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a relay can stretch over lon gplaces and send pack 2 times as fast a reator is like a collector but the can be packed tightly for more info goto crepper world arc eternaland play the demo
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If you need to flip the creeper, you can fill a sprayer up in your base, fly it over and while it's flying change it to always on. Doing that you can flip all of the creeper emitters before the creep gets to it.
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It says use large amounts of AC to flip the switch right? Basically the sprayer in this level is your source of AC (the light blue version of the creeper, its on your side), and if the flip is hit with the AC from the sprayer, it filps and goes to your side.
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Uh, the games glitched. I'm on the 4th map (because my save files were lost due to a reformat), i've converted all the spore generators to make anti creeper and nullified the main creeper generators and spore launchers and the games still going.
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@SolstaceWinters: I did enjoy the side view one (I purchased the full game and played it all), but I really prefer these top down ones.
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If I had to complain, which this series has rarely made me do, it is that I was kinda hoping it'd be another 2D, side-view'd one. Something about this series in 2D was really bloody fun!
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So exciting to see the new Creeper World!!! Bye bye productivity :p
I'm interested to know why the develop team change to Unity. A mobile version is coming?
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@whiteboardwar: can you add a harder difficulty settings ? a coef (x0.7 in ressource gathering would be perfect. As it is, it's fun but very easy :(. I like when i'm stressed with creeper all around, having a hard (but good) time to reppel it. i give you 5/5 for this sequel. Very good work.
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By the gods how I love the Creeper games! Just when I start get frustrated with numerous approaches to the scenario, something just clicks and I'll have 'one more go' and victory is mine. I never seem to get tired of fending off the endless spawning horde with my array of weaponry and resource gathering equipment. And I love the power boosts you get when placing structures or weapons on the destroyed emitters. Uber plus!
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This game entirely stopped being fun at the 9th stage. It was going strong for the first four stages, became hit/miss for the next 4, and stage 9 is simply uninteresting difficult. By that I mean it doesn't pose a question of how to be more effecient, it's simply a stage in which one has nearly no energy compared to the amount needed to make any progress.
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really like the multi tower selecting: being able to place and move more than one at a time really helps save time, would be nice if you could add to that feature by allowing the use of formations, e.g. cannons for 1 row, mortars for the next, even just being able to do a long line rather than box would be useful
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I've been playing creeper world since the very beginning, and watched how much it's grown-and I really like how the developers have created and evolved this game. However, I do have a suggestion for the developers-a multiplayer creeper world! with two players able to create creeper to fight against each other, as well as some other cool stuff I'm sure the developers could come up with! please + if you want to see this made in to a reality!
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On the fourth world it seems that my victory doesn't register for some reason anyone else having this problem or is it just me?