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This is the greatest series ever, and I am so glad I paid cash money for the full versions. (Go do that.) Level 9 is so delightfully impossible. I'm on my tenth try right now.
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Level 7 what I did is moving up both Makers, fill all the path with blaster and launchers and of course create a lot of reactors, also try to get the Ore deposits soon and create one more maker in each path, when you control it it gets easy by moving the blasters and lauchers
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@bostcav - i beat 7 by putting reactors where i could, then shielding the halves of the spheres, and then putting a blaster in each possible spot. The creeper destroyed a lot of the blasters, but i managed to hold it steady, and then just destroying it slowly... here´s pic http://imgur.com/cPOE3 black were shields, red blasters
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I approve of the 'Terria' style view. While the top down veiw was good, this enables caves, and I approve of the "Monster in the Basement" type scenarios this enables. The novelty of a good creeper was a nice touch, and the ability to dig out terrian was a good way to use the creepers flowing nature agianst it. 5/5
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a good way to expand once you have the launchers is move up your blasters while the launchers blow the creeper up and then move the launchers once your blasters start blasting everything to pieces thats against you
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This was pretty good, but too easy. Anyone that wants more of a challange should play the real game... I had to "find" some extra energy to beat the last ~3 levels (of the real game, not this).
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everyone, to solve level 5 (engineering), I simply put out 46 blasters and about the same amount of launchers above the "creeper lord" as I called it (due to the extreme density of the creeper walls). to keep this massive assault going, I had about a thousand (who knows how many there really were) reactors with a researched maximum reactor efficiency. after a few minutes of my massive army pounding on the creeper lord, I eventually managed to obliterate all of it.
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Kickass game for sure, hands down. Level 5 was a pain at first until I realized the trick to it. I built up about 8 launchers on each side of the cave with the emitter. After about 10 minutes the creep on the walls were gone, which stopped the creep from traveling back and forth. After that it was just a matter of moving in my 4 upgraded makers and bursting their contents.
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Battling the third emmitter on level 5 was epic.
When i saw that i was losing the battle i cocentrated on punching a hole in the creeper lines to give a line for my packages to my nullifier. I ran out of ore a few moments before that, so i was quite panicking. epic. really epic (feel free to rate this absolute brag down.).
too bad that 5/5 is the most i can give.
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Wow... I did it... Finished in one sitting O.o Got a bit stuck on 5 though, the trick is just to only have 6-7 Blasters and 3-4 Launchers and consentrate them on one area.
This was another awesome game. Thank you. You really ruined my social life ;)
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it may be just me but i enjoyed the simpler creeper worlds with the simple concepts. don't get me wrong i thing the new concepts are awesome but i still think they would do better if they were incorporated into the original game engine. and i like the idea of Odin city better than the liberation ship.
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I've always been a fan of this game, but it's just a flash rehash of a game they've had out for download for a while... :/ 3/5 for it though :)
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Creeper world just went from something i loved to something.. not so much.. Sorry.. liked the old concept better guys.
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OH YEAH! Another Creeper game. I've seen a few other classic ones, but I saw something like this on KnuckleCracker.com, and waited for a free flash game. YES! Love the different look (cross-section instead of top-down) and the new strategy with friendly Creeper... there goes my day... or week...
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I give this one star, because its just another copy of... wait, this isn't top-down, this is from-the-side. 2 stars for that. my very own pet creeper? 3 stars. additional resources? 4 stars. out with the old strategema and in with new, completely awesome strategies, such as taking about 30 blasters and flooding the room with them, and owning the hell out of the creeper with them? 5 stars. my suggestion: anti-creeper needs to be red. red has always been the opposite of blue, for me.
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@muurf: Make sure you have ore available, either by having ore rigs set up or by collecting artifacts. Without ore, all makers are is very expensive decoration. Great game, so good that i'd already bought and beaten the full version.
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I have this game on my computer (full version, I mean). I can't get past the next to last level, but it's still one of the greastest games I have ever played. Much better than the first, if you ask me.
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Thatsssssssssssssss a very nicccccccce game you have there, it would a sssssssssssssshame if anything would happen to it.
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My favourte level by far is 9, I love the strategical elements and the space feel in it :)
If you're wondering how to beat it; here's how I did it: Use a heckload of shields, put blasters and phantom coils in them. If there's a vital one in an area where it is very vulnerable you can put a maker in it. When an enemy destroys a wall it will unload the anti-creeper slowing down the attack :)
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Is it just me, or is anyone else charging the anti-creeper and then exploding it out in an oddly metaphorical way?
Aka, down a long tunnel section...
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in every level there will come a time when youe creeper spawner's (friendly)stop charging, stop creating is this a glitch , a bug or a feature and why is it happening?
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A Few tips:
Double click on a weapon to select all in close proximity. This allows you to move more at once, and change their priority. So if you select five Blasters, you only need to change the command on one to change all of them (Disable, Drone first...).
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- Tech Domes cost energy upkeep, destroy them after needed upgrades.
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- Ship has an "Beacon" output of it's own so use that until you feel safe to place an actual beacon (In case you need to move the ship).
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- Focus on Weapons Range/Fire Rate, Package Speed (Max), & Energy Storage (1-2 upgrades) first. At the beginning one upgrade to Weapons Range/Fire Rate & Energy Storage should be efficient enough to hold back the Creeper while getting well prepared for the fight before maxing them out.
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- Shields though they do take up space they will save you a lot a time to produce an army to back off the creepers. If you backed the creeper off where you know you won't need the shields, destroy them for the needed space.
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The moment before you unleash a horde of Anti- creaper on a lake of creaper is, to say the least, epic. 5/5 and favourite