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My favourte level by far is 9, I love the strategical elements and the space feel in it :)
If you're wondering how to beat it; here's how I did it: Use a heckload of shields, put blasters and phantom coils in them. If there's a vital one in an area where it is very vulnerable you can put a maker in it. When an enemy destroys a wall it will unload the anti-creeper slowing down the attack :)
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Is it just me, or is anyone else charging the anti-creeper and then exploding it out in an oddly metaphorical way?
Aka, down a long tunnel section...
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in every level there will come a time when youe creeper spawner's (friendly)stop charging, stop creating is this a glitch , a bug or a feature and why is it happening?
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A Few tips:
Double click on a weapon to select all in close proximity. This allows you to move more at once, and change their priority. So if you select five Blasters, you only need to change the command on one to change all of them (Disable, Drone first...).
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- Tech Domes cost energy upkeep, destroy them after needed upgrades.
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- Ship has an "Beacon" output of it's own so use that until you feel safe to place an actual beacon (In case you need to move the ship).
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- Focus on Weapons Range/Fire Rate, Package Speed (Max), & Energy Storage (1-2 upgrades) first. At the beginning one upgrade to Weapons Range/Fire Rate & Energy Storage should be efficient enough to hold back the Creeper while getting well prepared for the fight before maxing them out.
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- Shields though they do take up space they will save you a lot a time to produce an army to back off the creepers. If you backed the creeper off where you know you won't need the shields, destroy them for the needed space.
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The moment before you unleash a horde of Anti- creaper on a lake of creaper is, to say the least, epic. 5/5 and favourite
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MAKER PARTY WOOO
Whole screen spammt highest density 5976K ^_^
Should be a global setting that vacuuming ore happens before digging ore.
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I think this game rates 3 solely on the merit that it is not a Christmas themed game. And because it is decent, 4 in total.
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I think it'd be awesome to be able to combine the two. Move in and occupy over land like in CW1, then once within striking distance of an emitter lair, bring in the ship and burrow down to take the suckers out with a nullifier. Resources before the CW2 style mission could depend on how well the above ground campaign is going, etc.
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I second the statement of, it is awesome that you went from top to front view, changed some gameplay, and still made a game that felt the same. I would love a version that combines the two.
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Please don't submit such great games before Christmas! A vast improvement over great version 1. Will now try to maintain my top scores :) 5/5!
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You guys ... With your awesome games ... and your ability to keep me from accomplishing anything with my time ... You! I'm going to have to keep my eye on you!
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@josethehero use launchers, they are good for denser creeper and dont forget about repulsors, they can buy u some time.
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doesn't matter done it... from a developers point of view this is a brilliant piece of design and programming... there is one thing i would like to see implemented in the next release and that would be more fluid movement of the creeper with maybe a higher res as well... other than that its a brilliant game..
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i dont understand how to beat level 7 theres to meny creeapers no matter how meny blaster i can make it will always kil them all