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The point isn't fighting not to be overrun in most levels, it's to complete the level in the shortest amount of time. That's the challenge, not that enemies get stronger and overwhelm you. If you think the levels are so easy, then do them faster.
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The only problem with this game is that the enemies are too easy. You just have to build a swarm of turrets and use a fleet to slowly push forward, like once you're able to defend yourself forever, you're not losing because the Creeper doesn't become more powerful over time. This game needs an enemy that actually gets stronger as time passes on, like The Sleepers from the custom maps. Those can actually make an epic battle! But still, this game needs enemies that get better over time or the creeper may never manage to overcome the player.
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Two days total. Two. Bloody days. And even after all this time, I still can't beat Override. The first time I saw that much bullcrap creeper flow and kill my base, I almost cried after almost thirty minutes of careful and thoughtful placement of collecters and reactors when that creeper flowed down the eaten blocks and swamped my three city things. Rage. Quit. On the plus side, I managed to finish 12 in just over two hours x.x
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When I complete the objectives, I can't leave the mission. It just continues even though I claim victory. If I reload the game, then sometimes it has saved the progress, but most often it does not. I've completed the same four mission 5 times each, and still I cannot get the last mission to become completed. :(
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I have just finished farewell,or at least I thought I did. I suspect my game broke. I nullified all the creeper spawners, including the massive one. The object is still unknown near bottom left of map, and after all this time, one of the structure buildings is still locked. Did I do anything wrong?
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I wonder what the Creeper actually is. Is it some kind of acid? A sentient being controlling some quantum liquid? Alien liquid shit? Please tell me, I would love to understand why I'm sending bombers and strafers and tons of stuff at a liquid when I can just use some sort of thermal fire destructo laser... Also, make another game!
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dontquitbelegit, there is a way to beat the experiment without bombers and strafers, just destroy the 3 closest emitters and place a launcher on there. It will keep the creeper levels low for you toadvance and keep the pods safe.
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It is soooooooooo annoying when you fail, and then you have to lay down all of your turrets and collectors AGAIN. Why not allow a saved start? Where you lay down your starting structures, and then save it to a profile for that level, and each time you start you can load that a specific start? That would also help people improve there strategies.
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what an original that stands above most of the rubble here! i didnt know a 3rd came out, and got many hours out of the previous. While playing the 3rd I saw there was a new release on steam. I bought it, cheers devs.
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LOVE THE SERIES DUDE i cant stop playing, i wish to buy creeper world 3 arc eternal but i dont have card or paypal or whatever :'D
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Why? After a few really good times with Creeper, now it has to go Unity? So long. I'll come back and play when it becomes available on my platform again (Linux).
Just goes to show you, some things don't get better with age.
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beat 1st and 2nd fine, 3rd destroyed all bases but didnt register as win, 4th destroyed main base, doesnt let me to build nulifiers next to two mini bases, otherwise everything controlled. and ofc i cant even attempt 5th ;/ cant even reach 30k score.
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Anyone else beat a mission, and having trouble leaving the world? Have to leave world for it to register you beat that mission...
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A bit more complex than the previous offerings. The emitter destruction adds a new dynamic to pushing back the ol' blue goo. I think I may loose a few hours here... again.
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Another great Creeper game. Very addictive. My only real complaint about these games is that the tutorials are very lacking. Please, FULLY explain the pros/cons of each weapon and tool within the tutorial.