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My god, you guys came up with so many awesome stuff in this CW. 5/5'd and favorited. Now I saw what for great stuff is in this CW I can't wait for the next one :D
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I really LOVE your "Creeper World" games! :D But at final mission, you might want to add "Terp" just in case for somebody who want 10-terrain-height like me, >__>;; the more terps, the faster to build to block creepers away from highest-terrains, so... you know?
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If you put a building on top of a ring left behind by an emitter, it gets boosted.
For example, relays get increased range and mortars get increased range and fire rate.
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I'm just gonna say this; If you played the old Creeper World games and liked them, and/or you played this one and liked it, I can warmly recommend that you consider picking up Creeper World: Arc Eternal on Steam - it costs about 14 Euros (roughly 20$ or 10£), and comes with a lengthy and well-paced campaign with interesting storyline, as well as several other game modes, a highly customizable automatic level generator, not to mention a self-build level editor with scripting options and the ability to share levels with other players online and play levels others have built or generated. All of course set to a great soundtrack as you might have come to expect from these titles.
I do not for a second regret making that investment, and i'm sure you won't either after the first 30 or so hours have been well spent fighting back the creeper across the universe.. in fullscreen ofc. :D
Also; GJ to the dev; you're doing examplary work ^^
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tinny01 - Relays can be set further apart - while they don't collect energy, they allow you to bridge a distance that you might not be able to do with collectors (such as islands).
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It took me around 20 minutes to beat each of the first 8 maps, and 30 minutes to beat each of the last 8 maps (with the exception of the last one which took around an hour.) That's well over 7 hours spent on this flash game! I cant wait to see what the full version holds!
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An important and very useful purpose for the sprayers is as AC bombs: fill them up, and then move them into creeper, they'll release all stored creeper at once when they die.
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If this gets badged, I hope I don't have to do all the levels over again; some of them i really hated. Like the Experiment mission, with the drop pods. or the Override mission with the bunker up scenario. Overall great game though, just my opinion on certain levels 5/5 just for arriving on Kongregate :D
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@Kherty you need to have anticreeper on it. And the flippable ones are only in that one mission where they talk about the flippables.
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It is always one of the best games I have ever played. I am very picky and I dislike the graphics and would like a function for selecting multiple ou even grouping my units but the idea is great and it is really, and I mean really well done. 5/5 surely
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Basic strategy to any and every map: Get a medium to large sized Reactor farm, (depending on the closeness and intensity of creeper infestation), make a farm for offensive weapons to deploy where needed , when needed. Place Beams closer together than you think. This is so that more than one spore doesn't come and overpower you.
End of guide.
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Nice game, nice ideas, but were the hell are all explanations on buildings and units? rating halved due to this oversight
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I bought the game last year, been enjoying it with what I assume is Adobe Air. and I've been told it's gauche to complain about Unity 3D. I'm giving it a 5/5 on credit because I'll assume it's as good as the home game.
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@thehobbster The world "Listen" has a message you have to pick up to win. It's shiny, and it's hiding behind the Creeper Emitter on the left half of the map. Put a connector or relay in range of it and you'll pick it up and win the game. Assuming all enemies are destroyed as well.
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Me well i should probably start on my isu that's due after the weekend.But I haven't been on Kongregate for a while so I guess ill spent like a hour or so on it if there's some new game on it that's any fun *sees the new Creeper World game* well shit looks like I've got a reservation for one. Hope my teacher is a fan of the series and understands.
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@Raziel [a while back]
There's already a cancel key, the spacebar. Right clicking undoes terraforming and any other sort of painting, too although we only see those in the full game.
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Its so much less depressing now. You don't spend 20 minutes building a complicated network of collectors just to end up escaping and watching your masterpiece die... Now, the creepers fall!