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I can't see any of the structures. I can still select them, but it's been tedious and even more time consuming than it would be normally. Would love a fix if anyone has any suggestions. Tried the fullscreen and exit and disabled adblocker.
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game crashes after i complete certian levels, which is frustrating because I FINALLY beat the middle row far right which is super difficult and then the game crashes.
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Amazing. Out of memory when I click "Claim Victory!". Seriously, not gonna play anymore. Not worth my time to redo this.
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The game crashed at the final moment of the last level, right after destroying the last big generator (but before granting the badge). The error message was, "Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings." I had to refresh the page, and all saves were gone, and all levels except the first four were locked again. Not going to replay.
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I've had twice now with a level that I destroyed all the creeper but that the game isn't over, I 'can't claim my victory'. Is that a bug or does the creeper needs to be destroyed in a certain order?
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A game truly worth each and every one of my five stars. I only wish that it had more weapons and more 'special' map elements, such as the tunnels.
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I don't know if this is a thing you developers can, but if you can could you give more data or what evs to this game as i was on the last level spent an hour on it just when i was about to use a nulifier on the big creeper spawner my game died because of not enough data or something.
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out of memory message in last few seconds of mission 8 - when i refreshed the game it had lost all my progress! You need an autosave to record progress frequently...
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Won't get past the loading screen, even after I disabled all ad-blocking add-ons. Running Firefox on Linux Ubuntu. Anyone else with the same issues?
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The moment you took some land on Query and Understand move one of the command units there. That way you can use collectors and are not as reliant on guppies.
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It's still basically spam to win... Ultimately the same strategies are carried out but with more busywork because the grid is larger and units are less valuable. This game is more polished (the farthest-distance collectors no longer screw up your reactor grid), more feature rich (multi-select etc. helps mitigate the busywork), and more balanced (I found everything useful), but the design is ultimately less clean than the original Creeper World. My mission times in this game were longer without added satisfaction (less fun over time). The same missions might play faster (better) if they were built in CW. CW felt more like a puzzle game with the super-powerful mortars and tight maps. My biggest issue in the CW games is the poor default range which makes it very hard to push offensively. It wasn't fixed in this version. Overall as good as CW but not a huge upgrade IMO.
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so i don't have unity web player but i can play the game since it uses htlm5 now, but it seems like the badges aren't updating at all
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I won override (level) without using collectors and without using reactors! took me 150 minutes to complete equals 9000 seconds.
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why is everyone complaining about bugs that don't seem to exist or glitches that are very hard to make? look at all the things that the developer has made! for free!