011

Under rating threshold (show) even after finishing mission 10 again, i get no badge :(

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(1)

Tigerus

Dec. 29, 2011

Under rating threshold (show) i escaped to the surface and then i started counterattack :)

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(0)

Michalius

Dec. 29, 2011

Under rating threshold (show) @TheBusBandit - don't bother with repulsors, they are nigh useless. Now, first of all get a good economy running (vertical tunnels everywhere). Than do pretty much as you said - spam with blasters and launchers. Have them standing in the path above anti-creeper space, so that it fills it first and gets rare enough for you to stop it.

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(3)

dragon91

Dec. 29, 2011

Under rating threshold (show) @TheBusBandit: you need to dig out under your base and around the sides of the broken ground to create a pressure release point for the built up creeper. You can't just let them bust through the ground and have a dead line into your base.

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(1)

gazok

Dec. 29, 2011

Under rating threshold (show) @TheBusBandit: If you build too many weapons, you will run out of energy very quickly once they start firing. On that lvl i only made about four blasters on each side, while having as many reactors as possible.

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(2)

Vodnyk

Dec. 29, 2011

Under rating threshold (show) Pressure: Misiles, walls, fill lower chambers with them. After the walls crack retreat to man chamber, hide behind wall, use blasters and misiles. Up there the pressure will be lower and managable. Sacrifice the makers...

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(-2)

raven9969

Dec. 29, 2011

Under rating threshold (show) Love the badge! It's like childhood; It's not how you play the game, as long as you win.

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(3)

TheBusBandit

Dec. 29, 2011

Under rating threshold (show) Any tips for 'Pressure'? I've filled both of the lower rooms with as much anti-creeper as my ore resource would let me and spammed the rooms with blasters, launchers and repulsors. Yet when the walls ultimately broke, the creeper still hit me like a tidal wave destroying everything.

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(0)

gianttank64

Dec. 29, 2011

Under rating threshold (show) Level Editor would be great so we can make our own maps and share it :o

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(3)

AwakenAres

Dec. 29, 2011

Under rating threshold (show) badge is to easy

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(0)

deleteduser

Dec. 29, 2011

Under rating threshold (show) Why can't we build dirt instead of those super duper high - tech shields? cheaper n more effective

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(6)

BeatrixKatamba

Dec. 29, 2011

Under rating threshold (show) @spook4563: double click a unit to select all of its type within a small radius. I don't think this is ever actually explained in the game, but it's very useful, and yes, especially in the last level.

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(-2)

BeatrixKatamba

Dec. 29, 2011

Under rating threshold (show) @bayne420: It's not a glitch, the 'trick' I used is to blast open a hole in the line using, surprisingly, blasters. Once that's done you can easily put a nullifier close to the spawner. Alternatively you can start messing around with repulsors, which are awesome, but this can have some pretty extreme effects combined with these altered physics scenarios.

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(0)

BeatrixKatamba

Dec. 29, 2011

Under rating threshold (show) @AaronB57: Dimensions is a tricky one. The only growing supply of creeper is in the wave tank, the others are relatively safe and can simply be approached with (at least) a blaster, two for the one with the robot spawner. The way I handled the wave tank was to make a sealed compartment in the starting area (using shields) where I converted the starting ore into pressurized good creeper. Filling the rest of this area with Blasters and putting a single row of shields between this whole thing and the breach is all that's left to ensure a reasonably safe yet offensive line against the tank. I then used the wave's downtime to sneak in shields just left of the spawner and build a nullifier in there. After that you can just sit back and let your blasters and good creeper take care of the excess creeper. Also, when digging to the central robot spawners, beware that some of the dirt is actually filled with creeper, so keep a defensive line up.

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(0)

bayne420

Dec. 29, 2011

Under rating threshold (show)

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(-3)

AaronB57

Dec. 28, 2011

Under rating threshold (show) kept having trouble at dimension any help?

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ds_914

Dec. 28, 2011

Under rating threshold (show) why aren't they using dirt instead of high-tech shield?

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(18)

2074red2074

Dec. 28, 2011

Under rating threshold (show) this is the only game where "run like hell" is a legitimate strategy.

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(2)

AndyLun2009

Dec. 28, 2011

Under rating threshold (show) acel210 : I don't think so. There's shortcuts but you DON't KNOW only so Don'T simplyCOMMENT.... See the help section !!! Deactivate - Q Disarm - A Destroy - X

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(-1)

spook4563

Dec. 28, 2011

Under rating threshold (show) Best game of the series. A thing that would be a good addition though is hotkeys, so that you can have different groups of units. This bugged me on the last level, since I had to move each blaster one at a time.

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(5)

koboet

Dec. 28, 2011

Under rating threshold (show) was playing earlier and progress went away..

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(-1)

danteswish

Dec. 28, 2011

Under rating threshold (show) good news badges for a good game, bad news all my progress was reset, goodbye 4+ hours of my life

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(1)

zope40

Dec. 28, 2011

Under rating threshold (show) sometimes when i click on a blaster i can move all of them at once. How is that done?

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(-1)

Yeni

Dec. 28, 2011

Under rating threshold (show) I played the first several levels a while ago, but now all levels except the first are locked again. Is there any way to unlock them without replaying the levels again? Frankly, I don't understand why they are locked in the first place; it doesn't seem appropriate for this type of game.

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(0)

thegoodlocust

Dec. 28, 2011

Under rating threshold (show) Pro-Tip for level 9: Move the Liberation ship right next to the Phantom gate at the start and build a nullifier. By the time that is done you should be healed, move the ship next to the gates and nullify them - you can get them all from two positions. After that just move the ship back to the start and take your time.

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(1)

NkursS

Dec. 28, 2011

Under rating threshold (show) To defeat lv 5 all u have to do is 1)CLEAR the upper area of creeper & Emitters 2)create a path to the lower area 3 fill all available space with reactors& domes 4)now comes the trick: now 1 block above the creeper is just dirt,right? so clear this strip of dirt and place several launchers with full fire rate & reactor efficiency (also try to make micro rift and makers near the creeper.) 5)don't be in a hurry to clear the emitter. you'd have to clear the creeper anyway so do it after you've cleared most of the creeper

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(2)

deleteduser

Dec. 28, 2011

Under rating threshold (show) For mission 5: 1. Build repulsors above the creep columns on the far left and right. 2. Set their beams pointing down, medium length 3. THEN start building a lot of rockets in the top center of the chamber. Make sure to upgrade your weapon range first, then firing speed. Eventually, the columns will be pushed down, the shooting will stop, and you can sneak a nullifier right above the creeper spawner. Note you'll also need to build a micro rift in the lower chamber to keep your weapons rearmed fast enough, and the techs Increase Packet Speed and Increase Reactor Efficiency will also be very useful. Still having trouble? Try putting a Maker right next to each of your repulsors, set to 2x. Upvote if this helps you!

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(10)

deleteduser

Dec. 28, 2011

Under rating threshold (show) Super easy badge for me, because I've already beat the retail game.

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(1)

jetfighter2299

Dec. 28, 2011

Under rating threshold (show) First 9 maps under 10 min..... map 10 10:30

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(1)

pyrodoc2021

Dec. 28, 2011

Under rating threshold (show) Love the new engine Dev

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(0)

SourAbyss

Dec. 28, 2011

Under rating threshold (show) People who are saying they would like to assign hotkeys to groups, you can! 1) To select multiple units: Hold shift and click each unit you want in the group. 2) To bind units to a group: Hold down control and press a number 3) To select group: Hold down shift and press the number. 4) ???????? 5) PROFIT! Click the + so people know!

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(43)

ericbloedow

Dec. 28, 2011

Under rating threshold (show) level 5 IS possible, but you will need to build a LOT of turrets near the bottom "emitter" and lots of power plants to power them. the idea is to move the turrets to postions just above the channels (which the creeper cannot escape from), set up a nullifier 1 square above the emitter, and clear a path for the packets to reach it. the problem is the way the creeper "stacks up" in the channel (since it can't escape) making it extremely "dense" at the bottom. oh yes, remember to build laboratories and research improved turret firing speed-and improved power plants!

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(3)

RageingRoar

Dec. 28, 2011

Under rating threshold (show) Those of you haveing issues on lvl 5, those blue lines are simply thick creeper, they just look like something else, the issue is they come back, then the square thingies return zipping left and right and you cant get any ammo or building packs in. the hints I found told me to use a bunch of rockets, this worked but drained me too quickly, so instead charge up your makers, and disperse them, its like detonating a nuke, Just make sure theres one on each side, discharge them both, and done, its pretty much one. Just tell them to produce 4x otherwise those lines well return and you cant build the nullifier.

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(2)

BigJM

Dec. 28, 2011

Under rating threshold (show) Oops never mind, there is the ability to assign groups to hotkeys. I should've read the directions first...

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(-1)

ultimategamer124

Dec. 28, 2011

Under rating threshold (show)

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(-3)

RPEtiger

Dec. 28, 2011

Under rating threshold (show)

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(-13)

XxStarlightxX

Dec. 28, 2011

Under rating threshold (show)

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(-12)

XxStarlightxX

Dec. 28, 2011

Under rating threshold (show)

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(-5)

BigJM

Dec. 28, 2011

Under rating threshold (show) Awesome game as usual. I would like an ability to assign groups of units to hotkeys though.

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(3)

Terminbee

Dec. 28, 2011

Under rating threshold (show) A strategy I found out: if the creeper pool is way too dense, build tunnels around it, then fill those tunnels with shields. As the creepers destroy the shields, it will thin out while you pierce through yet another way. With this, the creepers should be thin enough to punch through while being held back by your wall of shields.

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(3)

asdfzxc

Dec. 28, 2011

Under rating threshold (show) To beat level 5: Build huge amounts of rockets at both ends of the bottom chamber, then submerge the whole thing in creep. Wait a couple minutes. When you start seeing only two "drops" coming from either side, advance. It's pretty much over the moment your guns start firing on the spawner itself. Upvote this so people stop asking.

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(13)

jetfighter2299

Dec. 28, 2011

Under rating threshold (show) Level 5 imposible - not even close Long time (20+min) are you kidding 10-20 min maybe if your new 8:45 easily done.

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(1)

Shmanel

Dec. 28, 2011

Under rating threshold (show) Fun way to do Pressure - dig a big ass trench up the right, between the two upper creeper caves, and then up on the left. If you make it big enough (5 wide on vertical parts, 2 high on horizontal paths) you can just fly your ship up to the top. Then just deal with the big creep pile at the bottom at your leisure

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(3)

Unregisterd_

Dec. 28, 2011

Under rating threshold (show) Level 5's not hard, as creeper never overflows from those lines. Just make a TON of launchers and wait for it to thin out.

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(7)

psychlops

Dec. 28, 2011

Under rating threshold (show) Level 5 isn't impossible it just takes a long time.

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(5)

DEAR0JULIET

Dec. 28, 2011

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(-12)

zack1234567

Dec. 28, 2011

Under rating threshold (show) @violenceart you dont have ore

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(-2)

gabeguiaotiti

Dec. 28, 2011

Under rating threshold (show)

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(-5)

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