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This is a great game, I would 100% recommend bying the thing on steam, a full campaign and hundreds of hours of different maps guaranteed
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Bug found, if you destroy the creeper emitters, then flip the one they had flipped, the game doesn't say you've won and keeps on going
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Holy crap this game is way too fun. I came into it with a mindset of, " oh, it's you shooting purple slime, how good can it be?" But after I played it, I was so overwhelmed with quality game content.
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@defryingpan: the relay is like a collector, except that it doesn't collect. it's a way to move energy, etc. over your network. On the plus side, it has greater range and it moves things faster.
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Levels 8 and 9 were the hardes for me, as they included a race against the time. Level 8 was FINALLY solved through putting Guppies near furthest pods; Level 9, I grabbed single hill and spread from it counter-clockwise. Yes, sub-optimal, but worked.
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Me: Goddamnit, nullifying the Super Emitter crashed my game. Gonna have to load the slot where the nullifier is almost charged, wonder how many times I need to tr- oh I got the badge "Lia Off!"? okay... ima leave
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I think @mrtrickyfingers you might be talking about the flip emitters. The spore launcher is also spike and purple but it can be killed by a nullifier, but for the flip emitters, you need to use a sprayer to get anti-creeper on it. Flip emitters can't be destroyed but they can be converted.
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hi , there is a problem with background , it is messed up i can't tell where to put things , is there anything wrong with my windows ?
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@isaac73 thanks for telling me but my point still stands. why introduce the mechanic if it's restricted to one level? when a mechanic is introduced it should be included in future levels, but not all future levels but most certainly the last level
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It's impossible (for me) to beat the final boss... (large emitter at level 12) Upon trying, the game crashed twice in a row...
The 2nd time, the very second the nullifier blew up the emitter, a script error appeared...
Hopefully this is some kind of bug, and not someone's cruel idea of a joke...
Apart from that... Great game! Can't wait for CW4!
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If a stage doesn't end even though you think you did all the objectives, make sure you connected all the faint glassy tutorial things with a relay
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I think it's just me, but I destroyed every creeper totem in the stage "listen", but it doesn't seem to end.
There is an unknown totem in the map and I have no idea what I supposed to do
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@W0lffl0ver, only neutral emitters can be turned. the ones the creeper can turn as well. it is explained on level 4. you can't turn normal main emmiters, but can turn flippable ones.
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i noticed my comment about how the take over of emitters should be removed or actually made a thing got negative and it's weird because i'm right. i went 10 minutes of firing anti-creep on an emitter and it never became mine so if i'm doing something wrong, tell me but if i was doing it right then that means the game must be bugged because this game is great but that useless addition of a great mechanic is letting it down
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I don't think the hard achievement can be done anymore. I can't get local saves to stay and the memory always runs out :/
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i don't understand why you introduced the "you can take over emitters" game mechanic when it's only that one level, so i suggest either removing the mechanic or making it available across all levels
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Each time I exit the scores and played missions are lost and I have to start over from the very beginning. (using Chrome) If I leave it going, so that I don't lose what I've already played, it hangs up and the only thing I can do is refresh the page and lose all the saved missions.