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A new Creeper World?? *sigh* Goodbye productivity for the weekeSO HAPPY THIS GAME CAME TO KONGREGATE!nd.Another game in the Creeper World series and another couple of hours lost. Gonna kill them all!
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Yikes! Got downgraded 'cos I recommended the full version? wth? I am not associated w/the maker. I just really like this game. But whatever...
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If you prefer sandbox mode, here is a tip to prevent ore mines being idle. Build two sprayers next to each other, and set one to AC collection field, another to always on. AC will be poured into that position while they don't flow to everywhere. Ore mines will continue to work while AC is released, and the area becomes a "storage" of AC. To retrieve the AC, set both sprayers to AC collection field and dispatch excess AC.
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love this game along with the whole series, but a more in-depth tutorial or even just descriptions of some of the newer structures would have been a bit more helpful, but a great game regardless!
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I LOVE this game! It is well worth the investment to buy the full version. You're getting a $60 game for $14.95. Worth every penny.
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Stallpot. Thats what the tutorial is for. You must either be blind or have no idea how to read. Go back to kindergarden.
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CaveDog: Use Guppies. The pods don't need to be connected to a continuous power source, they just need a small injection of packets. After you set up enough collectors, build two or three Guppies, and let them deliver the packets to the pods. Start with the southern-most pods first, and work your way north.
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Make a badge called "From Islands to Hills"! You should get it by destroying all of the Creeper Nodes but not the Spore Nodes!
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At first, we were merely running away, barely keeping Creeper at bay for few precious moments to continue our escape. Then we fought back, marking the border where the invasion could go no further. And now... now, with our bases dropping from orbit, our bombers and strafers securing the full-out land storm, Creeper finally became our game. We became more of a Creeper than Creeper itself. This is brilliant continuation of great series, keep it up!
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Ok guys, try to hack the game in a more intelligent way. 2:52 on last map is NOT possible... the guys with 15:00 where more intelligent
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AWWWW COME ON! Why is the best thing in this game removed? THE STATISTICKS AFTER THE MISSION??? It was mine favorite thing to look how my domination progressed over time. This sucks! Game is still great though.
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@Afureh: May cause this is just an "demo". The full (awesome) game is availeble on steame. But warning: It will blown u away *-* (aaaaaaand gone again - kill some creeps)
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Love this game series! And this game is no exception. The only negative is it needs mouse-over information about various actions and builds (e.g. what is the functional difference between "deactivate", "disarm", and "stop resupply"?). But, even without this, I'm still having a blast. Well done game!!!
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I'm not sure if it's just me buuut... In Structure, there's that one locked slot below the Reactor, is it always suppose to be unavailable? Even after beating the final level?
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Override is REALLY hard, with you being stuck between a Creeper and a sticky place... start small. Put your starting node in the top left and quickly build Collectors all over the map to get some Energy. You'll lose them later, but that should be enough to build plenty of reactors, two shields, a cannon, two beams and a mortar to keep the Creeper out. Once you can secure a mine, a Forge and an Ether node, start spreading out the AC while keeping beams and shields in the front lines. You'll get some breathing time between the times the pools rupture and the flow from the eastern side starts getting too deep to repel, it's all about how you take advantage of that.
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it takes 45 seconds and 100 packets to create a nullifier. That Gastiener created 6 nullifiers plus the infrastructure to get to them in 1:14 is ludicrous.
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Some hints for the final level: (1) start by raising the starting walls to maximum height with the Terps (2) put a line of beams on the northwest wall to keep the spores out (3) build 2 sprayers and set them to "always on" (3) as you expand outwards (about the time your base is so full of AC it starts overflowing, although you can do it sooner), move those 2 sprayers into the "pits" so the AC starts flowing out all over the map. (4) Profit!
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Really, you save my progress with cookies?
I really love all of the CW games but the fact that I can't play on more than one computer really sucks. (I don't want to play every map two or three times just because I have to.)
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Would be good to have brief explanations for each structure you have at your disposal. Also some idea of what the creeper units do would be good. Suspend threw me a screwball with the new creeper/digitalis unit that repels/attracts creeper.
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Fantastic game that takes the tower defense mechanism to a whole new level. Who knew that hastily gathering resources and building up an array of weaponry to vanquish a killer, all-consuming liquid from space could be so fun?
My only complaint is that those new to the series need to use google to fully understand the game and the towers. I had to use wiki numerous times. Adding the information to the game, or even just linking to the wiki could help other play the game to its full potential.